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“There are some things that make it easier to be ‘infected’ the more you know.”
This article contains MAJOR SPOILERS relating to some of the most pivotal parts of the "Lord of Mysteries" and "Circle of Inevitability".

Without the spread of the “acting method,” wild Beyonders are ticking time bombs… But if the “acting method” is popularized, then the situation would become even more chaotic and bloody…

Klein Moretti
on Lord of Mysteries, Chapter 302

The Acting Method is the process of acting according to the potion's name in order to fully digest the Beyonder potion. With the acting method, Beyonders learn some facts about their potion. For example, when digesting the seer potion Klein learned that "divination isn't all-powerful."

The Church of the Evernight Goddess has the Holy Cathedral’s rules about the acting method, they have to swear to the Evernight Goddess that they never reveal the details of the acting method to those who do not know of it. They will only be permitted to know after they become a core member of the Church, such as an archbishop or a high-ranking deacon.[1] This is similar to other Orthodox Churches.

Though the acting method is not known by most Beyonders, it is taught in general education classes in the City of Silver. The one and only key point for the acting method is to ‘Remember that you’re only acting.’[2] If one is too immersed in acting, the chances of losing control increase drastically.

According to the Church of the Evernight Goddess, it varies from three months to two years to fully digest a Sequence 8 potion with the acting method to advance to Sequence 7 . It depends on whether you can grasp the core spirit and corresponding principle during the ‘acting’ process. From Sequence 7 to Sequence 6, it varies from half a year to three years; likewise for Sequence 6 to Sequence 5. As for Sequence 5 to Sequence 4, three to twenty years.[3]

At some sequences, it is possible to act ahead of time in order to immediately digest a portion of the corresponding potion upon consumption, such as the Fool Pathway's Sequence 3 Scholar of Yore, which can be partially digested related to the amount of historical knowledge the Beyonder had accrued. Upon consuming this potion, due to the depth of his knowledge, Klein Moretti had immediately digested 80% of his own Scholar of Yore potion after it's consumption.[4]

If a lower sequence can "act" while using their abilities on higher sequence, the feedback greatly aids digestion.

The aim of Acting Method is to deceive the mental imprint left behind by The Original Creator and digest the potion bit by bit. According to Madame Magician, the acting principles summarized by different people will vary according to their unique minds and experiences. The acting based on the potion’s name is like tarot cards. There’s a difference between the upright and reversed position.[5]

Due to the Laws of Beyonder Characteristics Indestructibility and Conservation, high-ranking Beyonder characteristics are limited, so the major churches do not take the initiative to teach Acting Method. The very necessity to re-digest Beyonder characteristics-based potions from Sequence 9 up to the used Beyonder characteristics' Sequence in itself as time consuming dissuades the initiative to teach the method too.

Roselle's Statement[]

Based on his diary, Roselle Gustav has learned about the acting method from Zaratul.[6][7]

The key thing about potions is not about grasping them, but digesting them! It’s nothing about tapping powers, but acting! And the name of a potion is not solely symbolic at its core, but a concrete imagery, and the ‘key’ to digestion!

Roselle's Diary
on Lord of Mysteries, Chapter 21

Klein's Analogy[8][]

Imagine the core powers of your potion as a tightly guarded castle. The remnants of the psyche that can cause a backlash to reside within that castle. Our goal is to get rid of it and become the true master of the castle.

There are two ways we can do that. The first is to forcefully invade the castle. There is no guarantee that this will work, and you will most definitely injure yourself unless you can suppress it with absolute power. But of course, we are not equipped to do that.

The second way is to get the owner of the castle to extend an invitation. This invitation can allow us to slide through the scrutiny of the guards and infiltrate the castle. We can then easily finish off the enemies. But the problem lies in the fact that this invitation specifies the facial features and characteristics of the guest. Thus, we have to disguise ourselves and act as a guest.

And all acting has one premise, which is that one possesses all the powers needed...

Klein's analysis, Lord of Mysteries, Chapter 541

Specific Acting Rules[]

Remember that you’re only acting.

