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Sequence 9: Marauder[]

Description

Marauders are difficult to separate from ordinary bandits or thieves. Perhaps the means available to them are more impressive, but their goal of stealing riches is not for enjoyment or survival - for them, it is more like answering a calling or passion.

New Abilities[1][2][3][4]

  • Superior Observation: They can see in the darkness and have an intuition of where valuable items are or even how much they're approximately worth. This applies to supernatural items as well.[5]
    • This intuition can be so powerful, that they can sense if there is something valuable in a drawer or cupboard, without actually being capable of seeing what's inside.
  • Physical Enhancement: After advancing, Marauders possess a powerful body, granting them an enhanced agility, dexterity, and strength.
    • These enhancements grant a Marauder powerful coordination, near inhuman level of acrobatic skills, and excellent talent in the realm of throwing various objects.
      • This allows them to commit various feats of acrobatics, such as swinging themselves up by their feet, easily scaling the outsides of buildings or using backflips to evade attacks.
      • Besides that, Marauders can also throw various heavy objects (such as swords or daggers), quickly and very precisely onto a target from a medium distance.
    • Marauders possess extremely very dexterous hands, which are even more improved than the general enhancements given to the rest of their body.
      • Their wrist and finger flexibility and dexterity is drastically heightened, making them experts at sleight of hand and grants them an edge in fields that require precise finger strength.
  • Theft (Stealing): All the other previous abilities, whether it be Superior Observation or their Physical Enhancement, serve to make the Marauder's core skill of Stealing more potent.

Sequence 8: Swindler[]

Description

These Beyonders seem to take part in committing fraud. They gain enjoyment from swindling.

New Abilities[1][2]

  • Deception: Swindlers possess a natural charm which they can use effectively to Deceive others.
    • Their natural charm only makes them easier to trust and believe, not more pleasing to the eye.
    • They are quick in action and fast in speed when executing matters related to their plans.
    • They are masters in skills like eloquence, thought misdirection, and mental disruption.

Sequence 7: Cryptologist[]

New Abilities[1]

  • Decryption: Cryptologists can recreate the truth behind anything related to mysticism or predict the development of events just from bits and scraps of evidence.
    • There are three aspects that make up this ability:
      1. Their ability to observe, associate thoughts, and deduce is improved.
      2. Their own Spiritual Intuition has been massively enhanced.
      3. They gain the mastery of mysticism knowledge.
    • They must be cautious as some Decryptions may cause unwanted attention from high-level beings.
    • They are able to Decrypt illusions and lies, enabling them to see through most falsehoods.
    • They can Decrypt the Honorific Names of Deities, however, they have to respect it.
    • They can Decrypt the secrets behind Mystical Items and Sealed Artifacts.

Sequence 6: Prometheus[]

Strengthened Abilities[6]

  • Theft (Stealing): From Sequence 6 onwards, not only would Theft have its effects and success rate increase, it would also obtain a deeper level of conceptualization. A Prometheus's Theft can affect Beyonder powers, mundane abilities, and objects across a distance.
    • Power Siphoning: A Prometheus can Steal a target's Beyonder power and use it themselves for about 10 minutes by simply flicking their wrists. Once they have selected the ability they wish to Steal, they flick their wrist to detach the ability and cause it to fly towards them swiftly.
      • Things that can be Stolen appear as blobs of light and color on the target's body.
      • There are several factors involved when it comes to Power Siphoning.
        • They must be able to locate the corresponding symbols that make up the desired ability, which takes time if they don’t know what to look for.
        • Knowledge of the victim's Pathway and the corresponding mysticism is vitally important to increase their chances of a successful Theft.
        • Stealing from a target of the same Sequence will warrant a chance of failure, the higher the Sequence, the easier it is to fail.
        • The less they know about their target, the likelier the Theft will either not work, be random, and/or rely on luck.
      • A successful Theft will make their target lose the Stolen power and would need anywhere from a couple of hours to a couple of days to recover.
      • A Stolen ability will continue to function if activated prior to the Theft, preventing it from being a way to stop foreign Beyonder powers.
      • Mental Corruption can be considered a kind of Beyonder power and thus can also be Stolen, albeit at one's own risk.
    • They can Steal mundane abilities, this includes but is not limited to the physical ability to walk or fly.
    • They can also attempt to Steal physical objects from a target within a 50 meter range.

Sequence 5: Dream Stealer[]

New Abilities

  • Dream Infusion: Dream Stealers are able to infiltrate the Dreams of others and infuse scenes within the Dream to influence their target's future decisions and actions.

