Sequence 9: Dancer[]
New Abilities[1]
- Mystical Knowledge: A wealth of knowledge would materialize in their minds, enabling them to comprehend it instantly. This knowledge is about how to use dance, rhythm, and spirituality to connect with the forces of nature and converse with unknown entities. This was the essence of being a Dancer. With this knowledge, they were able to "appease" other entities by creating new sacrificial dances that were specifically tailored to certain situations.
- Enigmatic Dance: This is directly planted in a Dancer's mind, enabling them to comprehend it instantly, and all that remained was to practice it.
- With this arcane sacrificial dance, Lumian Lee could activate the black thorn symbol on his chest while exploring the Dreamscape, suppressing or weakening the formidable monsters therein.
- Summoning Dance: This does not resemble the traditional sacrificial rite but rather a blend of sacrifice and summoning. By executing this dance, a Dancer could attract nearby objects or spirits and allow to be possessed by one of them, at the cost of their own blood, thereby gaining access to one of its abilities or traits.
- Summoning Dance lasts for 20 to 30 seconds.[2]
- They would first need to endure such a form of Possession. Some attachments could inflict significant adverse effects on humans, while others might prove reluctant to depart, creating complications.
- When bonding with the monster with the circular mouth, Lumian would become very hungry for prolonged periods of time, though in exchange he will be able to become invisible to the naked eye.
- Although it's not its intended purpose, it could be used for Spirit Channeling to gain information from deceased spirits. However the Dancer can't ask questions, instead, they will randomly see some of the spirit's memories. Each Summoning Dance consumes a lot of Spirituality and could only show a single memory. This method is just better than nothing.[3][4]
- Enigmatic Dance: This is directly planted in a Dancer's mind, enabling them to comprehend it instantly, and all that remained was to practice it.
- Physical Enhancement: A Dancer would become extremely flexible, allowing them to actually perform the dances they were given knowledge of.
- Spirituality: When a Dancer danced, their Spirituality radiated outward, merging with the ambient natural forces. This helped them concentrate their thoughts, quiet their minds, and enter a transcendent, mystical state.
- This allows them to perceive various subtle phenomena surrounding them, as if their Spirit Vision has been activated.
- They can prepare a Wall of Spirituality, to prevent their Spirituality from attracting unwanted entities.[3]
- They could also seem to connect with the unseen power within them.
Sequence 8: Alms Monk[]
- Endurance: An Alms Monk is resistant toward extreme environments, he does not need summer or winter clothes. A simple robe will suffice in most weather conditions.
- Luck Intuition: An Alms Monk can roughly sense the recent fortunes of others - good luck, bad luck, potential for disaster, romantic opportunities and so on - but without discerning the precise details.
- They can detect if someone is experiencing bad luck, but have no way of knowing how unlucky the person would be or how long the bad luck would last.
- An Alms Monk's actions and will are embedded in the future they sense.
- For example, Lumian felt that Osta was going to be unlucky, he realized later it was the consequence of asking him something dangerous, and his warning didn't change the inevitability.[9] On the other side, when he really changed his decisions, Lumian immediately saw the corresponding alterations in Charlie's luck.[10]
- Ritualistic Spells: An Alms Monk gains knowledge about 5 different kinds of Ritualistic Spells they can use by praying themselves.[11]
- Animal Creation Spell: By using an animal hide an Alms Monk can transform a target into the corresponding creature. This can be applied to the Alms Monk themselves. While in animal form the target would be unable to speak or use most of their Beyonder powers. The transformation can be canceled early with the corresponding incantation.
- Prophecy Spell: By gathering ingredients such as a snake's venom sac and rocks from an eagle's nest, an Alms Monk can use these ingredients to make an unusual concoction. Pouring the concoction into the mouth of an unpurified and un-cremated corpse that has been dead for less than seven days would momentarily revive it. Then one could ask the corpse three questions about the future.
