“ | A Sequence pathway might very well be a path destined to be crazy and filled with despair. And this is the only path for humans to obtain extraordinary strength. How laughable and ironic it is. We strive to save ourselves, only to better destroy ourselves? |
„ |
— Roselle Gustav in his Diary on Lord of Mysteries, Chapter 766 |
Beyonders are sentient beings who have consumed Beyonder Characteristics, allowing them to advance to higher Sequences in a Pathway. The most common advancement method is consuming potions made of Beyonder Characteristics and other supplementary materials. In addition, there is another category of Beyonders called Boon Recipients, who gain Beyonder powers and advance through the Sequences not by relying on Beyonder Characteristics but by praying to existences at the level of True Gods or above for Boons. There are multiple Pathways for Beyonders to take, all starting from Sequence 9. Beyonders gain power from these specific potions but have to endure the side effects (paranoia, hallucinations, etc.) that ensue upon consuming them. There is a chance they will succumb to the side effects and lose control - becoming monsters themselves.
In ancient times, many Beyonder creatures believed that gathering similar power would lead to qualitative change and breakthrough. However, all of them turned mad or lost control without exception.[1] Only after the First Blasphemy Slate was discovered did they realize the need for a balance and the existence of pathways as a guide.
About[]
The existence of Beyonders is not known to most people. The authorities, such as the churches, the police, and the royal family, will actively try to prevent ordinary civilians from getting involved with matters related to Beyonders. However, if somebody were to find out and become inadvertently involved, they would have the opportunity to serve the local church as civilian staff. Alternatively, they can also choose to serve with the church as an official Beyonder by taking a potion. Those who become Beyonders without the church's sanction, often referred to as "wild Beyonders," must remain hidden to avoid being captured by the churches.
Compared to normal civilians, Beyonders have enhanced durability and constitution, allowing them to resist things that would kill normal people. Moreover, they also gain some resistance to mental influences.
For most Beyonders, digesting a potion takes a long time. Most of them have to wait years in between taking potions to minimize the risk of losing control. However, there is an alternative method to digesting potions known as the Acting Method where they engross themselves in the 'role' of the potion in question. From Sequence 5 onward, advancement will also require a ritual to advance. The ritual is only necessary to prevent the unwanted side effects of consuming a potion. For example, Klein had to consume the potion to advance while listening to the Mermaids' singing so he wouldn't lose himself to the Sequence 5 potion and turn into a puppet. It is possible to advance without the ritual. However, the likelihood of success plummets to a dangerous point, with losing control being the most likely outcome.
High-level Beyonders have suppressive powers over lower-level Beyonders of the same pathway.[2][3][4] It's especially true for some pathways, like Death, Tyrant or Hanged Man.[5]
Beyonder Characteristic[]
Beyonder Characteristics originated from The Original Creator. "His" will resides in all of them and is always seeking to reawaken.
When a Beyonder dies, due to the Law of Beyonder Characteristics Indestructibility, the extraordinary material originally used by that Beyonder will precipitate, leaving a "Beyonder Characteristic" with their mental imprint regardless of their Sequence level.[6]
Even if the newly precipitated Beyonder characteristics hadn’t fused with the surroundings and formed Sealed Artifacts, they contained certain negative effects. However, most of the time, it would only have effects from direct contact.[7]
Without proper sealing and preservation, when storing Beyonder characteristics, it's necessary to change their environment every once in a while. If such a thing comes into contact with something for too long, it’s very likely to fuse with it and become a mystical item that needs to be sealed.[8]
Though people often spoke of Beyonder characteristics at Trier’s mysticism gathering, they usually referred to the fusion of two main potion ingredients.[9]
Beyonder Characteristic Descriptions[]
Generally, Beyonder characteristics released by a dead Beyonder is a fusion of their last Sequence enveloping their previous Sequences of the same pathway, the last Sequence's characteristic being the entire appearance. Ex: Klein Moretti's original Attendant of Mysteries characteristic, Lumian Lee's hunted Pyromaniac characteristic.

