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To a Beyonder of the Seer pathway, my combat style is definitely closer to one of preparation, precision, and control. Once the battle begins, the moves will chain one after another.

Klein Moretti
on Lord of Mysteries, Chapter 1025

The Fool Pathway seems to be about fooling perceptions and reality. They specialize in divination, illusions, changing appearances, and controlling strong muscles and facial expressions. They also turn others into marionettes after taking control of their spirit body threads.

At High Sequences, they can turn their marionettes into another duplicate of themselves, bring things (including themselves) from the past to the present, create countless miracles, create a mysterious environment full of tampering and concealment, and fool all sorts of things. Their authority represents Secrets and Changes.[1]

The Beyonders of this group can only exchange their pathway starting at Sequence 3.

The title of Above the Sequence of the Fool Pathway is Lord of Mysteries, and the corresponding Sefirah is the Sefirah Castle. This Pathway is adjacent to the Door Pathway and Error Pathway. It's also one of the four standard pathways compatible with the Boon of the Eternal Aeon Pathway.

Sequence Levels[]

Fool Pathway Index
Sequence Name
Low Sequence
9 Seer
8 Clown
Mid Sequence
7 Magician
6 Faceless
5 Marionettist
High Sequence - Saint
4 Bizarro Sorcerer
3 Scholar of Yore
High Sequence - Angel
2 Miracle Invoker
1 Attendant of Mysteries
True God
0 Fool

Pathway Symbol[]

Fool Symbol2

The symbol is a Pupil-less Eye and the Contorted Lines; represented secrecy and change.[2]

The official symbol for the Fool Pathway.[3] The color is tyrian purple.

Corresponding Tarot Card[]

  • Description
  • Card of Blasphemy
Tarot-fool
The corresponding tarot card of the Fool Pathway is The Fool.[4][5]

The Fool (0 or XXII) is one of the 22 Major Arcana, sometimes numbered as 0 or XXII. The Fool is a card of a start, a fresh beginning with all kinds of possibilities. In many esoteric systems of tarot card interpretation, the Fool is interpreted as the protagonist of a story, and the Major Arcana is the path the Fool takes through the great mysteries of life.

This path is known traditionally in cartomancy as the "Fool's Journey", and is frequently used to introduce the meaning of Major Arcana cards to beginners.[6]
An appearance of Card of Blasphemy of the Fool card:

Its surface was also that of Roselle. The emperor was wearing a gorgeous head accessory and colorful clothes. It held a stick with luggage hanging from it as though he was on a long trip. He had a visionary look, and beside him was a puppy. At the corner were shiny words: “Sequence 0: The Fool!”

Lord of Mysteries, Chapter 842

Corresponding Ingredients[]

Mythical Creature Form[]

Worm of Spirit

A Worm of Spirit

The Mythical Creature Form of the Fool Pathway manifests as a vortex made up of tiny transparent maggots with sinister-patterned tentacles.

Klein referred to them as the Worms of Spirit.[7] Each Worm of Spirit holds a fragment of the owner's Spirit Body, and the death of any Worm inflicts damage upon the owner's Spirit Body.[8]

References

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