Strengthened Abilities

  • Theft (Stealing): A Dream Stealer's Theft has become more conceptualized, now allowing them to utilize Theft on thoughts, intentions, knowledge and dreams.
    • A target's thoughts can be Stolen, making them forget their actions and ideas on the spot.
      • It is possible for a Dream Stealer's targets to completely miss the fact that thoughts were Stolen, unless if they were to think about it carefully.
      • Stealing thoughts would force a Dream Stealer to do the corresponding actions as a follow-up, as those thoughts now belongs to them.
    • A target's knowledge can temporarily be Stolen, making the target forget it.[7]

Sequence 4: Parasite[]

Strengthened Abilities[8][9][10]

  • Decryption: Their ability as a Cryptologist has been drastically enhanced. Whether it be through evidence or observation, they can expertly Track others through the clues they reveal.
  • Theft (Stealing): Their capabilities with Theft have also been massively enhanced as their ability to Steal reaches more conceptual levels, now being able to be applied to Life, Distance, and Position.
    • Power Siphoning: They are now able to accurately steal Beyonder powers, and with better understanding, the higher the chances of success.
      • If the target is of a lower Sequence then them and their situation is known to the Parasite, they are able to Steal anything they want from the target.
      • They can Steal Beyonder powers from the same targeted Beyonder for up to 3 times at an instant. One Theft attempt is limited to one power.
      • Stolen Beyonder powers, regardless of the targeted Beyonders' status or level, will remain usable to a Parasite for about 2 hours.
    • They can perform large-scale Thefts, Stealing multiple things or abilities at the same time.
      • Flora Jacob Stole Klein's Marionettes’ ability to walk, and use certain Beyonder abilities.
    • At this level, they can control the items they Steal and make them appear at a suitable time.
    • They can Steal thoughts without having to act out the corresponding actions.
      • Amon Stole Klein's thoughts of suicide, without doing the follow-up actions.
    • They are now able to steal at least 500 meters of Distance and Position.

Mythical Creature Form

  • As a Sequence 4 Demigod they receive a some level of Godhood, and with it comes an incomplete Mythical Creature Form. The small worms with 8 circles, transparent rings, and three-dimensional patterns as though time is swirling through it are called Worms of Time.
    • Parasites can divide Worms of Time from their own Mythical Creature Form.
      • They can kill these maggots and wait for the minute Beyonder Characteristics to be released, then use the carcasses to contain power that is bestowed by a high-level existence.
        • Through this, they are able to use the carcasses of their Worms of Time as high-level materials to create various charms and special bullets.
        • This fractures their own Spirit Body, dealing considerable damage and making them unable to do this frequently unless they want death.
        • If they lose too much Worms of Time they are able to recover by absorbing the Beyonder Characteristics of the Error Pathway.
      • Parasitism: Parasites are able to become a literal leech that can latch onto a target's Spirit Body, turning that target into their own host to control.
        • This ability has 2 modes:
          • Concealed Mode: They can hide in the body of their target and see and hear everything their host sees and hears but cannot fully control with their host.
            • This also grants them some level of Concealment abilities as Divinations on them will be obstructed by their host.
          • Controlling Mode: They nearly fuse with their target's Spirit Body, enabling full control over the body and understanding the target's thoughts and intentions.
            • Amon's Avatar Parasitized Klein, making Klein unable to control his body or conceal his thoughts from "Him".
        • Parasitism can be used as a way to extend lifespans or recover from weakness, however switching hosts is energy-consuming, therefore they usually choose hosts that live longer.
        • The host can also influence their Parasite through their body structure and hormones.
          • If the host is a normal animal, a Parasite risks being affected: losing auditory speech and forgetting their identity as a human. In these cases, they must keep talking to humans to prevent losing control.
        • Parasites will always steal something when emerging from their Parasitic form.
          • Flora Jacob, when she emerged from her Parasitic form, Stole Klein's Marionette's thoughts, Beyonder powers of Air Cannon and Paper Figurine Substitutes, and items like his belt, coat, and hat.
        • They can Parasitize a Sealed Artifact with living characteristics, significantly reducing the negative effects and making it obedient.[11]

Sequence 3: Mentor of Deceit[]