Sequence 2 - Miracle Invoker Beyonder Characteristic
- Sequence 9 - Seer
— No data —
- Sequence 8 - Clown
A spherical blob of blood which had tint of blue. The spherical blob of blood was the size of a thumb. It floated in midair silently in defiance of the laws of physics.[10]
- Sequence 7 - Magician
It was a grayish-white item about the size of a fist. Its surface was filled with gullies and it looked soft but ductile. It looked like a brain that had been extracted out of a living being. When touched, it becomes a gray-white sticky liquid.[11]
- Sequence 6 - Faceless
A jelly-like translucent dark-green object. In the dark green background, from time to time, there were different faces emerging, like shadows hidden behind dark curtains.[12]
- Sequence 5 - Marionettist
A black, pupil-less eye.[13][14]
- Sequence 4 - Bizarro Sorcerer
— No data —
- Sequence 3 - Scholar of Yore
— No data —
- Sequence 2 - Miracle Invoker
It resembled a heart, transparent like a crystal, but there were tiny bubbles emerging from time to time. Every bubble seemed to contain an illusion.[15]
- Sequence 1 - Attendant of Mysteries
A translucent black velvet "curtain", madly absorbing all the light around it. The “curtain” became more and more transparent and illusory until it reached a point where one couldn’t see it with the naked eye.[16][17][18]
- Sequence 0 - Fool
— No data —
- Sequence 9 - Marauder
— No data —
- Sequence 8 - Swindler
— No data —
- Sequence 7 - Cryptologist
— No data —
- Sequence 6 - Prometheus
— No data —
- Sequence 5 - Dream Stealer
A baby’s palm with five thin stretched-out fingers as it kept changing colors due to the environment.[19] Ephemeral lights coalesced in the corpse’s right hand, causing both flesh and bones to crumble simultaneously. Eventually, the palm resembled that of a baby—small and pallid. The pale hue swiftly shifted, adopting a darker shade reminiscent of the surroundings.[20]
- Sequence 4 - Parasite
— No data —
- Sequence 3 - Mentor of Deceit
— No data —
- Sequence 2 - Trojan Horse of Destiny
— No data —
- Sequence 1 - Worm of Time
— No data —
- Sequence 0 - Error
— No data —
- Sequence 9 - Apprentice
A glowing object.[21]
- Sequence 8 - Trickmaster
— No data —
- Sequence 7 - Astrologer
A “diamond” the size of an eye. External light was constantly refracted by the “diamond,” forming a scene as beautiful as the radiance of the stars.[22]
- Sequence 6 - Scribe
— No data —
- Sequence 5 - Traveler
A transparent, nearly illusory ethereal crystal.[23]The illusory transparent stone.[20]
- Sequence 4 - Secrets Sorcerer
It looked like a crystal with countless rays of light refracted within it, forming illusory and resplendent doors. A magnificent and dreamy crystal-like appearance. It is a crystal ball formed from insects.[24][25]
- Sequence 3 - Wanderer
A miniature door of starlight.[25]
- Sequence 2 - Planeswalker
A resplendent torch that burned slightly.[25]
- Sequence 1 - Key of Stars
A simple and unadorned key that seemed to be forged from pure starlight. A translucent, strange-looking key.[26][25]
- Sequence 0 - Door
— No data —

Sequence 6 - Hypnotist Beyonder Characteristic
- Sequence 9 - Spectator
— No data —
- Sequence 8 - Telepathist
— No data —
- Sequence 7 - Psychiatrist
A huge golden iris that could expose the thoughts of everyone’s hearts.[27]
- Sequence 6 - Hypnotist
The transparent, colorless mucus had lost its binding substance, leaving it only able to condense independently, eventually forming a sticky grayish-white colloid. From a distance, this colloid resembled an unfixed mirror, capable of reflecting everything around it. Minuscule transparent bubbles deep within the colloid. They caught and refracted sunlight from various angles, displaying an array of colors. The colorless colloid with numerous bubbles.[28][29]
- Sequence 5 - Dreamwalker
A large amount of grayish-white matter that had been purged. It flowed freely, forming a heart-shaped object the size of a child’s fist. Not only were there wrinkles on it, but there were also cracks that resembled eyes. As for the complicated, three-dimensional, illusory patterns, labels, and symbols that extended into the void, they were nearly identical to the Manipulator’s Beyonder characteristic that had seen from before.[30]
- Sequence 4 - Manipulator
The fist-sized object resembled a heart and brain, adorned with grayish-white wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-sized, grayish-white, wrinkled 'heart.'[31][32]
- Sequence 3 - Dream Weaver
It was formed from thin mist, seemingly an unreal, grayish-white brain from a dream.[33]
- Sequence 2 - Discerner
— No data —
- Sequence 1 - Author
— No data —
- Sequence 0 - Visionary
— No data —
- Sequence 9 - Bard
— No data —
- Sequence 8 - Light Supplicant
— No data —
- Sequence 7 - Solar High Priest
— No data —
- Sequence 6 - Notary
— No data —
- Sequence 5 - Priest of Light
The glowing crystal, a pure and bright manifestation of holiness, emanated pure light from its translucent form.[34][19][35]
- Sequence 4 - Unshadowed
A drop of golden blood that emitted light and heat from the Sun, His divine blood.[36]
- Sequence 3 - Justice Mentor
— No data —
- Sequence 2 - Lightseeker
— No data —
- Sequence 1 - White Angel