- After praying to oneself with a three lines description, the incantation is the following: "I implore you, I beseech to be bestowed the Prophetic Concoction… Tulip, a herb that belongs to inevitability, please pass your powers to my incantation!"[12]
- Four primary rules governed the questioning:
- First, it must pertain to the future. Inquiries regarding someone's whereabouts or past actions were forbidden.
- Secondly, the description had to be precise enough, or an unanswered query would arise.
- For example, if asking about someone future, numerous individuals shared the same name, unless the birthplace or others details were specified, the corpse might reveal the future fate of a different person.
- Thirdly, regardless of the corpse's country of origin or familiarity with the corresponding language, it would respond in the same language as the question posed.
- Lastly, a question could only contain one element requiring an answer. It could not be framed in the manner of "when and where will it be?"
- Luck Enhancement Spell; This spell allows the Alms Monk to connect their own or others' misfortune to an object. By sending this object away and having others open, consume, step on or wear the object, the caster could transfer their own bad luck to the one encountering the object. This would remove the Alms Monk's misfortune, effectively enhancing their own luck.
- When Lumian used it to transfer the misfortune of a tramp, into a gold coin, he prayed to Inevitability with the following incantation: I implore you, I implore you to alter this destitute man's fate. I pray that you will take away his misfortune. Gray amber, a herb that belongs to inevitability, please pass your powers to my incantation…"[13]
- The Alms Monk can see the luck of the object used in the ritual.
- If they don't find another person to bear this fate within 3 days, it would revert to the original owner, permanently untransferable.[14]
- The spell required time to manifest its effects, half a day or, at most, a full day.[15]
- Transferring the misfortune required specific conditions:[14]
- Firstly, the recipient had to willingly accept the gold coin and subjectively desire to possess it.
- Secondly, throughout the entire process, the recipient had to exploit a situation they shouldn't have.
- For example, to make a purchase, the shopkeeper wouldn't suffer any ill luck merely because they accepted the item—unless they sold something counterfeit or dishonestly manipulated the transaction for illicit gain.
- Substitution Spell: An Alms Monk can substitute their own fate by making another being live as themselves for a while - the being would have to stay at the Alms Monk's home, use all of the Alms Monk's money and gain recognition from other acquaintances of the Alms Monk in order to make sufficient mystical connections. If the someone would then try to for example take vengeance on the Alms Monk, they would take vengeance on the substitute instead.
- Exorcism Spell: The ritualistic spell was capable of banishing Wraiths and even Evil Spirits, preventing them from tormenting a Soul. But it came with two caveats.
- They needed to know the specter’s real name and possess a personal item them held in life.
- They needed ample time to conduct the ritual.
Strengthened Abilities[6]
- Mystical Knowledge: An Alms Monk will gain an abundance of sacrificial knowledge upon advancing.
Sequence 7: Contractee[]
New Abilities[16]
- Contracts: A Contractee can create special Contracts to obtain a distinctive characteristic skill from various creatures such as Spirit World Creatures. In a way, this functions as a weaker version of a Shepherd's Grazing.[17][18]
- One Contract is limited to a single ability.[18]
- They can forge a long-term Contract, unlike a Dancer who can only borrow powers temporarily.[3]
- The Mystical Language of Fate is the language used to form their various Contracts.[19]
- When one's Sequence is low, the number of Contracts is severely restricted. At max, it will reach five, but often it doesn't exceed three due to the limitations and cost involved with it. If one fails to choose their abilities wisely, they may struggle to defeat an ordinary person armed with a gun.[18]
- Here are some examples of the abilities they might obtain:
- Bottle of Fiction: Allowed Guillaume Bénet to transform specific spaces, often with symbolic elements like doors and windows, into enclosed realms. He can set conditions for entry, only allowing those who meet the requirements to access these spaces while others are sent back to their original positions.[20]
- Soul Assimilation Mystic Spell: Guillaume Bénet gained the ability to use the real name of a being to affect their mental body, or even extract their spiritual body.[21]
- Rebirth: Sybil obtained the ability to be reborn within the body of the one who killed her and take control, though she must do this within 2 minutes after her death for the rebirth to work .[21]
- Shadow Transformation: Allowed for Lumian Lee to authentically morph into a shadow; merging with it to conceal him and move stealthily.