City of Silver textbook
on Lord of Mysteries, Chapter 157
Fool Pathway
Sequence 9 - Seer
  • A Seer possesses reverence toward fate.
  • To help others interpret revelations and guide them in a better direction; yet constantly maintain one’s fear and respect towards fate. One cannot be too egoistical, too proud, or blindly believe one’s interpretations.[9]
  • Divination isn't all-powerful.[10][11]
Sequence 8 - Clown
  • Although being capable of knowing a little about fate, one remains helpless towards fate; therefore, one might as well use a smiling face to hide all the pain, sorrow, confusion, and depression.[12]
Sequence 7 - Magician
  • Never perform unprepared.[13]
  • Take the initiative to perform.
  • Try to get applause from the audience.[14]
  • Wield control of the target's attention.
  • Challenge the impossible, even if the final outcome is nothing but an illusion.
Sequence 6 - Faceless
  • You can pretend to be anyone, but you're always yourself.[15]
  • Truly disguise yourself as another person and receive feedback from the audience.
Sequence 5 - Marionettist
  • Hide behind the scenes and control the marionette to do all the work.[16]
  • Remember that every marionette has its own setting.[17]
  • Direct "plays" like a director and receive feedback from the audience.
  • Use the marionette as a guide to control the enemy to play the role of a puppet.[18]
Sequence 4 - Bizarro Sorcerer
  • Create creepy and scary scenes like in a horror film and receive feedback from the audience.
  • Be a mysterious and "bizarro" person.
  • The term “Sorcerer” wasn’t key. What was key was to use the methods of a sorcerer to appear bizarre[19]
  • "Bizarro" also reflects some level of mystery, unknown, complicated, and unpredictable aspects of fate.[20]
Sequence 3 - Scholar of Yore
  • Be a scholar from antiquity.
  • Search for real ancient history, study it, and make new conclusions out of it.[21]
  • Witnessing fate, affecting the present, and the inability to reverse the past.
Sequence 2 - Miracle Invoker
  • Fulfill the wishes of others.[22]
  • Perform Miracles[23][24]
  • Act not as a God fulfilling the wishes of others, but as a person performing miracles for himself and others.[22]
  • Miracles are only for a moment, but fate is often a long-lasting event.[25]
Sequence 1 - Attendant of Mysteries
  • Serves the profound mysteries.[26]
Sequence 0 - Fool

— No data —

Door Pathway
Sequence 9 - Apprentice
  • One shouldn’t flaunt one’s superiority and be arrogant, and has to understand the insignificance of their own strength.[27]
  • One should still accept guidance and focus on studying.[27]
Sequence 8 - Trickmaster
  • The key is in performing, fooling others, and deception.[28]
Sequence 7 - Astrologer
  • Astrology is not all-powerful.[29]
Sequence 6 - Scribe
  • Record various of Beyonder abilities.[30]
  • Record local customs and folklore in different places.[30]
  • There are many things in the world that we have yet to understand… This is what a Scribe should record.[31]
Sequence 5 - Traveler

— No data —

Sequence 4 - Secrets Sorcerer

— No data —

Sequence 3 - Wanderer

— No data —

Sequence 2 - Planeswalker

— No data —

Sequence 1 - Key of Stars

— No data —

Sequence 0 - Door

— No data —

Visionary Pathway
Sequence 9 - Spectator
  • Whether it is at an extravagant banquet or in a lively street, a Spectator is always just a spectator - they can never take the stage themselves.[32]
Sequence 8 - Telepathist
  • Do not abrupt or act against logic and reason.[33]
Sequence 7 - Psychiatrist
  • Help others solve their mental problems.[34]
  • People wear different personality masks when facing different situations and problems.
Sequence 6 - Hypnotist

— No data —

Sequence 5 - Dreamwalker
  • Come, see, record, but do not interfere, be a Spectator.[35]
  • Proactively walk among the dreams.
  • If you really want to interfere, then be the mastermind and conductor behind the scenes; even if your goal is achieved, no one should notice.[36]
Sequence 4 - Manipulator

— No data —

Sequence 3 - Dream Weaver

— No data —

Sequence 2 - Discerner

— No data —

Sequence 1 - Author

— No data —

Sequence 0 - Visionary

— No data —

Sun Pathway
Sequence 9 - Bard

— No data —

Sequence 8 - Light Supplicant

— No data —

Sequence 7 - Solar High Priest

— No data —

Sequence 6 - Notary

— No data —

Sequence 5 - Priest of Light
  • Dispel the darkness and Praise the sun.[37]
Sequence 4 - Unshadowed