— No data —
- Sequence 0 - Sun
— No data —
- Sequence 9 - Sailor
— No data —
- Sequence 8 - Folk of Rage
A blue sapphire.[37]
- Sequence 7 - Seafarer
— No data —
- Sequence 6 - Wind-blessed
It was only the size of a thumb and was translucent and light blue in color. However, from time to time, green streaks would appear like a tidal wave that approached a black hue.[38]
- Sequence 5 - Ocean Songster
The translucent jellyfish contained azure-blue seawater, with occasional swirling vortices and flashes of silver lightning. It emitted a faint, ethereal song, as if carrying the distant voice of the elf predecessor within its mesmerizing depths.[19][39]
- Sequence 4 - Cataclysmic Interrer
A dark blue crystalline coral. On the coral branches, silver bolts of lightning flashed, illuminating the surroundings.[40]
- Sequence 3 - Sea King
— No data —
- Sequence 2 - Calamity
— No data —
- Sequence 1 - Thunder God
— No data —
- Sequence 0 - Tyrant
— No data —
- Sequence 9 - Reader
— No data —
- Sequence 8 - Student of Ratiocination
— No data —
- Sequence 7 - Detective
— No data —
- Sequence 6 - Polymath
— No data —
- Sequence 5 - Mysticism Magister
— No data —
- Sequence 4 - Prophet
— No data —
- Sequence 3 - Cognizer
— No data —
- Sequence 2 - Wisdom Angel
— No data —
- Sequence 1 - Omniscient Eye
— No data —
- Sequence 0 - White Tower
— No data —
- Sequence 9 - Sleepless
— No data —
- Sequence 8 - Midnight Poet
— No data —
- Sequence 7 - Nightmare
The gem-like object possessed an aura of deep blackness, exuding an enigmatic and profound presence.[41][42]
- Sequence 6 - Soul Assurer
A deep black object with a core of shimmering light, reminiscent of a starry night sky.[43][44][45]
- Sequence 5 - Spirit Warlock
— No data —
- Sequence 4 - Nightwatcher
— No data —
- Sequence 3 - Horror Bishop
— No data —
- Sequence 2 - Servant of Concealment
— No data —
- Sequence 1 - Knight of Misfortune
— No data —
- Sequence 0 - Darkness
— No data —
- Sequence 9 - Corpse Collector
— No data —
- Sequence 8 - Gravedigger
— No data —
- Sequence 7 - Spirit Medium
— No data —
- Sequence 6 - Spirit Guide
A pale-white right eye veiled in darkness.[46]
- Sequence 5 - Gatekeeper
— No data —
- Sequence 4 - Undying
— No data —
- Sequence 3 - Ferryman
— No data —
- Sequence 2 - Death Consul
— No data —
- Sequence 1 - Pale Emperor
— No data —
- Sequence 0 - Death
— No data —
- Sequence 9 - Warrior
— No data —
- Sequence 8 - Pugilist
A pure spherical light, comparable in size to a baby's fist, radiated its brilliance. It resembled a golden-red ball akin to the hues of morning clouds and sunset, adorned with a faint flickering light that danced gracefully within. A fist-sized sphere resembling the morning clouds and the evening sun.[47][48][49]
- Sequence 7 - Weapon Master
— No data —
- Sequence 6 - Dawn Paladin
— No data —
- Sequence 5 - Guardian
The size of a fist resembling a heart; it was covered with holes as it shimmered with the light of dawn.[19]
- Sequence 4 - Demon Hunter
A black goat’s horn.[50]
- Sequence 3 - Silver Knight
A mass of silvery-white luster that resembled a heart-like miniature sun.[51]
- Sequence 2 - Glory
— No data —
- Sequence 1 - Hand of God
— No data —
- Sequence 0 - Twilight Giant
— No data —
- Sequence 9 - Assassin
— No data —
- Sequence 8 - Instigator
— No data —
- Sequence 7 - Witch
A ghostly-blue gem that resembled a vertical eye on the table. The gem’s exterior had thread-like patterns. The gem made the things around it appear mild, and it accentuated their beauty.[52]
- Sequence 6 - Pleasure
— No data —
- Sequence 5 - Affliction
A beautiful eye.[53]
- Sequence 4 - Despair
A shrunken, withered, blackened, translucent heart.[54] In The Fool's Dream, a (symbolic) blackish-blue hue or black eyeball.[55][56]
- Sequence 3 - Unaging
An exquisite, beautiful human skin.[57]
- Sequence 2 - Catastrophe
— No data —
- Sequence 1 - Apocalypse
— No data —
- Sequence 0 - Demoness
— No data —
- Sequence 9 - Hunter
The crimson object resembled a jelly-like substance. Its surface was incredibly slippery, lightweight, and possessed a unique texture and elasticity, smooth like glass. However, holding it evoked feelings of irritability and hostility in the holder.[58][59][60]
- Sequence 8 - Provoker
The black stone, about half the size of a fist, had a liquid-like surface and emitted a potent odor. It was a repulsive "stone" with its dark, flowing liquid surface.[8][61]
- Sequence 7 - Pyromaniac
A scarlet object resembling a heart. The “heart” pulsed, its surface pocked with countless tiny holes, from which indistinct flames seeped.[62][8][63]
- Sequence 6 - Conspirer
— No data —
- Sequence 5 - Reaper
A finger, creating an unusually sharp, bone-blade emitting an icy glint. The holder needed to be cautious to avoid accidental injury.[64] The bone-blade-shaped Beyonder characteristic.[65]
- Sequence 4 - Iron-blooded Knight
— No data —
- Sequence 3 - War Bishop
— No data —
- Sequence 2 - Weather Warlock
A palm-sized, crystalline and porous pillar. The various holes in the pillar contained mists, hall, rainwater, lightning, and other meteorological phenomena, sometimes diffusing outwards. sometimes receding back inside.[66]
- Sequence 1 - Conqueror
