The Feysac Empire (formerly the Feysac Kingdom) was founded by the Einhorn Family in the Fourth Epoch. It is a powerful country in the north of the Northern Continent. The country believes in the God of Combat. The general Language is Feysac. The capital is St. Millom. Most notable Beyonders are of the Twilight Giant and Red Priest pathways. Its citizens commonly claim they are the descendants of Giants.[1]
With the country's defeat in the 1350 World War, its national power had fallen to fourth place among the nations in the Northern continent, below that of the Loen Kingdom, Intis Republic, and Feynapotter Kingdom.[2]
History[]
After the fall of the Trunsoest Empire in the Fourth Epoch, the Einhorn Family established and became the royal family of the Feysac Kingdom, which later converted to the Feysac Empire.
In 621-642, Feysac Empire fought against Loen Kingdom. Eventually, Feysac won the war and occupied Sonia Island, occupying the crucial path to the south.[3]
In 1338, the relationship between Loen and Feysac Empire was tense with occasional conflicts, including a naval battle in East Balam's Konotop.[4] The Feysac Empire has expanded rapidly, having defeated the Loen Kingdom and Intis Republic on the East Balam Coast and the Highlands.[5]
In October 1350, the Feysac Empire started the 1350 World War by attacking the capital of the Loen Kingdom, Backlund and Oak Island, Loen Imperial Navy's main base.[6] The reason is because the God of Combat discovered Evernight had obtained the uniqueness of Death Pathway. The God of Combat, being in the same pathway group intended to shake "Her" anchor through this war before attacking "Her".
The Feysac Empire was later allied with the Intis Republic and Feynapotter Kingdom.
In January 1352, the Feysac Empire lost the World War. The God of Combat fell at the hands of the Evernight Goddess and Earth Mother, "His" death creates several Sealed Artifacts, such as Pride Armor.[7] The Feysac Empire's main religion was maintained, and only a few people knew that the God of Combat had been replaced by the Evernight Goddess.[8] The Church of the God of Combat's public masquerade continued even by 1358.[9]
Later in 1352, a failed civil war occurred within the Feysac Empire. Publicly, the civil war was caused by a rebel of the royal Einhorn Family and the Empire's extremist faction for having dissatisfaction with the Empire’s losing treaty of 1352.[10]
Geography[]
The Feysac Empire is located in a fall-winter climate, north of the Intis Republic and northeast of the Loen Kingdom. It is divided from the Loen Kingdom by Winter County's Amantha Mountain Range,[6] and divided from the Intis Republic by Fog "Winter" Province.[11] It has an eastern most colony, the Gargas Archipelago and several lands in northwest Midseashire. It claimed Sonia Island and the southern trade path since the victory of the Twenty Years War.[3] It has an internal mountain range called Antares, formerly known as the Northern Ridge in the 3rd Epoch.[1] The Feysac Empire holds a hidden influential faction in West Balam.[12] By 1350, it obtained majority control in East Balam.[13]
Climate[]
Feysac’s weather is a little cold in September. It’s not even October and it looks like it’s about to snow.[14]
Politics[]
The Feysac Empire is ruled by the Einhorn Family, who reside in the "Aurmir Palace" which is nearly equal in status to the royal residences "White Maple Palace" of Intis and "Sodela Palace" of Loen.[15]
Foreign Relations[]
Feysac has a Backlund intelligence team. A conflict occurred in September 1349 over Turani von Helmosuin's manuscript against MI9 and Intis intelligence services.[16] They also employ Dawn Paladin spies.[17]
The Feysac Empire secretly supported the Resistance on the Rorsted Archipelago to cause problems for the Loen Kingdom, first through the Church of the God of Combat and then publicly during the World War.[18][19] Even the native Mid-Sequence leader of the Resistance was educated in Feysac.[20]
Military[]
Although Feysac didn’t have a clear rule, in all kinds of industries, especially in the military, there was a phenomenon that one’s physical height determined one’s status. Of course, this wasn’t the only condition. It was also a combination of family background, nobility, and ranks. Due to such “traditions,” the descendants of Feysacian royalty and the military brass were generally taller than two meters. Those who became one of the brass of the Feysac military were either nobles or at least Sequence 5.[21]
- Imperial Navy College: An educational institution of Feysac to cultivate officers for the naval fleets.[22]
- Feysac Subjugation Fleet[22][13]
- Feysac Imperial Navy: Also known as the Sonia Sea Fleet, their flagship is named Nepos.[23]
- Intis-Feysac Allied Forces: A temporary military coalition formed by allied militaries to fight in the World War.
