Sequence 9: Planter[]
New Abilities[1]
- Physical Enhancement: Planters possess a high physical strength.
- Weather Forecasting: They can predict the weather to a certain extent by observing clouds, wind, and other natural phenomenon.[2]
- Farming Mastery: Planters also have a high proficiency with farming tools, distinguishing among different seeds, and nurturing them.
Sequence 8: Doctor (Healing Pastor)[]
New Abilities[1]
- Surgical Skill: They are expert surgeons, possessing outstanding surgical skills, such as suturing severed limbs and transplanting internal organs. They are proficient with scalpels.
- Treatments: Doctors are rather good at healing a variety of different injuries/illnesses through the use of their Treatments.
- Evil Ailment Treatment: They are able to relieve certain aliments and diseases associated with the domains of Evil and Depravity.
- Trauma Treatment: They can effectively treat and cure most forms of physical trauma.
- Cure Disease: They can treat most physical illnesses and diseases through Treatments.
- Soul Suture (Soul Sewing): This ability is used to treat soul injuries. It requires the patient to let go of their bodies and minds and don’t resist, allowing them to carry out a soul level surgery to stitch up the corresponding wound.
- If a person completely opened up their body and mind, leaving their soul unprotected, one could sever the person’s soul.
- This could be used as both a method of attack on the soul, as well as a treatment method to remove corruption and curses.
- With enough practice, it is not impossible for a Doctor to artificially remove certain emotions and desires from a patient.
- In terms of healing soul injuries, it is much more effective then simply doing an Evil Ailment Treatment.
- If a person completely opened up their body and mind, leaving their soul unprotected, one could sever the person’s soul.
- Spirit Vision: They can directly discern a patient’s health status through Spirit Vision.
Sequence 7: Harvest Priest[]
New Abilities[3]
- Seed Catalyzation: Harvest Priests can Catalyze the life hidden within a seed or plant, causing them to grow faster.
- This can be done through 2 methods.
- If they were to put both hands on the ground, the surrounding plants and seed within a 30 meter radius from them would grow and reproduce much faster then normal.
- However, the affected plants and seeds will not instantaneously complete their life cycle from gestation to returning to the land in a few seconds or minutes.
- By directly holding a some seeds or plants in one's hand, they could fully Catalyze the life within them, causing it to rapidly grow and reach maturity in a small amount of time.
- Through this, a Harvest Priest could, in a very short time, create a large amount of vines, which can be used to entangle and control enemies.
- If they were to put both hands on the ground, the surrounding plants and seed within a 30 meter radius from them would grow and reproduce much faster then normal.
- They can also use this ability on certain plant-like creatures, so long as they make contact with the creature they are trying to Catalyze.
- This can be done through 2 methods.
- Plant and Insect Commanding: They can directly manipulate plants and insects within a 30 meter radius to provide them with a certain level of support.
- The 2 prerequisites:
- The creature they are attempting to Command does not possess intelligence.
- The level of manipulation does not exceed the species' limitations.
- The 2 prerequisites:
- Ritualistic Spells: A Harvest Priest gains knowledge on Ritualistic Spells focused on manipulating the weather.[3]
- They can clear the skies through a Ritualistic Spell.
- They can summon rain through a Ritualistic Spell.
Strengthened Abilities[3]
- Treatments: A Harvest Priest's healing capabilities have been expanded.
- They can now cure diseases in plants and other organisms.
- Physical Enhancement: Their body will receive a variety of different enhancements.
Sequence 6: Biologist[]
Further information: Frank Lee § The Creations of Frank Lee
New Abilities
- Crossbreeding: They are able to make a chimera or crossbreed between animals, plants, and even an object, therefore creating a new species.[4]
- Using materials from Beyonders would allow them to create more magical crossbreeds.
- A Rose Bishop's flesh could be mixed with mushrooms to give the fungi the ability to grow by consuming flesh.[5]
- Using materials from Beyonders would allow them to create more magical crossbreeds.
Sequence 5: Druid[]
New Abilities[6]
- Bear Transformation: They are able to transform into a giant bear that was twice the height of a person with great strength and endurance.
- Underground Slink: They can transform the ground below into a swamp and submerge themselves completely to avoid attacks or hide from their enemies.
- Poison Hair Incineration: Druids can incinerate their hair in a battle to produce a very toxic black gas with unknown poisonous effects.
- Vine Generation & Manipulation: They can make sturdy mutant vines erupt from the ground, which grow wildly and entangle the surrounding creatures.
- They are able to breathe in and take nutrition from the soil.[7]
Strengthened Abilities
- Crossbreeding: They gain abundant insight in the field of cross-breeding and creating chimeras. This enhances their ability to cross-breed more and diverse species.[8]
Sequence 4: Classical Alchemist[]
New Abilities[9]
- Life Aura: They can fill their surroundings with vibrant life force. Plants, along with animals, would grow with exuberance and reproduce rapidly, humans would also be affected to a certain extent.[10]
- Madness Inducement: Their attacks carry the power to increase the enemy's madness level, therefore increasing the risk of enemy losing control.