A strange crown covered in rust and blood. A blood-stained iron crown, formed by the broken skull in hand.[67][68]
- Sequence 0 - Red Priest
— No data —
- Sequence 9 - Mystery Pryer
— No data —
- Sequence 8 - Melee Scholar
A light-purple transparent left eye.[46]
- Sequence 7 - Warlock
— No data —
- Sequence 6 - Scrolls Professor
— No data —
- Sequence 5 - Constellations Master
Luminous, rather illusory-looking crystal sphere.[69]
- Sequence 4 - Mysticologist
A vague, gem-like orb emanating a gloomy aura, as if a gaze peered out from within to scrutinize everything.[69]
- Sequence 3 - Clairvoyant
— No data —
- Sequence 2 - Sage
"Crystals" formed from seemingly transparent information.[70]
- Sequence 1 - Knowledge Emperor
— No data —
- Sequence 0 - Hermit
— No data —
- Sequence 9 - Savant
— No data —
- Sequence 8 - Archaeologist
— No data —
- Sequence 7 - Appraiser
— No data —
- Sequence 6 - Artisan
— No data —
- Sequence 5 - Astronomer
— No data —
- Sequence 4 - Alchemist
— No data —
- Sequence 3 - Arcane Scholar
— No data —
- Sequence 2 - Knowledge Magister
— No data —
- Sequence 1 - Illuminator
— No data —
- Sequence 0 - Paragon
— No data —
- Sequence 9 - Monster
— No data —
- Sequence 8 - Robot
— No data —
- Sequence 7 - Lucky One
A mercury-colored eyeball, swiveling left and right as if it were alive. Once released from the boxing glove, its was stored as a mercury eyeball in a glass jar.[71][72]
- Sequence 6 - Calamity Priest
— No data —
- Sequence 5 - Winner
— No data —
- Sequence 4 - Misfortune Mage
— No data —
- Sequence 3 - Chaoswalker
— No data —
- Sequence 2 - Soothsayer
— No data —
- Sequence 1 - Snake of Mercury
— No data —
- Sequence 0 - Wheel of Fortune
— No data —
- Sequence 9 - Planter
A green gem filled with an aura of vitality.[73]
- Sequence 8 - Doctor
— No data —
- Sequence 7 - Harvest Priest
— No data —
- Sequence 6 - Biologist
— No data —
- Sequence 5 - Druid
Brown soil-like Beyonder characteristic.[74]
- Sequence 4 - Classical Alchemist
— No data —
- Sequence 3 - Pallbearer
— No data —
- Sequence 2 - Desolate Matriarch
— No data —
- Sequence 1 - Naturewalker
— No data —
- Sequence 0 - Mother
— No data —

Sequence 7 - Vampire Beyonder Characteristic
- Sequence 9 - Apothecary
— No data —
- Sequence 8 - Beast Tamer
— No data —
- Sequence 7 - Vampire
- An item the size of a fist. It was completely red in color and resembled a heart. It was expanding and contracting slightly, and its surface was translucent. The holder could vaguely see a liquid flowing inside it.
- Primordial Moon Believer's MUTATED: Its surface was nearly black in color and had indistinct human-faced patterns. Two transparent objects which resembled hearts—one red with vitality, and the other nearly black.[75]
- Sequence 6 - Potions Professor
A blood-red gem that emitted a light that resembled the moonlight.[?]
- Sequence 5 - Scarlet Scholar
— No data —
- Sequence 4 - Shaman King
A fist-sized gem condensed from thick blood. It emitted a crimson glow, like a miniature crimson moon. After purification, the miniature crimson moon was more translucent and pure.[76]
- Sequence 3 - High Summoner
— No data —
- Sequence 2 - Life-Giver
— No data —
- Sequence 1 - Beauty Goddess
— No data —
- Sequence 0 - Moon
— No data —
- Sequence 9 - Criminal
— No data —
- Sequence 8 - Unwinged Angel
— No data —
- Sequence 7 - Serial Killer
A sharp-edged, prismatic ice cube, enveloping faint wisps of thin black gas.[77]
- Sequence 6 - Devil
— No data —
- Sequence 5 - Desire Apostle
- A black-fog-like characteristic.[78]
- Corrupted by a Wraith boon: A whimsical and flamboyant cluster of black crystals. Various crystals extended in all directions, sharp and crooked. Multiple illusory, translucent faces emerged from each black crystal, their expressions alternating between malevolence, pain, madness, and confusion.[79]
- Sequence 4 - Demon
— No data —
- Sequence 3 - Blatherer
— No data —
- Sequence 2 - Bloody Archduke
— No data —
- Sequence 1 - Filthy Monarch
— No data —
- Sequence 0 - Abyss
— No data —
- Sequence 9 - Prisoner
— No data —
- Sequence 8 - Lunatic
A blob of grayish-white light that resembled a shrunken brain.[80]
- Sequence 7 - Werewolf
A dark-green fang. Or a blackish-green fang.[81][71]
- Sequence 6 - Zombie
— No data —
- Sequence 5 - Wraith
A nearly translucent point of light. A dark-green light.[82]
- Sequence 4 - Puppet
— No data —
- Sequence 3 - Disciple of Silence
— No data —
- Sequence 2 - Ancient Bane
— No data —
- Sequence 1 - Abomination
— No data —
- Sequence 0 - Chained
— No data —
- Sequence 9 - Lawyer
— No data —
- Sequence 8 - Barbarian
— No data —
- Sequence 7 - Briber
— No data —
- Sequence 6 - Baron of Corruption
— No data —
- Sequence 5 - Mentor of Disorder
A translucent, pitch-black fist that was tightly clenched. The fist produced a feeling of strength and sinisterness. The palm’s lines, luster, and fingernails seemed to follow ordinary principles, but they were filled with an abnormal charm. It seemed to hide large amounts of madness and chaos.[83]
- Sequence 4 - Earl of the Fallen
— No data —
- Sequence 3 - Frenzied Mage
— No data —
- Sequence 2 - Duke of Entropy
— No data —
- Sequence 1 - Prince of Abolition
— No data —
- Sequence 0 - Black Emperor