— No data —

Sequence 3 - Justice Mentor

— No data —

Sequence 2 - Lightseeker

— No data —

Sequence 1 - White Angel

— No data —

Sequence 0 - Sun

— No data —

Tyrant Pathway
Sequence 9 - Sailor

— No data —

Sequence 8 - Folk of Rage

— No data —

Sequence 7 - Seafarer
  • Wander the sea.[38]
  • Seek out new sea routes.[38]
  • Seek out undiscovered islands.[38]
  • The core principle involved being intimate with the sea, to masterfully grasp information regarding sea routes and the weather, as well as exploration and discovery.[38]
Sequence 6 - Wind-blessed
  • Make yourself like the wind, including being irritable from time to time.
Sequence 5 - Ocean Songster

— No data —

Sequence 4 - Cataclysmic Interrer

— No data —

Sequence 3 - Sea King

— No data —

Sequence 2 - Calamity

— No data —

Sequence 1 - Thunder God

— No data —

Sequence 0 - Tyrant

— No data —

Darkness Pathway
Sequence 9 - Sleepless
  • There are way too many things worth staying up through the night for.[39]
Sequence 8 - Midnight Poet

— No data —

Sequence 7 - Nightmare
  • Enter people's dreams and be a nightmare to them.
Sequence 6 - Soul Assurer

— No data —

Sequence 5 - Spirit Warlock
  • House spirits in their body the stronger the faster it is to digest the potion.
Sequence 4 - Nightwatcher

— No data —

Sequence 3 - Horror Bishop

— No data —

Sequence 2 - Servant of Concealment

— No data —

Sequence 1 - Knight of Misfortune

— No data —

Sequence 0 - Darkness

— No data —

Twilight Giant Pathway
Sequence 9 - Warrior
  • Your physical abilities are above the common creature.[40]
  • A warrior is proficient with many weapons and armors.
  • Yourself is a natural combatant in various situations.
Sequence 8 - Pugilist
  • Enter people's sights and fight with the extraordinary.[40]
  • Become an expert in combat, mainly through the physique.
Sequence 7 - Weapon Master
  • Master weapons with your superhuman physical attributes.[40]
  • Use, control and master dangerous weapons to exhibit one's specialty, the riskier, the higher the mastery, notably the Sealed Artifact.
Sequence 6 - Dawn Paladin

— No data —

Sequence 5 - Guardian

— No data —

Sequence 4 - Demon Hunter

— No data —

Sequence 3 - Silver Knight

— No data —

Sequence 2 - Glory

— No data —

Sequence 1 - Hand of God

— No data —

Sequence 0 - Twilight Giant

— No data —

Demoness Pathway
Sequence 9 - Assassin
  • Assassination is a matter of risking one's life. It is the ultimate form of punishment, a calamity for those criminals.[41]
  • Every Assassin possesses the ability to change their body for a short time, gaining feather-like lightness to perform a Leap of Faith, and has eagle-like vision and night vision, excelling in combat, evasion, and concealment.[42]
  • Shadows are their friends and their camouflage. Once they leave the shadows, they use their agile footwork to gather all their strength for a fatal strike on their target.[42]
Sequence 8 - Instigator
  • Instigate people to commit crimes and spread dissension.
  • To instigate a group of people, just need to understand the situation and ignite the spark in a few initial individuals. The ignited ones would, in turn, become agents of instigation, rallying more people to their cause in a snowballing effect.[43]
  • Instigation is means, not an end. The essence of Instigation lies in understanding the core of the matter and the conditions of the people involved, not in the use of abilities. Instigation will inevitably bring about consequences; it just depends on whom you want to face those consequences.[44]
Sequence 7 - Witch
  • Become a true woman, a natural disruptor, as you become closer the Primordial 'Her'.
  • Getting close to mystical dangers was the key.[45]
Sequence 6 - Pleasure
  • When pleasure is irresistible and impossible to break away from, it's a form of agony.
  • Do not form romantic connections and developed feelings. Separate the spiritual from the physical. When there's too much spiritual connection, the desire for physical intimacy grows. Conversely, with too much physical intimacy, it's inevitable for souls to draw closer.
  • Pleasure wasn't just something to offer to others; it was also meant for oneself. [46]
Sequence 5 - Affliction
  • The more painful the pain, the more you can feel your own weakness. Pain is at its best when you desire to change yourself to become stronger.[47]
  • Bring pain to the target, not just physical, but also mental.[48]
Sequence 4 - Despair
  • Experience despair.
  • Bring despair to others.
Sequence 3 - Unaging
  • Maintain an unaging mentality over the erosion of time, over hundreds or thousands of years.[49]
Sequence 2 - Catastrophe

