Sequence 9: Villain[]
- New Abilities
- Physical Enhancement: They gain enhanced endurance and strength.[1][2]
- Intimidation: A Villain can induce a sense of "fear" or "apprehension" into a target.[3][2]
- Combat Proficiency: They possess excellent combat skills.[4]
Sequence 8: Gardener[]
- New Abilities
- Alchemical Knowledge (Botanical Knowledge): Upon advancing into a Gardener, they will gain knowledge on a variety of plants. They are able to use this botanical knowledge to create various mystical concoctions. Several known official concoctions are listed below:[5][6]
- Scorpion Poison: Scorpion-faced pattern canister. A poison to be primarily used on weapons. It induces arrhythmiaW and respiratory paralysisW, ultimately leading to death.[6]
- Healing Agent: Spring fountain-faced pattern canister. An agent that mends most external wounds, alleviates severe injuries and eliminates minor ailments.[5]
- Bark Agent: Tree-faced pattern canister. An agent that temporarily toughens one's skin and muscles, rendering them as resilient as trees' bark.[5][6]
- Berserk Agent: Bear-faced pattern canister. An agent that grants the consumer temporary extraordinary strength.[6]
- Tool Mastery (Garden): A Gardener is very good at using a pair of garden shears or a scythe as a weapon. This ability likely extends to all gardening tools,
- Strengthened Abilities
- Intimidation: Spiritual monsters born from trees and flowers become highly frightened at the sight of Gardeners.[5]
Sequence 7: Heretic Spellmaster[]
- New Abilities[5]
- Undying Lands: If a Heretic Spellmaster is allowed to set up a series of magic circles and imprison at least a few dozen people in a location, then, later on, they can invoke these enchantments and consume the lifeforce of the captives to materialize an area called the Undying Lands within that location.[7]
- The area is filled with lifeforce and souls which greatly enhances the Spells of a Heretic Spellmaster.
- Outside of the Undying Lands, a Heretic Spellmaster's Spells and abilities become much weaker.
- They are unable to use Ghost Form and some other Spells while outside of the Undying Lands.
- Heretical Magic: They can use lifeforce to cast spells. The lifeforce sourced may be their own, but the lifeforce of others can also be used.[5]
- Ghost Form: They can turn invisible and intangible, allowing them to evade damage and maintain stealth. They cannot interact with the material world in return. This ability is tied to the Undying Lands and cannot be used outside of it.[8]
- The Midwife could no longer perform this ability upon leaving her respective Undying Lands.[8]
- Blood Spirit: While in their Undying Lands, a Heretic Spellmaster is capable of injecting a recently deceased body with life force and encasing it in a crimson shroud made out of blood, which results in the corpse rising back up to their feet.[7]
- The Blood Spirit is more like a mindless zombie than a resurrected person.
- The Blood Spirit can be killed once again, presumably rendering it dead for good.
- Blood Magic: They can manipulate blood that originates from various sources but can't affect blood still inside the human body.
- Blood Figure: Upon drawing an enemy's blood, they can condense it into a small blood figure that consumes more blood from the open wound, drawing more and more out at increasing speeds.
- Life Burning: Drawn blood can be ignited, and the resulting flames will quickly spread across the blood, into the wound and the target blood vessels. This will result in the life of the target being drained rapidly.
- Blood Armor: A Heretic Spellmaster can draw their blood, and turn it into blood-colored full-body armor.
- Weak Black Flame: They can ignite a layer of malevolent black flames on a target. The target's stamina and strength will then rapidly deplete.
- Evil Word: They can curse a target, inducing a variety of effects, such as: Throbbing headaches, racing hearts, blurred vision, nosebleeds and extreme dizziness.
- Heretic Sight: They can detect if someone is under a curse and whereabouts of their blood.[9]
- Ghost Form: They can turn invisible and intangible, allowing them to evade damage and maintain stealth. They cannot interact with the material world in return. This ability is tied to the Undying Lands and cannot be used outside of it.[8]
- New Life: Through a ritual, they can give New Life. This symbolizes rebirth and will sever connections to the recipient of the ritual, eliminating hidden dangers such as Curses.[10]
Sequence 6: Sower[]
New Abilities[4]
- Progenitor: Sowers are progenitors for all living beings.
- A Sower can grant life through Healing.