— No data —
- Sequence 9 - Arbiter
— No data —
- Sequence 8 - Sheriff
The ball-shaped object, resembling a child's fist, exhibited a captivating blend of three colors—iron-black, dark red, and silver. Its beautiful spiritual radiance emanated from the intertwining hues of black iron, dark red, and a prominent swath of silver.[84][85]
- Sequence 7 - Interrogator
A light blue, translucent hexagonal pillar with streaking bolts of lightning inside.[84][86][87]
- Sequence 6 - Judge
A crystal with heavy-feeling particles.[88]
- Sequence 5 - Disciplinary Paladin
— No data —
- Sequence 4 - Imperative Mage
— No data —
- Sequence 3 - Chaos Hunter
— No data —
- Sequence 2 - Balancer
— No data —
- Sequence 1 - Hand of Order
— No data —
- Sequence 0 - Justiciar
— No data —
Corrupted Characteristics[]
There are three ways to get rid of the corruption in a Beyonder characteristic.
- Use the power of an Angel or an artifact at that level to shatter the characteristic, and let it reform without corruption. That's the most effective way.[89][90]
- Rely on the purification power of a Sequence 4, Unshadowed of the Sun Pathway or an equivalent artifact. It will be effective against the mental imprint a rampager left in their characteristic, but it may not be enough to retire a stronger type of corruption, such as the power of a God.[90]
- Use an artifact of a Sequence 6, Prometheus or higher of the Error Pathway to "steal" the corruption, after that, they can prepare the potion and drink it before the "theft" end, after that the corruption will dissipate because it was nowhere to return. Again this method may not be enough against some type of corruption.[90]
It is also possible to use a mental imprint to digest the potion faster, that's why some families call descendants who are similar to their ancestors as having "talent".[91]
Beyonder Laws[]
Law of Beyonder Characteristics Indestructibility[]
The Beyonder Characteristic can never be destroyed or reduced. It's only passed from one carrier to the next.
Law of Similar Sequence Beyonder Characteristics Conservation[]
There are a fixed amount of Beyonder Characteristics in every pathway group, never increasing or reducing. When there are more High-Sequences, there will be fewer Low-Sequences, and vice versa. Each pathway can only have one Sequence 0 or three Sequence 1 at most, and Sequence 0 and Sequence 1 cannot coexist. The higher the order of Beyonders in the same pathway, the greater the possibility of conflict between them. The Law (Conservation) can also be expressed as the Inheritance of Beyonder characteristics (see below).[92]
High-Sequence Beyonders can exchange pathways with similar pathways starting at Sequence 4. The only exception is for the pathways of the Lord of Mysteries group, which can only be exchanged starting at Sequence 3.
After death, if a Beyonder exchanged pathways, their previous pathway's digested Beyonder characteristics would also appear alongside their current pathway's Beyonder characteristics. This occurs even if the pathways are non-adjacent (Roselle's death released Mystery Pryer and Savant alongside Black Emperor).[93]
Law of Beyonder Characteristics Convergence[]
“ | Whatever separates will definitely converge, and whatever converges will definitely separate. |
„ |
— Emperor Roselle on Lord of Mysteries, Chapter 577 |
High Sequence items of the same pathway or group intermittently and unconsciously draw Low- and Mid-Sequence Beyonders to them. Even below High sequences Beyonders can feel this attraction.[94]
According to Pallez: “Most of the time, the law of Beyonder characteristic convergence will not directly show in places where you can sense it. Most of the time, it will influence fate. Just like when you board a train, you’ll suddenly feel that the scenery along the way is beautiful and will get off the train in advance, resulting in you entering the small city. This might be because there are Beyonders or mystical items of neighboring pathways around you.”[95]
Inheritance of Beyonder characteristics[]
Beyonders are aware of the conception of a child.[96] Once the conception is successful, a part of their Beyonder characteristic will follow a mysterious connection, and be transferred to the child.[97]
For Sequence 7 and below, Beyonder characteristics will not be passed on to the next generation, but this isn’t absolute. If there’s an excessive amount of Beyonder characteristics, there’s a chance for them to be passed down. That is to say, if you’re pregnant with a child, there’s a chance that effectively reduce the excess potion in your body. One might not succeed, but three or four will stand a higher chance.[97][98]
Sequence 6 and 5 will naturally pass down a portion of their characteristics to their progeny in an uncontrollable manner. Although the quantity isn’t a lot each time and wouldn’t affect the Beyonder’s strength, their Sequence will regress if they have enough children.[98]
As for the child, they would be born with certain Beyonder powers, close to that of Sequence 9. But as a result, their pathway is basically fixed. Many factors can cause the same degree of influence. By gaining the blessings of a deity or the corruption of an evil spirit, for instance.