Strengthened Abilities

  • Decryption: A Mentor of Deceit's ability to Decrypt has undergone a change, allowing them to directly discern a target's weaknesses, which they can then use to trick their opponents.[11]
    • The actions of others can quickly expose their problems in the eyes of a Mentor of Deceit, making it easy for them to mislead their enemies into making errors in their judgement.
      • Amon's Avatar, only from Klein's action of turning only insects and animals into Marionettes, was able to determine Klein's weaknesses and take the most appropriate action against him, so "He" could easily mentally break the latter down.
  • Deception: A Mentor of Deceit is a more profound version of a Swindler as their Deception now extends to more abstract concepts and rules of reality.
    • They are masters of deceit and trickery, they can Deceive people very easily by using their enemies' problems and weaknesses.
      • Their voices are filled with a persuasive power that makes them able to easily Deceive their enemies, gaining trust and belief in their words without much of thinking about it.[12]
        • Amon's Avatar words to Flora Jacob made Klein, who the words were not even addressed to, find extremely reasonable, forgetting the true reason for coming to the forest.
        • Amon's Avatar made Flora Jacob, who was on the verge of losing control, calm down, follow, listen, and become persuaded by his words.
        • Amon's Avatar Deceived Flora Jacob so she couldn't realize the potential problems he'll bring to her with his actions.
      • They are able to create various tricks and plans that are very hard to not to fall for, and are very difficult to know the true meanings (if there is any) behind.
    • They can Deceive and manipulate the laws of nature, the rules of the world, and the mystical connections surrounding all.[13]
  • Theft (Stealing): Their ability to Steal has been marginally enhanced.
    • Power Siphoning: They are now able to Steal three Beyonder powers in 1 attempt.
      • A Mentor of Deceit can increase the accuracy of their Theft by Stealing the last three Beyonder powers their target has used, beginning with the most recent power.[15]
Mythical Creature Form
  • As a Sequence 3 Beyonder, they can listen to prayers within a certain range. They can allow different Worms of Time from their Mythical Creature Form instinctively listen to prayers and respond to them while turning in the complicated ones to the main body.

Sequence 2: Trojan Horse of Destiny (Fate Stealer)[]

Beyonder Characteristics:

There are in total, nine Trojan Horse of Destiny Beyonder Characteristics in existence. A maximum of six Trojan Horses of Destiny are allowed to exist at once if there are three Worms of Time already due to the limited amount of Beyonder Characteristics.

New Abilities[16][17]

  • Avatars: "They" can separate some of "Their" Beyonder Characteristics and create Avatars which can operate independently from the main body.
    • Avatars can consume Beyonder Characteristics of the Error Pathway to enhance "Their" strength, level, and abilities as a Beyonder.
      • Though it is possible to create an Avatar with similar strength to the main body, this can leave "Their" mental state unstable, and can make said Avatar rebel against "Them".
      • Low-level Avatars have the ability to use some of "Their" higher Sequence powers. Still, certain matters regarding the use of high Sequence powers would take time.
    • "They" can use "Their" Avatars to gather and consume Beyonder Characteristics, then return to the main body, making the main body become even stronger.
      • By the same mechanism, the Avatars can use the strongest one as the center and automatically gather together to achieve an elevation in strength.
    • Avatars can turn into "Them" by stealing the main body's Spirit Body, consciousness, and psyche.
    • Avatars and the main body are still the same, but "They" can be located in different areas.
    • "They" can choose whether or not to synchronize information with "Their" Avatars.
    • Avatars can also be created through the use of deep-level Parasitism.[18]

Authorities

  • Destiny (Fate): "They" are able to feel and tamper with the flow of Destiny within a certain region, "Themselves" or someone else "They" control, which grants "Them" great manipulative abilities.
    • "They" are able to sense subtle changes in "Their" Destiny and ripples generated by Fate, making "Them" capable of sensing and detect the actions and incidents which "They" are a part or center.[19]
      • Amon said that if Klein had worn the monocle over his right eye with the intention of imitating "Him", "He" would have noticed.
    • "They" are able to become immediately aware of any sudden abnormalities hidden within "Their" Fate and Destiny or the Fate and Destiny of the region "They" are currently in.[11]
      • Pallez Zoroast was able to feel the abnormalities that happen in the fate of the area, taking countermeasures against Amon's Avatar that went to Klein.
    • "They" possess the ability to use the death of “Their” Avatars to see the corresponding changes of Destiny and Fate within the region. This can be used in Tracking.[20]
      • Through the death of one of "His" Avatars, Amon was able to discern the changes happening within the Sefirah Castle, and thus was able to discern the general location of its user.
    • "They" can tinker with someone else's Destiny, as some sort of loophole in Fate, making certain errors appear for a period of time.[11]
      • Amon's Avatar made it so no one could notice Klein's intentions to seek help, be it through the creation of various commotions or prior agreements that were set by Klein.
    • "They" are able to know the secrets and general past of the creatures They" have Parasitized.[12]
      • Amon's Avatar knew that Flora Jacob didn’t undergo a good education in Mysticism, her general past, and the circumstances that led her to becoming a Beyonder.
    • "They" can bore through Fate and alter it, thus creating Errors in Prophecies.[21]