- Whether it's a man or woman, or even animals, as long as they engage in intimate relations with the Sower and exchange bodily fluids, the Sower can conceive a child according to their desire. [11]
- Aside from the conception of a child, the child's birth will be accompanied with a bird-like nest where, like a fruit, the outer layer is the epidermis and the fetus is the pulp. This bird-like nest is a key ingredient for a certain healing potion and can provide power for spells.[11]
- Seed Creation: A Sower can create Seeds which have a special a connection to the Sower.
- Can be used for communication.
- Can serve as sensory extensions.
Sequence 5: Banshee[]
- Gender Transition
- If a male receives this boon, their gender will be changed to that of a female.
- Flight (Wings): They can sprout a pair of brown-feathered wings behind their back, granting them flight.
- Weakening Curse: A Banshee can cast a curse onto their target to weaken them.
- Death Wail: A Banshee can let out a Death Wail causing immediate death in those who are weakened or already affected by the Weakening Curse.
- Evil Summoning: A Banshee can summon Evil Entities including Demons, Evil Spirits, Wraiths, and beings from the Cosmos.
- Regeneration: A Banshee gain a exaggerated self-healing and can rapidly heal their wounds.
- Rebirth: A Banshee can perform a Ritual to Rebirth themselves.
- Howl: A Banshee can let out a sharp shriek and can directly damage enemies' Spirit Body.[13]
- Depending on the resilience of their targets, they would experience the following mental states:
- Directly be knocked unconscious.
- Be close to being knocked unconscious.
- Or be interrupted for a moment and be stunned on the spot.
- Depending on the resilience of their targets, they would experience the following mental states:
Strengthened Abilities
- Black Flames: Their previous Weak Black Flames as a Heretic Spellmaster have been enhanced to be fueled by the life of others.[4]
Sequence 4: Madame (Evil Overlord, Benevolent Overlord)[]
- New Abilities[5]
- Paramita: It is a realm that they can cast down upon the surrounding area. In it, the laws of life will Distort as they can give birth to and command any organism that has a 'connection' with them.
- Resurrection: Within the Paramita a Madame possesses the power to raise the dead and "Resurrect" individuals under their Will.[4]
- A Paramita is a favorable alternate dimension (an otherworldly space) for combat.[4]
- Each Paramita contains special properties as a result of their owner's uniqueness and the environment that defines it.
- A Paramita whose symbolism is more related to the concepts of Fetus and Birth will allow for the mass creation and outpour of different organisms and living creatures.
- A Paramita that contains an Underworld and focuses more on Rebirth can grant them powerful resurrection capabilities as well as the ability to control the undead.
- In general, there are around 2 attributes that stay constant within a Paramita.
- Paramitas possess rather powerful Concealment abilities, being able to fool a Demigods' senses within a certain range.
- Paramitas can be unfolded and folded by them, allowing for easy use and deployment and storage.
- Resurrection: Within the Paramita a Madame possesses the power to raise the dead and "Resurrect" individuals under their Will.[4]
- Healing: A Madame can provide healing through Divine Nectar.[4]
Strengthened Abilities
- As a Madame their abilities and spells of as a Heretic Spellmaster are fully enhanced.[4]
- Howl: A Banshee can now use their Paramita to enhance their Howl to deepen its damage and range.[13]
- Their Howl with the enhancement can now affect the physical body, inducing internal damage and other forms of injury.
- Lumian when transformed into an Undead by the Eggers Family's Golden Mask experienced damage from all aspects of his body after being affected by Oxyto's Paramita-enhanced Howl.[13]
- Their Howl with the enhancement can now affect the physical body, inducing internal damage and other forms of injury.
Sequence 3: Divine Mother[]
New Abilities[4]
- A Divine Mother is a weakened version of a Sequence 0.
- Divine Conception⁂: She can give birth to Gods without perishing.
- As the Divine Mother of future Gods, she can suppress storms and absorb them into her body, using them as nourishment for the fetus.
- In return, the fetus grants her divine attributes in advance:
- The Limited Manifestation of a complete Mythical Creature Form without losing control.
- The deep utilization of the Astral World.
- Brief periods of elevated status as a True God.
- In return, the fetus grants her divine attributes in advance:
- As the Divine Mother of future Gods, she can suppress storms and absorb them into her body, using them as nourishment for the fetus.