At high Sequences, the inheritance of Beyonder characteristics is something one can control. The children born from High-Sequence Beyonders might be born as Beyonders. As for the Sequence number, it’s up to either one of the parents to decide. They can give birth to someone who’s already at Sequence 5 if they want. This is one of the rare instances when one can advance several sequences at once without losing control.[97][98]
Rampager (Losing Control)[]
“ | Are you very disappointed? Beyonders are not like what you imagine them to be. We are always treading alongside danger. |
„ |
— Dunn Smith to Klein Moretti on Lord of Mysteries, Chapter 19 |
No matter which Beyonder pathway it was, the higher the Sequence, the greater the insanity and inhuman inclinations one had. This gradually exceeded one’s own humanity. From Sequence 2, one had to rely on external Anchors to maintain a balance.[99] Losing control is not solely linked to the effects of the potion but is also intricately connected to emotions and mental health. For any Beyonder, the key lies in self-control. This is the foundation for resisting the temptations of evil gods and devils, resisting emotions like greed and jealousy, and the erosion of desire.[100]
Losing control could be divided into three stages:
- Warning signs, such as auditory and visual hallucinations.
- The person’s body and mind were already out of control, and from time to time, they would display either terrifying or strange states.
- A complete breakdown, transforming the Rampager into a terrifying monster.
The time it took from the second stage to the third stage was rather quick. Perhaps just after discovering the symptoms, one would witness a seemingly ordinary Beyonder turn into a monster.
In the City of Silver, a first-stage would only take between a few days to less than twenty days to eliminate all the symptoms and be fully treated. A second-stage, taken in time and treated with medicine, rituals, and other methods, will need around eighteen months.[96]
The death of a Rampager could produce a Sealed Artifact.[101]
Alger taught a little trick for pushing themself to the brink of losing control to avoid undesirable missions: The trick involves maintaining an empty spiritual state for two days, which leads to the onset of auditory hallucinations and early signs of losing control. However, if they cease suppressing themselves at this point, their situation will gradually improve within a week, and they won't actually lose control.[102]
Advancement[]
Potions[]
The concoction of a Sequence potion is extremely simple, at least for Sequence 7 and below. There’s no need for a special flame or any additional ritual, much less an incantation. There’s no need for one to participate in it spiritually. All one needs to do is go according to the formula’s steps, add the precise amounts, and mix it. That will be all.[103]
In the process, there are "main ingredients" and "supplementary ingredients". The exact amount of supplementary ingredients doesn't significantly impact the final result. While the quantity can be slightly reduced, it must not deviate too much from the requirement, or the "advancement" might fail. Moreover, exceeding the specified quantity, even by a small margin, could lead to the need for mental health treatment, and immediate death is not out of the question.[104]
Once Beyonder ingredients become potions, not only can humans absorb them, even other creatures or materials without life can. It’s just relatively slower. For example, if you use a glass bottle to store the potion, it might appear fine, but after a few days, the glass bottle would ‘finish’ drinking the potion, becoming a Sealed Artifact. It might even gain intelligence and this situation has very huge side effects, akin to what a Rampager leaves behind.[94]
The Beyonder Characteristic is equivalent to a potion that lacks the supplementary ingredients and encompasses all the potions that a Beyonder has taken. In case another Beyonder wants to advance using a Beyonder Characteristic, it is better to add the supplementary ingredients to not lose control,[105][106] If one want take the risk chances of success aren't too low below sequence 5.[107]
Due to the scarcity of Beyonder ingredients in High Sequences, Beyonder Characteristics of the deceased may be the most viable method to promote for many pathways. In addition, upon consuming the Beyonder Characteristic, one should also digest leftover characteristics of previous Sequences of the deceased Beyonder by acting to reduce the risk of losing control.[108][109][110] As for the mental imprint, the Beyonder can suppress it with their self-awareness and anchors; once the characteristic passes down many generations of Beyonders, the mental imprint is diluted as well.[111]