- Slow Flight: Allows the user the ability to fly, albeit slowly.
- Invisibility: Makes them unable to be seen.
- Here are some examples of the abilities they might obtain:
- Every Contract not only has a cost, but also comes with a significant long-term downside.[22]
- The cost is different for each Contract and can differ greatly. Some examples include: a sacrifice of fresh human blood, the ability to fall in love, the sacrifice of a Beyonder Characteristic or thirteen portions of prepared meat.
- The associated downside can vary greatly as well. Continuing on from the costs, some examples include: an increased desire for sexual intercourse, the urge to show off, a permanent Spirituality drain - effectively decreasing the maximum capacity for spirituality or an increased susceptibility for hunger.
- The costs are the price one pays to the entity one makes a contract with. They may be diminished through negotiation, Beyonder powers, or the backing of a great figure.
Strengthened Abilities[16]
- Spirituality: Their Spirituality has been markedly increased.
- Physical Enhancements: Their Dancer flexibility has been enhanced, making it easier for them to do the Enigmatic and Summoning Dance.
- Mystical Knowledge: They will receive knowledge on the Mystical Language of Fate.
- Summoning Dance: This dance now exceeds a broader sphere of influence, and their ability to possess bizarre creatures has been extended further.
- Endurance: Their endurance to harsh environments and conditions have been increased to a certain extent.
- Luck Intuition: The specificity and accuracy of the luck they can sense has been increased.
Sequence 6: Ascetic[]
New Abilities[23]
- Compression: An Ascetic is defined by endurance, accumulation, and eruption, this ability can be used for the mind and also produces positive effects in the physical and mystic domains.
- Mental Compression: Their emotions and desires can be suppressed. Compression can accumulate these emotions and desires and erupt it at critical moments for the desired effect.
- At critical points, they need to be vented or relieved, or else psychological problems could arise.
- This makes the corresponding negative effects of Contracts, mystical items, and Sealed Artifacts more bearable, though Ascetics must regularly vent their emotions through actions like breaking an enemy's neck in order to remain psychologically sound.
- Strength Compression: By accruing their Spirituality and strength, it allows Ascetics to recover their Spirituality all at once and temporarily enlarge like a giant.
- In this form, their strength, speed, and agility would be sufficient to fight against a Dawn Paladin for 1 or 2 minutes.
- Ritualistic Compression: The accumulation of ritualistic processes enabled Ascetics to simplify certain special rituals like the Animal Creation Spell and the Exorcism Spell, making them applicable in combat.
- Animal Creation Spell: By enveloping an individual in sheepskin, utilizing ritualistic accumulation, and intoning the incantation, an enemy could be transmuted into a relatively harmless sheep. A cumbersome and intricate ceremony became unnecessary.
- Exorcism Spell: The ritual itself can be intoned onto an object and be used in conjunction with the target's real name in order to achieve the desired effect. A long ritual will become unnecessary.
- Mental Compression: Their emotions and desires can be suppressed. Compression can accumulate these emotions and desires and erupt it at critical moments for the desired effect.
Strengthened Abilities[23]
- Spirituality: Their Spirituality is further improved.
- Endurance: Their Alms Monk passive endurance is enhanced, making them more adaptable to extreme weather. Even if they encounter frost, they wouldn't be frozen. The same can also applied to their emotions and desires.
- Contracts: The number of Contracts they can sign is increased to 8.
Sequence 5: Fate Appropriator[]
New Abilities[24]
- Fate Observation: Fate Appropriators can directly perceive an illusory River of Fate stemming from all sapio-sentient entities, enabling them to view the past, present, and future information about a target. This is the enhanced form of Luck Intuition.
- The nearer the scenes of fate are to the present and the less they involved high-level matters, the sharper they become.