- Divine Conception⁂: She can give birth to Gods without perishing.
Sequence 2: The Supreme (Broken Pillar)[]
Authorities[4]
- Reality: "She" is the embodiment of this authority.
- Any attack against "Her" will result in a backlash from Reality, imposing various restrictions.
- "She" is nearly impossible to kill and it is extremely hard to Seal or Banish "Her".
- New Life: "She" gains initial access to the authority that grants all things a spirit.
Mythical Creature Form
- "They" are a complete Mythical Creature. "They" stood loftily, as if holding up the sky itself to prevent it from collapsing, yet "Their" abdomens were entirely hollow.[14]
Sequence 1: Valley God (Tree God)[]
Mother Pathway Card of Blasphemy Description[15]
The Valley God is the root of heaven and earth. The Tree God, supporting heaven and connecting earth, propagates endlessly.
Authorities[4]
- Reproduction & Propagation: "She" is the master of Reproduction and Propagation.
- "She" can grant life and resurrect the dead.
- True resurrection requires certain conditions and has time limits, or else the revived being will be a monstrous imitation.
- "She" can also revoke life, inducing instant death.
- "She" can create a new personality, subtly altering the target's mind.
- Once corrupted by "Her" power, escape is impossible unless "She" withdraws "Her" influence, ensuring its perpetual existence.
- "She" can grant life and resurrect the dead.
Mythical Creature Form
- "They" resembled immense greenish oak trees that seemed to pierce the heavens.[14]
Sequence 0: Chaos Primogenitor[]
Authorities and Symbolism[4]
- Original Sin: The Chaos Primogenitor is the Original Sin of the universe, the embryonic Original Creator of the next universe.[16] As a result, "It" grants Supreme authority and has the most unique symbolism.[4]
- Every major month—or 2,160 years—the Mother Goddess of Depravity can borrow "Its" unique symbolism for various things.[16]
- Using the Chaos Primogenitor symbolism, "She" forcefully accommodated the Brood Hive and shattered the astral barrier originating from the current Original Creator, as if its original master had recalled it.[16]
- But even as a Mother, "She" cannot overly wield "Its" symbolic powers without risking instability or further complications.[16]
- If "She" utilized this symbolism for less than 2,160 years, the Chaos Primogenitor would truly descent into the real world, causing a devastating catastrophe for "Her".[16]
- Invoking this unique symbolism would put "Her" in a state of prolonged weakness that cannot be recovered using "Her" symbolism of New Life.[17]
- It is this unique symbolism that allowed the Mother Goddess of Depravity to maintain "Her" status as a Pillar despite losing the Brood Hive and the Mother Pathway and Moon Pathway authorities.[16]
- Every major month—or 2,160 years—the Mother Goddess of Depravity can borrow "Its" unique symbolism for various things.[16]
References
- ↑ Circle of Inevitability, Chapter 147
- ↑ 2.0 2.1 Circle of Inevitability, Chapter 164
- ↑ Circle of Inevitability, Chapter 146
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Cuttlefish's WeChat Post: "The Mother Goddess of Depravity Pathway"
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Circle of Inevitability, Chapter 170
- ↑ 6.0 6.1 6.2 6.3 Circle of Inevitability, Chapter 227
- ↑ 7.0 7.1 Circle of Inevitability, Chapter 225
- ↑ 8.0 8.1 Circle of Inevitability, Chapter 67
- ↑ Circle of Inevitability, Chapter 132
- ↑ Circle of Inevitability, Chapter 132
- ↑ 11.0 11.1 11.2 Circle of Inevitability, Chapter 204
- ↑ Circle of Inevitability, Chapter 39
- ↑ 13.0 13.1 13.2 13.3 Circle of Inevitability, Chapter 765
- ↑ 14.0 14.1 Circle of Inevitability, Chapter 1162
- ↑ Circle of Inevitability, Chapter 1102
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Circle of Inevitability, Chapter 1156-1157
- ↑ Circle of Inevitability, Chapter 1161
[]
Pathways |
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List of Standard Pathways | |
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Lord of Mysteries | |
God Almighty | |
Eternal Darkness | |
Calamity of Destruction | |
Demon of Knowledge | |
Key of Light | |
Goddess of Origin | |
Father of Devils | |
The Anarchy |