Strengthened Abilities

  • Deception: "Their" power to Deceive order and rules are now capable of Deceiving and misdirecting mysticism laws, even the laws that Angels are forced to obey.
    • Klein, by using a Trojan Horse of Destiny's Deception within the Sefirah Castle, Deceived the rules of "His" revival needing to be a certain range around "His" corpse, misdirecting it into thinking that his blood is his corpse.[23]
  • Theft (Stealing): "Their" Theft can now be applied to the various aspects of fate, identity, self-awareness and Beyonder Characteristics.[24]
    • Fate Siphoning: "They" can siphon off the Fate between two creatures in a short time. and when the Fate Siphoning is done, it's akin to a swap of the Fates those creatures had.
    • "They" can invade the identity and Destiny of a person, and most will not realize that the person has changed without deep observation, and even steal their Beyonder Characteristics.
    • Power Siphoning: "Their" ability as a Prometheus to steal Beyonder powers has been greatly improved and enhanced as an Angel of the Error Pathway.
      • "They" can Steal up to 6 Beyonder powers from a single target and within a singular time.[26]
        • Amon's Avatar stole 6 Beyonder powers from Sequence 4 Klein in 1 attempt.

Mythical Creature Form

  • "Their" Mythical Creature Form becomes complete. It is a huge ancient stone clock with twelve grayish-white segments with distinct patterns carved onto it. The hands on the clock are "Their" Worms of Time.
    • Parasitism: "They" can split off "Their" Worms of Time and invade "Their" targets in a concealed manner through Spirit Body Threads. This is a more unavoidable form of Parasitism.
      • "They" can also further strengthen the degree of Parasitism, being able to Parasitize "Themselves" as well as make the host body into "Their" own Avatar.[27]

Sequence 1: Worm of Time[]

Authorities

  • Theft (Stealing): At this level, "They" can temporarily Steal lifespan, Time, anchors, and authorities.[24]
    • "They" can Steal the lifespan of a target, increasing "Their" own lifespan while eventually making "Their" target die from the rapid loss of "Their" vitality if continued.
      • "They" cannot accurately Steal a target's age to make them grow faster. If "They" were to Steal the lifespan of a baby, the baby would only rapidly age and die.
    • "They" can Steal a certain amount of Time from "Their" target(s), giving "Themselves" more time to "Their" overall ability to accomplish certain actions.
    • A Worm of Time can directly Steal the anchors of Beyonders through certain loopholes, granting "Them" the stability provided through its prayers.
      • While this type of Theft is normally of little value, it is very useful at the critical moment of an advancement or apotheosis ritual, the sudden decrease in anchors would tip the balance of advancing Beyonders and make them lose control on the spot.
  • Time: "They" have Authority over Time that manifests itself in different ways:
    • "They" can summon a phantom of "Their" Mythical Creature form to alter Time, "They" can choose whether or not to affect certain objects within range to avoid friendly fire.
      • "They" can speed up Time, which is equivalent to the Theft of Time.
        • Amon accelerated Time, making the surroundings seemingly lose ten to twenty seconds in a moment which also lowered the time that Klein's Historical Projections could operate.
      • "They" can reverse Time, which is akin to the "gifting" back of Time.
      • "They" can slow down Time, even to the point of stopping it.
        • Amon slowed Time, making everything in "His" surroundings slow down, allowing "Him" to interfere with Arianna's attack on Klein as well as slowing Zaratul down.
        • Klein used 0-62 to Replicate Amon's Beyonder authority of Time, causing the freezing of a lightning sea created by Sasrir's Evil Spirit.
    • "They" can make a grayish-white fog take the form of a 'curtain', which projects the recent events that have happened in the area. This uses the Historical Void to make it work.

Strengthened Abilities

  • Decryption: "They" are capable of Decrypting almost any mystery and the most symbolic meanings within various things, recreating the truths behind them if "They" have sufficient evidence.
    • Pallez Zoroast was able to Decrypt some of the symbolic meaning of Lumian's dream to a certain degree, though "He" was unable to Decrypt it fully because of insufficient evidence.[29]
    • Amon was able to Decrypt the mystery behind the reason why "His" connection to his Avatars had cut off, just from one piece of evidence.[26]

Sequence 0: Error (Bug)[]