- Despite Lumian Lee being able to see everything in the past week (except scenes with high-level entities like the Evernight Nation, Madam Judgment, and the Demoness of Black) when viewing Franca Roland's River of Fate, he could not gleam much information from Hela's.
- When actively using this ability, they could touch the River of Fate of a target, enabling them to “see” a part of their fate without their awareness.
- There is a time constraint when actively using this ability.
- The nearer the scenes of fate are to the present and the less they involved high-level matters, the sharper they become.
- Fate Appropriation: By touching their targets, Fate Appropriators could Appropriate and extract the desired fate.[25]
- They must be within 15 meters of a target to use Fate Appropriation.[26]
- Each Appropriation creates a Fate Fragment (which is a singular portion of fate), and at their maximum level, they can store up to 3 within their body.
- They can Appropriate the fate of living creatures, but it requires a certain amount of time for the Appropriation to work.
- The less 'heavy' the corresponding fate, the quicker the process, and vice-versa.
- The more 'heavy' the Fate Fragment, the more significant it is to the target.
- They can Appropriate a portion of the fate of the recently deceased.[25]
- The target's overall fate will be locked and unable to create new changes.
- The time to complete this type of Appropriation is very brief.
- Fate Exchange: They can Exchange a fate that they stored in a Fate Fragment in exchange for a specific Fate Fragment of the target.
- If the Fate Fragments of the target match, the process of Fate Exchange will begin in almost instantly. If not, then it will take anywhere between five to six minutes.
- Fate Exchange is generally quicker in taking fates from living creatures than Fate Appropriation is.
- Compelling Fate: Through the use of various means like Rituals or Curses, a Fate Appropriators can increase the probability of an event by enhancing a portion of their target's short or long-term fate. This can be accomplished this through 2 methods.
- Magnified Fate: By utilizing the surrounding environment around them, Fate Appropriators are able to directly enhance the probability of short-term events occurring.
- The 2 prerequisites:
- The targeted Fate River must align with the current environment and circumstances.
- The targeted Fate River must last for only a total of ten seconds.
- Compared to Fate Rituals, the curse of Magnified Fate are simpler to activate with fewer required conditions. However, that significantly limits the ultimate effect and makes it so that nothing outlandish can be achieved.
- The 2 prerequisites:
- Fate Rituals: Through the use of mystical connections -such as a target’s blood, close relatives, and other items- a Fate Appropriator can alter the long-term fate of their targets.
- Compared to the curse of Magnified Fate, Fate Rituals are harder to accomplish and take longer to activate, however are able to effect the target for much longer periods of time, while also having more of an effect overall.
- Fate Rituals can only effect the target in a general direction. A Fate Appropriator can make someone have a bad day, but not be able to exactly dictate the exact flavor of misfortune.
- Compared to the curse of Magnified Fate, Fate Rituals are harder to accomplish and take longer to activate, however are able to effect the target for much longer periods of time, while also having more of an effect overall.
- Magnified Fate: By utilizing the surrounding environment around them, Fate Appropriators are able to directly enhance the probability of short-term events occurring.
- When engaging in Fate Appropriation or Fate Exchange, a Fate Appropriator will be unable to attack the target until the process is finished or canceled.
Strengthened Abilities[24]
- Spirituality: Their Spirituality has been enhanced significantly.
- Physical Enhancements: They could now perform horrific and incredible actions using the enhanced flexibility of their body.
- If ordinary folk were to merely glimpse at the corresponding shadows they cast, they would most likely deem them as a monster.
- Contracts: They can sign up to 12 Contracts.
- Endurance: Their Endurance stemming from being an Ascetic has been moderately enhanced.
- Ritualistic Spells: Certain spells in this category can be streamlined for easier and more efficient use.
- Animal Creation Spell: They can now use a more symbolic representation of animal skin in order to achieve the desired outcome.
