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|Powers and Abilities
 
|Powers and Abilities
|:'''New abilities'''
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|:'''Authorities'''
* Fooling: This is Fool's Authority, It contains the authorities over History, Time, Fate, Change, as well as partial Authority of Concealment. It is also the symbol of the "Blind Idiot" in the mind world.
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* '''Fooling''': It contains the authorities over History, Time, Fate, Change, and Concealment, it also included the mind domain's of '''Blind Idiot'''.
 
**The simplest implementation is to use it to greatly lower people's IQ forcefully so that they aren't able to have proper thoughts.
 
**The simplest implementation is to use it to greatly lower people's IQ forcefully so that they aren't able to have proper thoughts.
 
**Combined with "grafting", the surroundings can be fooled to follow the "grafted" concepts. Klein "grafted" the concepts of massive, extremely high gravity, temperature, and heat, and nuclear fusion together to turn the environment into a "star".
 
**Combined with "grafting", the surroundings can be fooled to follow the "grafted" concepts. Klein "grafted" the concepts of massive, extremely high gravity, temperature, and heat, and nuclear fusion together to turn the environment into a "star".

Revision as of 02:58, 11 August 2020

The Fool pathway seems to be about acting and directing actors. It specializes in illusions, changing appearances, controlling other people as marionettes, divination, and strong muscle and facial expression control.

At high sequences, they can create a miracle, resurrect from the dead, turn their marionettes almost into another copy of themselves, and bring things from the past to the present. Summon someone or something familiar to them from history, And exists in the form of a fictitious body with the corresponding ability. Their authority represents Mysteries and Changes.

Sequence Levels

Fool Pathway Index
Sequence Name
Low Sequence
9 Seer
8 Clown
Mid Sequence
7 Magician
6 Faceless
5 Marionettist
High Sequence - Saint
4 Bizarro Sorcerer
3 Scholar of Yore
High Sequence - Angel
2 Miracle Invoker
1 Attendant of Mysteries
Godhood
0 Fool

Sequence 9: Seer

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Sequence 8: Clown

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Sequence 7: Magician

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Sequence 6: Faceless

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Sequence 5: Marionettist

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Sequence 4: Bizarro Sorcerer

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Sequence 3: Scholar of Yore

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Sequence 2: Miracle Invoker

There are in total, nine Miracle Invoker characteristics in existence. A maximum of six Miracle Invokers are allowed to exist at once if there are three Attendants of Mysteries already due to the limited amount of Beyonder characteristics.

Miracle Invoker Characteristics Whereabouts
# State Possessed By
1 Foundation of Sequence 0 Beyonder
(Formerly Merged with Last Sequence 1 Characteristic)
Held by KotarThe Fool
2 Foundation of Sequence 1 Beyonder → Spare Characteristic ZaratulThe Fool
3 Foundation of Sequence 1 Beyonder → Spare Characteristic Antigonus → The Fool
4 Foundation of Sequence 2 Beyonder Kotar
5 Spare Characteristic → Foundation of Sequence 2 Beyonder Antigonus
5 Spare Characteristic Zaratul (Reviving)
6 Sealed Artifact 0-05 RoselleBernadette (Current)Cattleya (Temporary)
8 Sealed Artifact 0-13 Church of the Eternal Blazing Sun
9 Sealed Artifact 0-32 Church of the Lord of Storms

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Sequence 1: Attendant of Mysteries

This is an angel who serves the profound mysteries. 'He' has gained initial control of the corresponding domain's authorities. 'He' can summon Spirit Body Threads of objects that originally existed. 'He' can combine many physical objects or abstract concepts together…

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Sequence 0: Fool

This is a true deity. In a sense, 'He' is an embodiment of the corresponding authorities…'He' is adept at using all kinds of methods to fool all things, showcasing all kinds of fascinating miracles…

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Notable Fool Pathway Beyonder

Related Mystical Items

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