- Mutation: Their attacks have a certain chance of mutating their targets' bodies, producing various effects.
- Their targets bodies may mutate with additional organs.
- Their targets' bodies may lose body parts, then be replaced by various plants like watermelons, mushrooms, and wheat.
- These plants cannot be eaten, as they would result in contamination.
- Alchemical Life: With a broken Soul and various materials, they could artificially create various forms of life, like constructs and humans.
- They can create an ordinary human being that can live for a long time
- They could create different dolls that could be used for battle and various kinds of things; this includes stone golems, mud golems, and steel golems.
Strengthened Abilities[9]
- Their abilities from previous Sequences have been massively strengthened.
- Fauna and Flora Commanding: They are able to control Beyonder creatures with low intelligence and reduce their madness for a short time.
- Treatments: Their power of healing has been strongly enhanced. They can heal anyone quickly no matter how seriously injured they are, other than those that have already lost control.
Sequence 3: Pallbearer[]
New Abilities
- They have abilities from the domain of death that represents the act of returning life to the earth.[11]
- They can drain life from the creatures around them making it return to earth.[11]
Sequence 2: Desolate Matriarch[]
Gender Transition
- If a male drinks this potion, "Their" gender will be changed to that of a female.[12]
Authorities
- Life: "They" can make various sorts of mutated plant life grow in relative abundance even in the harshest environment, like the Forsaken Land of the Gods.[13]
- "They" can cause all Life within a 30-kilometer range to rapidly drain away until death. Similar abilities outside this domain will also gradually wither and be weakened because of this as lifeless dead who enter this domain will quickly return to the earth.[14]
- Through contact "They" can create Dolls from soil, plants, lava, ores, and metals, and give them some life and power. The strongest dolls do not exceed Sequence 3, with a maximum of nine Demigod-level Dolls.[14]
Sequence 1: Naturewalker[]
Sequence 0: Mother[]
Authorities
- Life: "She" is the source of Life, the Mother of all things.
- "Her" presence alone would make all kinds of plants mutate and grow uncontrollably, wildly absorbing nutrients from unknown sources, even withered plants would grow once more.
- "She" can make a barrier made of clusters of wheat, flowers, mushrooms, and trees, that intertwine each other, layer by layer, Sealing what's inside.[16]
- Each layer that is damaged, whether it's the wheat, flowers, mushrooms, trees, or newborns, would quickly return to "Her" embrace and grow again and be reborn.
- "She" can frantically drain the Life of even deities should "She" pierce "Them" in the heart, dragging "Them" down in an act of returning it to the land, returning to a Mother's embrace.[13]
- Such an ability was demonstrated when Lilith stabbed the God of Combat in the heart, an act that eventually led to "His" death as "His" vitality began to perish.
- "She" can make others mutate uncontrollably, turning them into blooming plants or making them bear fruit, returning them to the land.[17]
- Amon's Avatars experienced this as some of "Their" stomachs protruded, had "Their" eyes dyed crimson, or had invisible babies in "Their" arms.
- "She" has immense vitality[18]
- Under the fire of destruction of a dual pathway god, "Her" immense vitality tried to being "Her" together even though "She" offered no conscious resistance
- Earth: "She" holds certain dominion over this authority, as it is related to the sustenance of most living things.
- "She" can make the land quake violently, tearing open a huge hole that leads directly to a planet's core.[19]
References
- ↑ 1.0 1.1 Circle of Inevitability, Chapter 627
- ↑ Circle of Inevitability, Chapter 622
- ↑ 3.0 3.1 3.2 Circle of Inevitability, Chapter 757
- ↑ Lord of Mysteries, Chapter 638
- ↑ Lord of Mysteries, Chapter 721
- ↑ Lord of Mysteries, Chapter 1245
- ↑ Lord of Mysteries, Chapter 1128
- ↑ Lord of Mysteries, Chapter 1128
- ↑ 9.0 9.1 Lord of Mysteries, Chapter 1077
- ↑ Lord of Mysteries, Chapter 1080
- ↑ 11.0 11.1 Circle of Inevitability, Chapter 1129
- ↑ Lord of Mysteries, Chapter 1271
- ↑ 13.0 13.1 Lord of Mysteries, Chapter 1266
- ↑ 14.0 14.1 Circle of Inevitability, Chapter 891
- ↑ Lord of Mysteries, Chapter 1259
- ↑ Lord of Mysteries, Chapter 1377
- ↑ Lord of Mysteries, Chapter 1378
- ↑ Circle of Inevitability, Chapter 1150
- ↑ Lord of Mysteries, Chapter 1352
[]
Pathways |
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List of Standard Pathwaysv · d · e | |
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Lord of Mysteries | |
God Almighty | |
Eternal Darkness | |
Calamity of Destruction | |
Demon of Knowledge | |
Key of Light | |
Goddess of Origin | |
Father of Devils | |
The Anarchy |