Sequence 4: Circle Inhabitant[]
New Abilities
- Circle of Fate: Circle Inhabitants are able to create a trigger condition that either makes a 'separate' space that constantly loops or rewinds an entity or themselves to a certain past state.[27][28][29]
- Only one Circle of Fate can be maintained at the same time, and the same type of Circle of Fate needs to cool down for three minutes before it can be created again.
- If a Circle Inhabitant were to utilize a Circle of Fate and activate it, its corresponding amount of uses will lower. The max amount of uses for a Circle of Fate is 9.[29]
- The effects and conditions of a Circle Inhabitant's Circles of Fate can either be applied to themselves, on a target, or within a 1 kilometer range. [30]
- A Circle of Fate on a target can allow them to set some relatively harsh trigger conditions, but if the target's status is higher than their own, the effect will be significantly reduced.
- There are no restrictions on forming a Circle of Fate on oneself, and it can activate even if a Circle Inhabitant were killed by an Angel. In addition, it can last a year if unused.
- If they were to form a Circle of Fate within a certain range, the trigger conditions cannot be harsh; however, it will be able to affect Angels in the corresponding area.
- A Circle Inhabitant can also specify certain looping conditions, which allows them to reverse only a target's Spirituality and body and not their fate.
Strengthened Abilities[29]
- Fate Observation: Through their ability to control what they see, they are able to selectively filter out certain future, past, or present scenes of a target's fate which prevents them from getting corrupted.[29]
- Fate Appropriation: Once they have grasped the corresponding fate within a target's River of Fate, they are able to instantly Appropriate it from the target. With Angels, this would take a few minutes.[29]
- Fate Exchange: Similar to Fate Appropriation, once they have the corresponding Fate Fragment, they are able to instantly Exchange it, even if those fates aren't similar to one another.[29]
Sequence 3: Sufferer[]
Among Circle of Inevitability's authority over the past, present, and future, Sufferer signifies the present.[31]
New Abilities
- Suffering Reenactment: They can Reenact the damage they have experienced onto others.[32]
- Amon Reenacted the supernova The Fool used against him in The Fool's Gambit.[33][34]
- The Circle of Inevitability Reenacted the aftermath of the Original Creator's awakening—when part of "His" sefirah had been almost torn away and drawn to Earth, creating an unimaginably massive suction force that diverted an attack from Lumian Lee.[35]
Sequence 2: Sinner[]
Among Circle of Inevitability's authority over the past, present, and future, Sinner signifies the past.[31]
New Abilities
- Degenerate Nature: As a Sinner, "They" are equal to "Their" Degenerate Nature and will thus suffer significant damage from Purification and Degeneration damage.[36]
Authorities
- Reversal: "They" can Reverse "Their" state to any certain moment in the past. The duration of "Them" being in this Reversed state depends on the circumstances of that specific situation.
- Through this, "They" can momentarily gain access to some of "Their" past powers and skills, as well as heal themselves from most injuries.
- "They" can do this with Sequence 0 authorities too, but it first requires the consent of the Uniqueness's current holder.[34]
- In order for a Sinner to borrow powers from the past using the Reversal Authority, "They" must remain in a state of being a Sinner. If a Beyonder of Higher Sequence uses this ability, "They'll" Reverse back to being a Sinner.[36]
- Through this, "They" can momentarily gain access to some of "Their" past powers and skills, as well as heal themselves from most injuries.
Mythical Creature Form
- "They" become a complete Mythical Creature. "Their" Mythical Creature Form is a Three-headed, Six-Armed Giant about 4-5 meters tall, "Their" heads represent "Their" past, present, and future.[37][38]
Sequence 1: Angel of Redemption[]
Among Circle of Inevitability's authority over the past, present, and future, Angel of Redemption signifies the future.[31]
Authorities
- Redemption: "They" can enter the River of Fate and immerse "Themselves" in its various currents, each symbolizing a different future. When "They" emerge in a burst of holy light, "They" will align with the chosen future state, completing "Their" self-Redemption. [34][36]
- The simplest application is to use this to escape "Their" inevitable collapse or ending.