Domestic Law Enforcement[]
Beyonder related incidents and crimes are handled by the Church of the God of Combat.
Similar to Intis and Lenburg, the Feysac Empire is less radical in its marriage laws. Unlike the Loen Kingdom, Feysacian culprits who committed adultery do not need to pay a financial price during a legal divorce of properties.[24]
Characteristics[]
Most Feysacians have light-blue eyes and nobles are often taller than average humans due to the effect of the Beyonder characteristics of the Giant pathway on their genes. Because of their above average height, most Feysac buildings are built to have higher doorways and ceilings.[21] Feysacian women are stereotyped as tall and graceful.[25] Feysacians have lower average lifepsans than the Feynapotter Kingdom's, whose many citizens lived beyond the age of 70.[26]
Culture[]
Society[]
Feysacians are internationally known for their boorishness, giving hugs in public similar to the liberal Intisians.[27]
For nobles, due to the repeated influence of the Giant Pathway’s potions, their height would definitely increase. Those who chose the Red Priest Pathway would also have a certain increase in height. However, the signs weren’t as obvious as those from the Giant pathway, and the total increase in height was only a few centimeters. They had to become a demigod to experience a qualitative change.[21]
For noble descendants, it mean their ancestors were Giants, or had marital alliances with Giants. Regardless of whether they inherited the Beyonder characteristics, the corresponding genes accumulated over generations would definitely allow their normal height to exceed two meters.
Among them, families who were still in control of a portion of the Giant pathway’s potion formulas, and those who had a certain heritage, tend to inherit their 'standard' heights. The royal Einhorn family maintained the heights of its descendants through marital alliances.[21]
Language[]
The widespread language is Feysac. Citizens of higher status are required to learn Ancient Feysac and Jotun because of the deep influence of the Church of the God of Combat.
Religion[]
The main religion is the Church of the God of Combat. The Church of the Evernight Goddess is deemed an enemy of the Feysac Empire due to the conflict between the Evernight Goddess and the God of Combat.
Cuisine[]
The Feysac Empire is famous for its alcoholic culture, notably a low priced distilled liquor with high alcohol content brewed from potato and grains that is well liked by ordinary Feysacians.[28] This culture is also sponsored by the Church of the God of Combat. Canned wolf-fish was popular on the east coast of Feysac Empire and the Gargas Archipelago.[29] Native Feysacian women are often better at drinking than men.[14]
“ | When is a Feysac man not drunk? When he’s in his mother’s womb. |
„ |
— A widely-spread joke in the Loen Kingdom on Lord of Mysteries, Chapter 635 |
Economy[]
Currency[]
The currency of the Feysac Empire includes kopek, feysilver and gold hoorn, with following the base-10 denomination: 100 kopek = 10 feysilver = 1 gold hoorn.[30] The exchange rate for Feysac and Loen are: 1 gold pound = 5.5 gold hoorn.
Transport[]
Due to physical mass issues and influence of the Church of the God of Combat, most citizens are less inclined towards transportation in their daily lives, unless they are of nobility.
The Gargas Archipelago conducts the whale oil and gray amber trade industry.[31]
Tourism[]
Some tourist attractions are to ski, sight-see, or hunt seals.[32] Hunting polar bears and sea lions were a traditional festival for the citizens of Feysac.[33] Feysac is famous for its various coats and winter wear. As well as its liquor.[14]
Notable Locations[]
Northern Continent[]
- Great Twilight Hall
The headquarters of the Church of the God of Combat outside St. Millom.