Authorities

  • Error (Bug): "He", being the embodiment and manifestation of the loopholes in the world, can fix all and create Errors within everything of a normal or abnormal nature.
    • If an Error were to take effect at the same level, it would often have different preconditions; Once such precondition(s) have been satisfied, it would be very difficult to fully defend against or completely terminate its effects.[30]
      • The following preconditions include, but are not limited to:
        • Form an Erroneous environment as a Divine Kingdom without directly altering the target.
        • There is a certain connection between the target the medium and the target.
        • There are certain logical contradictions between certain matters or objects.
        • The medium and target had to be similar enough.
        • Some of the rules are indeed incomplete.
    • By emulating a person or entity, "He" could effectively create an Error that makes "Him" have the same mysticism importance, allowing "Him" to breach into otherwise restricted areas.
    • "He" can use the relationship between substitutes and their main body to create an Bug, so that whatever happens to the substitute will happen on the main body as well.
      • Amon Parasitized Klein's Paper Figurine Substitute then created a Bug so that the substitute getting Parasitized is equivalent to Klein getting Parasitized.
    • "He" can use an Error to separate "Himself" from real world, allowing "Him" to avoid damage in real world. At the same time, "He" cannot interact with the real world.
      • Klein borrowed the Error authority to avoid Amon's Space Destruction attack.
      • Amon used the Error authority to avoid Bladel's Twilight Sword attack.
    • "He" can formulate an Error within "Himself" to let "His" shadow replace "Him", allowing "His" true body to be unharmed from most forms of attacks and damage.
      • Amon used the Error authority to avoid various attacks from Klein.
  • Theft (Stealing): "His" Theft has reached a deeper level of conceptualization; being able to Steal more specific aspects of a concept as well as have a higher success rate on most matters.
    • "He" can now Steal more abstract concepts like someone's childhood and teenage phases, allowing that person to instantly grow up, a feat "He" couldn't do as a Worm of Time.

Strengthened Abilities

  • Decryption: As the most powerful Cryptologist, "His" power to Decrypt is massively improved, allowing "Him" to crack the secrets of many things from a tiny amount of information.
    • Amon cracked the secrets and found loopholes in The Fool’s Divine Kingdom from the information "He" gained from just 2 attempts of breaking into it.
  • Deception: Besides being the most powerful Cryptologist, "He" is also the greatest Swindler, being able to misdirect even True Deities about "His" truest intentions.
    • "He" can Deceive "His" instincts into a certain action "He" wanted. This effect would apply even if "He" was subjected to The Fool’s Blind Stupidity.
  • Avatars: "He" can create at least two Sequence 1 Avatars. "He" can achieve this in two ways:
    1. By gathering several Error Pathway Beyonder Characteristics until an Avatar possesses the status of a Worm of Time without actually possessing a Sequence 1 Beyonder Characteristic.
    2. By separating two of "His" own Sequence 1 Beyonder Characteristics from "His" main body, leaving only 1 Sequence 1 Beyonder Characteristic with "Him" to maintain "His" level.
  • "He" can find and exploit any loophole that exists.

References

  1. 1.0 1.1 1.2 Mystery Setting Collection (2) by Cuttlefish
  2. 2.0 2.1 Lord of Mysteries, Chapter 65
  3. Lord of Mysteries, Chapter 287
  4. Lord of Mysteries, Chapter 286
  5. Lord of Mysteries, Chapter 784
  6. Lord of Mysteries, Chapter 593
  7. Lord of Mysteries, Chapter 940
  8. Lord of Mysteries, Chapter 1158
  9. Lord of Mysteries, Chapter 633
  10. Lord of Mysteries, Chapter 982
  11. 11.0 11.1 11.2 11.3 Lord of Mysteries, Chapter 1005
  12. 12.0 12.1 Lord of Mysteries, Chapter 983
  13. Circle of Inevitability, Chapter 1140
  14. Circle of Inevitability, Chapter 1032
  15. Lord of Mysteries, Chapter 1027
  16. Lord of Mysteries, Chapter 986
  17. The Few Sequence Names that are Missing by Cuttlefish
  18. Circle of Inevitability, Chapter 357
  19. Lord of Mysteries, Chapter 1153
  20. Lord of Mysteries, Chapter 985
  21. Author's note for Lord of Mysteries, Chapter 1006
  22. Lord of Mysteries, Chapter 1006
  23. Lord of Mysteries, Chapter 1175
  24. 24.0 24.1 Lord of Mysteries, Chapter 1385
  25. Circle of Inevitability, Chapter 733
  26. 26.0 26.1 26.2 26.3 Lord of Mysteries, Chapter 1006
  27. Circle of Inevitability, Chapter 357
  28. Circle of Inevitability, Chapter 766
  29. Circle of Inevitability, Chapter 299
  30. Lord of Mysteries, Chapter 1368

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