- Amon, through slumbering into the River of Fate, escaped the destructive effects of a Re-enacted Supernova "He" commenced in the Special Mirror World.[34]
- "They" can dispart the burdens of "Their" past, including "Their" depraved nature.
- By extension, this grants "Them" the ability to forcibly end a Sinners' Reversal state and become an Angel of Redemption once again.
- Amon separated "Himself" from "His" Reversed state as a Dual-Pathway True God to escape the attempt of making "Him" lose control by the Primordial Demoness.[36]
- By extension, this grants "Them" the ability to forcibly end a Sinners' Reversal state and become an Angel of Redemption once again.
- "They" can save and Redeem the future, creating possibilities from nothing.[39]
- Amon, through a prayer, brought forth a future possibility within the situation, allowing "Him" to slow down the rate of a Chaos vortex.
- The simplest application is to use this to escape "Their" inevitable collapse or ending.
Sequence 0: Eternal Aeon[]
Authorities
- Fate: "They" become the embodiment of the concrete outcomes of Fate.
- Inevitability: "They" are able to cause events, people, or actions from either the past, present, or future to Inevitably fail or succeed.
References
- ↑ Circle of Inevitability, Chapter 72
- ↑ Circle of Inevitability, Chapter 189
- ↑ 3.0 3.1 3.2 Circle of Inevitability, Chapter 161
- ↑ Circle of Inevitability, Chapter 165
- ↑ Circle of Inevitability, Chapter 149
- ↑ 6.0 6.1 Circle of Inevitability, Chapter 150
- ↑ Circle of Inevitability, Chapter 345
- ↑ Circle of Inevitability, Chapter 168
- ↑ Circle of Inevitability, Chapter 159
- ↑ Circle of Inevitability, Chapter 214
- ↑ Circle of Inevitability, Chapter 162
- ↑ Circle of Inevitability, Chapter 163
- ↑ Circle of Inevitability, Chapter 193
- ↑ 14.0 14.1 Circle of Inevitability, Chapter 194
- ↑ Circle of Inevitability, Chapter 195
- ↑ 16.0 16.1 Circle of Inevitability, Chapter 316
- ↑ Circle of Inevitability, Chapter 60
- ↑ 18.0 18.1 18.2 Circle of Inevitability, Chapter 179
- ↑ Circle of Inevitability, Chapter 318
- ↑ Circle of Inevitability, Chapter 328
- ↑ 21.0 21.1 Circle of Inevitability, Chapter 101
- ↑ Circle of Inevitability, Chapter 323
- ↑ 23.0 23.1 Circle of Inevitability, Chapter 480
- ↑ 24.0 24.1 Circle of Inevitability, Chapter 703
- ↑ 25.0 25.1 Circle of Inevitability, Chapter 85
- ↑ Circle of Inevitability, Chapter 726
- ↑ Circle of Inevitability, Chapter 109
- ↑ Circle of Inevitability, Chapter 465
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 Circle of Inevitability, Chapter 874
- ↑ Circle of Inevitability, Chapter 886
- ↑ 31.0 31.1 31.2 31.3 Circle of Inevitability, Chapter 878
- ↑ Circle of Inevitability, Chapter 79
- ↑ Circle of Inevitability, Chapter 1097
- ↑ 34.0 34.1 34.2 34.3 Circle of Inevitability, Chapter 1111
- ↑ Circle of Inevitability, Chapter 1166
- ↑ 36.0 36.1 36.2 36.3 Circle of Inevitability, Chapter 1137
- ↑ Circle of Inevitability, Chapter 84
- ↑ Circle of Inevitability, Chapter 470
- ↑ Circle of Inevitability, Chapter 1139
[]
Pathways |
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List of Standard Pathwaysv · d · e | |
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Lord of Mysteries | |
God Almighty | |
Eternal Darkness | |
Calamity of Destruction | |
Demon of Knowledge | |
Key of Light | |
Goddess of Origin | |
Father of Devils | |
The Anarchy |