- Great Twilight Hall
- Indaw
Port city of the Midseashire (Northwest).
- Indaw
- Rolls
A city of the east coast of the Feysac Empire where canned wolf-fish is popular.[35]
- Rolls
Colonies[]
- Nas
Capital of the Gargas Archipelago, the easternmost colony of the Feysac Empire.
- Nas
- Sonia Island
Source name of the Sonia Sea. Taken from the Loen Kingdom as a result of the Twenty Years War.
- Sonia Island
- West Balam
Influential faction established secretly within the colony among the upper echelon leaders (generals, tribal chiefs).
- West Balam
Notable Feysac Empire Residents[]
Trivia[]
- The Feysac national flag is slanted patterns of red, white, and yellow emblems.[39]
- Ma'am Greed of the Psychology Alchemists' Councilors is in charge of Saint Millom.[34]
- The Nobles of the Loen Kingdom refer to Feysacians as "northern barbarians".[40][41] The some of the common public discriminate them as "barbarians".[35]
- There are fishermen and crew who secretly believe in the Lord of Storms, in a bid to be safe out at sea.[35]
References
- ↑ 1.0 1.1 Lord of Mysteries, Chapter 1064
- ↑ Circle of Inevitability, Chapter 9
- ↑ 3.0 3.1 Lord of Mysteries, Chapter 534
- ↑ Lord of Mysteries, Chapter 783
- ↑ Lord of Mysteries, Chapter 236
- ↑ 6.0 6.1 Lord of Mysteries, Chapter 1083
- ↑ Circle of Inevitability, Chapter 477
- ↑ Lord of Mysteries, Chapter 1274
- ↑ Circle of Inevitability, Chapter 500
- ↑ Circle of Inevitability, Chapter 427
- ↑ Circle of Inevitability, Chapter 527
- ↑ Lord of Mysteries, Chapter 871
- ↑ 13.0 13.1 13.2 Lord of Mysteries, Chapter 1094
- ↑ 14.0 14.1 14.2 Lord of Mysteries, Chapter 866
- ↑ Lord of Mysteries, Chapter 452
- ↑ Lord of Mysteries, Chapter 247-248
- ↑ Lord of Mysteries, Chapter 620
- ↑ Lord of Mysteries, Chapter 536
- ↑ Lord of Mysteries, Chapter 1248
- ↑ Lord of Mysteries, Chapter 551
- ↑ 21.0 21.1 21.2 21.3 Lord of Mysteries, Chapter 1292
- ↑ 22.0 22.1 Lord of Mysteries, Chapter 1038
- ↑ Lord of Mysteries, Chapter 1090
- ↑ Lord of Mysteries, Chapter 242
- ↑ Lord of Mysteries, Chapter 539
- ↑ Circle of Inevitability, Chapter 542
- ↑ Lord of Mysteries, Chapter 734
- ↑ Lord of Mysteries, Chapter 635
- ↑ Lord of Mysteries, Chapter 634
- ↑ Lord of Mysteries, Chapter 636
- ↑ Lord of Mysteries, Chapter 637
- ↑ Lord of Mysteries, Chapter 113
- ↑ Lord of Mysteries, Chapter 306
- ↑ 34.0 34.1 Lord of Mysteries, Chapter 1318
- ↑ 35.0 35.1 35.2 Lord of Mysteries, Chapter 490
- ↑ Lord of Mysteries, Chapter 1057
- ↑ Lord of Mysteries, Chapter 1085
- ↑ Lord of Mysteries, Chapter 1088
- ↑ Lord of Mysteries, Chapter 1082
- ↑ Lord of Mysteries, Chapter 236
- ↑ Lord of Mysteries, Chapter 428
Translations[]
Language | Official Translation |
---|---|
English | Feysac Empire |
Chinese | 弗萨克帝国 |
Thai | จักรวรรดิฟูธาร์ก |
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