— No data —

Sequence 1 - Apocalypse

— No data —

Sequence 0 - Demoness

— No data —

Red Priest Pathway
Sequence 9 - Hunter
  • Everyone has two identities. One, the prey, and the other, the hunter.[50]
  • Even the weakest hunter is a hunter. It’s possible for them to harm stronger prey.[50]
  • Observe the environment, be familiar with the environment, and use the environment..[50][51][52]
  • Distinguish what can be eaten in the wild and what can’t.[51]
  • Staying calm is crucial. When faced with unexpected prey and no time to prepare, calmness is even more vital.[52]
Sequence 8 - Provoker
  • Grasp a lot of information and rumors, and also understand the provocation target. Only by doing this will you be able to make him lose his mind and cause his brain to be burnt out with a single sentence.[53]
  • Simple provocation isn’t doing much for the potion’s digestion.[54] Remember that Provocation is only a tool. A means to an end, and not the end itself.
  • Provoke someone stronger, a higher being, or even fate itself.[55][56]
Sequence 7 - Pyromaniac
  • Pyromaniacs not only ignite matter but also the mind and society.[57]
  • Pyromaniacs aren't arsonists. Only by daring to set themselves ablaze can they set others ablaze.[58]
  • Flames aren't just lethal; they can also be used as deterrence, intimidation, and a signal.It is necessary for Pyromaniacs to combine their flames with traps.
  • The Pyromaniac wreaked havoc and caused utter catastrophe!. As for Pyromaniacs, they could willingly unleash disaster and destruction upon anyone.[59]
Sequence 6 - Conspirer
  • A Conspirer's core lay in their intelligence, not superpowers.
  • The key to a conspiracy lay in concealing one's true motives.[60]
  • One of the keys to a conspiracy is information. A good Conspirer must be adept at exploiting information gaps and even take the initiative to create information gaps.[61]
Sequence 5 - Reaper
  • Culling is about destroying the target and reaping a harvest for yourself.[51]
Sequence 4 - Iron-blooded Knight

— No data —

Sequence 3 - War Bishop

— No data —

Sequence 2 - Weather Warlock

— No data —

Sequence 1 - Conqueror

— No data —

Sequence 0 - Red Priest

— No data —

Hermit Pathway
Sequence 9 - Mystery Pryer

— No data —

Sequence 8 - Melee Scholar

— No data —

Sequence 7 - Warlock

— No data —

Sequence 6 - Scrolls Professor

— No data —

Sequence 5 - Constellations Master

— No data —

Sequence 4 - Mysticologist
  • Search for mysticism knowledge, the closer to the truth the more beneficial.[62][63]
Sequence 3 - Clairvoyant

— No data —

Sequence 2 - Sage

— No data —

Sequence 1 - Knowledge Emperor

— No data —

Sequence 0 - Hermit

— No data —

Moon Pathway
Sequence 9 - Apothecary

— No data —

Sequence 8 - Beast Tamer
  • Tame the beast, the higher the lifeform, the greater the challenge.[64]
Sequence 7 - Vampire

— No data —

Sequence 6 - Potions Professor

— No data —

Sequence 5 - Scarlet Scholar
  • Sincerity to the moon, worship the moon, and study the moon.[65]
Sequence 4 - Shaman King