Taking another Beyonder Characteristic of the same level will make their ability and spirituality stronger, but it will increase the difficulty of digestion and the tendency to lose control.[112]
In Circle of Inevitability after the Year 1352 of the Fifth Epoch, changes occurred for low and mid-sequences Beyonders. Before there was a high chance of losing control if one consumed the main ingredient without a potion. But recently, Sequence 9 and Sequence 8 Beyonder characteristics can be consumed directly. It's only 20 to 30% more dangerous than concocting a potion.[113]
In The Fool's Dream, false 22 Standard Pathways Sequence 9 to 7 potions provided by the Fully Automated Vending Machine have a chance of being Grafted from illusion to reality. Other Sequence promotions were possible.[114]
The Advancement Ritual[]
Starting from the Sequence 5 of the potion system, the advancement is no longer as simple as before. The potions need to be consumed in conjunction with a ritual.[115]
The essence of the advancement ritual from Sequence 5 to Sequence 1 is to avoid the sudden increase of the Beyonder characteristic in one's body at the moment of consuming the potion, which could lead to losing control. Therefore, in some cases, drinking the potion directly without the advancement ritual has a certain chance of success, although this is quite unlikely. The ritual can be replaced by other methods, but without personal experience of advancement in this way, it is difficult to accurately grasp the specific role of the ritual during advances, so there are few alternative methods. For example:
- Audrey was able to advance to Sequence 5, Dreamwalker, by using The Fool's Angel's Embrace, to maintain her consciousness instead of finding a harpy.[116]
- Klein also suspected that the Church of the God of Combat may have another method for the advancement ritual of Sequence 3 Silver Knight.[117]
If a Beyonder only wishes to accommodate the Uniqueness to become a King of Angels, the corresponding Sequence 0 ritual can be simplified and won't be as difficult. [118]
Pathway Levels[]
There are 10 levels/orders in each Pathway called Sequences, and they start at Sequence 9:
Title | Sequence | Information | |
---|---|---|---|
Low Sequence | 9 | This is the entry-level as a Beyonder. Nevertheless, even the weakest Beyonder can be impressive in their own domains. | |
8 | Depending on the pathway, there might be a qualitative change at this level. | ||
Mid Sequence | 7 | Depending on the pathway, there might be a qualitative change at this level. Without the Acting Method, many Beyonders become stuck at this Sequence, finding it difficult and risky to advance further. | |
6 | Depending on the pathway, there might be a qualitative change at this level. | ||
5 | Advancing to this Sequence or higher will require a ritual in addition to the potion ingredients. Depending on the pathway, there might be a qualitative change at this level. | ||
High Sequence (Demigod) |
Saint | 4 | They begin the process of becoming a mythical creature and attaining godhood. At this level, they gain a partial mythical creature form and increased longevity. There is a qualitative change at this level. At Sequence 4 and higher, Beyonders in the same High-Sequence group (except the Lord of Mysteries group) can switch to different pathways within the same group.
|
3 | Beyonders at this level can respond to prayers within a limited range, different for each pathway. The Lord of Mysteries group pathways can be exchanged starting at this Sequence. | ||
Angel | 2 | Beyonders at this level become a true mythical creature. They can respond to prayers all over the world. They no longer need food and can die of old age. | |
1 | If there exists a Sequence 0 in the pathway, there can be no Sequence 1 Beyonders. Otherwise, if there is no Sequence 0, then there can be a maximum of three Sequence 1's. This is because the potion formula to advance to Sequence 0 requires all three Sequence 1 Beyonder characteristics. If a Sequence 1 angel possesses more than 1 Sequence 1 characteristic or has accommodated the Uniqueness of their pathway, they are known as a King of Angels. | ||
True God | 0 | At any time, there can only exist a maximum of one Sequence 0 Beyonder for each pathway: there can only be one god. There is a qualitative change at this level. | |
Great Old One | Above the Sequence | To reach this level, one needs to merge with the corresponding Sefirah, and accommodate the Uniqueness and at least one Sequence 1 Beyonder characteristic from each Pathway in their group. |
Beyonder Goods Price[]