— No data —

Sequence 3 - High Summoner

— No data —

Sequence 2 - Life-Giver

— No data —

Sequence 1 - Beauty Goddess

— No data —

Sequence 0 - Moon

— No data —

Chained Pathway
Sequence 9 - Prisoner
  • Repress desires and show temperance.
Sequence 8 - Lunatic

— No data —

Sequence 7 - Werewolf

— No data —

Sequence 6 - Zombie

— No data —

Sequence 5 - Wraith

— No data —

Sequence 4 - Puppet

— No data —

Sequence 3 - Disciple of Silence

— No data —

Sequence 2 - Ancient Bane

— No data —

Sequence 1 - Abomination

— No data —

Sequence 0 - Chained

— No data —

References

  1. Lord of Mysteries, Chapter 167
  2. Lord of Mysteries, Chapter 158
  3. Lord of Mysteries, Chapter 148
  4. Lord of Mysteries, Chapter 1138
  5. Circle of Inevitability, Chapter 301
  6. Lord of Mysteries, Chapter 59
  7. Lord of Mysteries, Chapter 93
  8. Lord of Mysteries, Chapter 59
  9. Lord of Mysteries, Chapter 101
  10. Lord of Mysteries, Chapter 126
  11. Lord of Mysteries, Chapter 251
  12. Lord of Mysteries, Chapter 214
  13. Lord of Mysteries, Chapter 381
  14. Lord of Mysteries, Chapter 370
  15. Lord of Mysteries, Chapter 251
  16. Lord of Mysteries, Chapter 776
  17. Lord of Mysteries, Chapter 775
  18. Lord of Mysteries, Chapter 849
  19. Lord of Mysteries, Chapter 971
  20. Lord of Mysteries, Chapter 1137
  21. Lord of Mysteries, Chapter 1138
  22. 22.0 22.1 Lord of Mysteries, Chapter 1269
  23. Lord of Mysteries, Chapter 1299
  24. Lord of Mysteries, Chapter 1138
  25. Lord of Mysteries, Chapter 1314
  26. Lord of Mysteries, Chapter 1291
  27. 27.0 27.1 Lord of Mysteries, Chapter 313
  28. Lord of Mysteries, Chapter 565
  29. Lord of Mysteries, Chapter 786
  30. 30.0 30.1 Lord of Mysteries, Chapter 1094
  31. Lord of Mysteries, Chapter 1131
  32. Lord of Mysteries, Chapter 35
  33. Lord of Mysteries, Chapter 359
  34. Lord of Mysteries, Chapter 714
  35. Lord of Mysteries, Chapter 1180
  36. Lord of Mysteries, Chapter 1187
  37. Lord of Mysteries, Chapter 686
  38. 38.0 38.1 38.2 38.3 Lord of Mysteries, Chapter 366
  39. 22 Days Trivia, Day 6 Darkness
  40. 40.0 40.1 40.2 Mystery Setting Collection (3) by Cuttlefish
  41. Circle of Inevitability, Chapter 269
  42. 42.0 42.1 Circle of Inevitability, Chapter 1024
  43. Circle of Inevitability, Chapter 360
  44. Circle of Inevitability, Chapter 401
  45. Circle of Inevitability, Chapter 830
  46. Circle of Inevitability, Chapter 416
  47. Lord of Mysteries, Chapter 589
  48. Circle of Inevitability, Chapter 848
  49. Circle of Inevitability, Chapter 1043
  50. 50.0 50.1 50.2 Lord of Mysteries, Chapter 234
  51. 51.0 51.1 51.2 Lord of Mysteries, Chapter 695
  52. 52.0 52.1 Circle of Inevitability, Chapter 54
  53. Lord of Mysteries, Chapter 552
  54. Circle of Inevitability, Chapter 113
  55. Circle of Inevitability, Chapter 148
  56. Circle of Inevitability, Chapter 151
  57. Lord of Mysteries, Chapter 304
  58. Circle of Inevitability, Chapter 391
  59. Circle of Inevitability, Chapter 428
  60. Circle of Inevitability, Chapter 435
  61. Circle of Inevitability, Chapter 591
  62. Lord of Mysteries, Chapter 1130
  63. Lord of Mysteries, Chapter 1193
  64. Lord of Mysteries, Chapter 326
  65. Lord of Mysteries, Chapter 1009

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