List of Beyonders[]
References
- ↑ Lord of Mysteries, Chapter 577
- ↑ Lord of Mysteries, Chapter 239
- ↑ Lord of Mysteries, Chapter 891
- ↑ Lord of Mysteries, Chapter 1149
- ↑ Lord of Mysteries, Chapter 914
- ↑ Lord of Mysteries, Chapter 1364
- ↑ Lord of Mysteries, Chapter 1355
- ↑ 8.0 8.1 8.2 Circle of Inevitability, Chapter 99
- ↑ Circle of Inevitability, Chapter 285
- ↑ Lord of Mysteries, Chapter 79
- ↑ Lord of Mysteries, Chapter 77
- ↑ Lord of Mysteries, Chapter 483
- ↑ Lord of Mysteries, Chapter 251
- ↑ Lord of Mysteries, Chapter 664
- ↑ Lord of Mysteries, Chapter 1267
- ↑ Lord of Mysteries, Chapter 1220
- ↑ Lord of Mysteries, Chapter 1250
- ↑ Lord of Mysteries, Chapter 1320
- ↑ 19.0 19.1 19.2 19.3 Lord of Mysteries, Chapter 702
- ↑ 20.0 20.1 Circle of Inevitability, Chapter 595
- ↑ Lord of Mysteries, Chapter 340
- ↑ Lord of Mysteries, Chapter 404
- ↑ Lord of Mysteries, Chapter 1076
- ↑ Lord of Mysteries, Chapter 1200
- ↑ 25.0 25.1 25.2 25.3 Lord of Mysteries, Chapter 1354
- ↑ Lord of Mysteries, Chapter 1353
- ↑ Lord of Mysteries, Chapter 601
- ↑ Circle of Inevitability, Chapter 410
- ↑ Circle of Inevitability, Chapter 496
- ↑ Lord of Mysteries, Chapter 1057
- ↑ Lord of Mysteries, Chapter 1054
- ↑ Lord of Mysteries, Chapter 1074
- ↑ Lord of Mysteries, Chapter 1366
- ↑ Lord of Mysteries, Chapter 687
- ↑ Lord of Mysteries, Chapter 729
- ↑ Lord of Mysteries, Chapter 1033
- ↑ Lord of Mysteries, Chapter 510
- ↑ Lord of Mysteries, Chapter 512
- ↑ Lord of Mysteries, Chapter 720
- ↑ Lord of Mysteries, Chapter 1209
- ↑ Lord of Mysteries, Chapter 530
- ↑ Lord of Mysteries, Chapter 572
- ↑ Lord of Mysteries, Chapter 845
- ↑ Lord of Mysteries, Chapter 883
- ↑ Lord of Mysteries, Chapter 935
- ↑ 46.0 46.1 Circle of Inevitability, Chapter 530
- ↑ Lord of Mysteries, Chapter 600
- ↑ Circle of Inevitability, Chapter 172
- ↑ Circle of Inevitability, Chapter 174
- ↑ Lord of Mysteries, Chapter 1290
- ↑ Lord of Mysteries, Chapter 1122
- ↑ Lord of Mysteries, Chapter 1031
- ↑ Circle of Inevitability, Chapter 843
- ↑ Circle of Inevitability, Chapter 878
- ↑ Circle of Inevitability, Chapter 920
- ↑ Circle of Inevitability, Chapter 999-1000
- ↑ Circle of Inevitability, Chapter 1037
- ↑ Lord of Mysteries, Chapter 228
- ↑ Lord of Mysteries, Chapter 240
- ↑ Circle of Inevitability, Chapter 24-25
- ↑ Circle of Inevitability, Chapter 102
- ↑ Circle of Inevitability, Chapter 97
- ↑ Circle of Inevitability, Chapter 241
- ↑ Circle of Inevitability, Chapter 495
- ↑ Circle of Inevitability, Chapter 652
- ↑ Circle of Inevitability, Chapter 1083
- ↑ Lord of Mysteries, Chapter 1359
- ↑ Circle of Inevitability, Chapter 492
- ↑ 69.0 69.1 Circle of Inevitability, Chapter 1074
- ↑ Circle of Inevitability, Chapter 1069
- ↑ 71.0 71.1 Circle of Inevitability, Chapter 296
- ↑ Circle of Inevitability, Chapter 739
- ↑ Lord of Mysteries, Chapter 522
- ↑ Lord of Mysteries, Chapter 814-815
- ↑ Lord of Mysteries, Chapter 796-797
- ↑ Lord of Mysteries, Chapter 1237
- ↑ Circle of Inevitability, Chapter 638
- ↑ Lord of Mysteries, Chapter 685
- ↑ Circle of Inevitability, Chapter 652
- ↑ Lord of Mysteries, Chapter 631
- ↑ Lord of Mysteries, Chapter 350
- ↑ Circle of Inevitability, Chapter 390
- ↑ Lord of Mysteries, Chapter 809
- ↑ 84.0 84.1 Lord of Mysteries, Chapter 381
- ↑ Lord of Mysteries, Chapter 406
- ↑ Lord of Mysteries, Chapter 816
- ↑ Lord of Mysteries, Chapter 819
- ↑ Lord of Mysteries, Chapter 1079
- ↑ Lord of Mysteries, Chapter 535
- ↑ 90.0 90.1 90.2 Lord of Mysteries, Chapter 593
- ↑ Lord of Mysteries, Chapter 821
- ↑ Lord of Mysteries, Chapter 395
- ↑ Circle of Inevitability, Chapter 864
- ↑ 94.0 94.1 Lord of Mysteries, Chapter 435
- ↑ Lord of Mysteries, Chapter 1104
- ↑ 96.0 96.1 Lord of Mysteries, Chapter 355
- ↑ 97.0 97.1 97.2 Lord of Mysteries, Chapter 237
- ↑ 98.0 98.1 98.2 Lord of Mysteries, Chapter 442
- ↑ Lord of Mysteries, Chapter 1217
- ↑ Lord of Mysteries, Chapter 168
- ↑ Lord of Mysteries, Chapter 170
- ↑ Lord of Mysteries, Chapter 342
- ↑ Lord of Mysteries, Chapter 33
- ↑ Lord of Mysteries, Chapter 31
- ↑ Lord of Mysteries, Chapter 212
- ↑ Lord of Mysteries, Chapter 543
- ↑ Lord of Mysteries, Chapter 1039
- ↑ Lord of Mysteries, Chapter 265
- ↑ Lord of Mysteries, Chapter 668
- ↑ Lord of Mysteries, Chapter 703
- ↑ Lord of Mysteries, Chapter 1358
- ↑ Lord of Mysteries, Chapter 207
- ↑ Circle of Inevitability, Chapter 97
- ↑ Circle of Inevitability, Chapter 933
- ↑ Lord of Mysteries, Chapter 251
- ↑ Lord of Mysteries, Chapter 1061
- ↑ Lord of Mysteries, Chapter 1122
- ↑ Lord of Mysteries, Chapter 1357
- ↑ Circle of Inevitability, Chapter 1078
See Also[]
[]
Beyonder | |
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Sequence | |
Mysticism | |
Realms |