Sealed Artifacts are extraordinary items which grant the user all kinds of strange and powerful abilities, albeit at the cost of a significant drawback.
Sealed Artifacts are powerful items that offer a wide variety of powerful effects at the cost of a significant drawback. The drawbacks are because sealed artifacts are in a state of "having lost control". Their powers often correspond to certain sequence abilities, such as the Blood Vessel Thief's correspondence to the Error Pathway's sequence 6 Prometheus or the Eternal Dream's correspondence to the Darkness Pathway's sequence 7 Nightmare. Because of their ability to augment the user with abilities outside of their normal sequence, they are very valuable and prized, selling for thousands of pounds, if sold at all.
Sealed artifacts usually come about in one of two ways: as a result of the death of an out of control Beyonder, or through craftsmanship by a sequence 6 Artisan of the Savant pathway. A few, like the Biological Poison Bottle, are a result of an experiment gone horribly wrong. In each case, they require a Beyonder Characteristic or the main material of a pathway potion to form; hence all sealed artifacts, if purified or destroyed, will result in the original Beyonder Characteristic or main material. The power of the sealed artifact will correspond to the sequence level and pathway of the Beyonder Characteristic or main material used to form it. In addition, the downside of the sealed artifact will depend on the sequence level of the Artisan who crafted it.
Sealed artifacts are classified into four grades by the seven churches, from grade 0-3. The classification refers to its danger, power, and sealing method. Generally speaking, the higher the grade, the more powerful its ability, but also the more dangerous its downside.
Grade 2 and 3 artifacts can have repeating codes in each of the seven churches, but the codes of Grade 0 and 1 artifacts are shared and known among the churches due to their danger.
Grade 0 Edit
Extremely dangerous, most important, and most confidential. They are not to be inquired, disseminated, described or spied on. Their abilities and power level are equivalent to an Angel (Sequence 1 or 2 Beyonder).
According to the rules of the Church of the Evernight Goddess, they can only be sealed in the basement of the Holy Cathedral.
|0-02||Trunsoest Brass Book||1286||A book made of Brass pages||Creates laws in a region with each new law more complex than the previous. Offenders of the law will automatically be punished accordingly||hard to control; will create laws that will eventually punish people regardless of what they do.|
|0-05||Magic Wishing Lamp||1145||A Golden Magic Lamp||Similar to sequence 2 Miracle Invoker||The wish is granted either in a twisted manner or is accompanied by unpredictable and terrible consequences.|
|0-08||Quill of Alzuhod||19||Common Quill||Similar to sequence 1 Author||Tries to kill user; hard to control|
|0-13||The Last Banquet||1178||Similar to sequence 2 Miracle Invoker|
|0-17||Angel of Concealment||474||A woman in a large hooded robe||Similar to sequence 2 Servant of Concealment|
Vessel for the Evernight Goddess
|Uncontrollable, range randomly changes|
|0-32||Theater With Curtains That Never Draw||1178||Similar to sequence 2 Miracle Invoker|
|0-36||880||Thorned Crown||Similar to sequence 2 Lightseeker||Needs to be supplied with blood to activate its power|
|0-61||Box of the Great Old Ones||1195||Old jewelry box||Similar to sequence 2 Planeswalker||The holder of the box will disappear randomly, die, or change to a new holder. If no one is holding the box, the creatures around it would experience the same.|
|0-62||Staff of the Stars||1209||A black staff encrusted by jewels||Similar to sequence 2 Planeswalker instant teleport and reproduce Beyonder ability or character.||The holder must have empty thoughts, it can disappear randomly, and if left unattended various anomaly would appear|
|Proof of Glory||898||A crown||Similar to sequence 2 Glory|
|Scroll of God||1209||A normal oil painting in a brass frame||There are various effects corresponding to each scene depicted by the painting.||If the oil painting is left unattended and unappreciated, the characters in it will come alive, comes out from the oil painting, and enter the real world.|
|Gift of the Land||1266||Allows Black Faced Grass to grow around City of Silver providing a harmless staple food for the population.|
Mutates hybrid products produced from the Mother Pathway.
|A dying person will turn into an Evil Spirit unless killed by a Family Member.|
|Sage Frontlet||1303||A jewelry with a vertical diamond eye In the centre.||Similar to sequence 2 Sage's knowledge transformation ability||If someone wears this sealed artifact for a longer period of time, it will be the same as consuming Sage's characteristic. They will either successfully advance or lose control and become a monster.|
Other Beyonder abilities cannot be used while wearing this Jewelry.
|Pale Death||1304||A pale metal mask with glittering metal lustre.||Enforce the Concept of "Dead" in the user's surrounding area.||it makes the user slowly dies away and eventually turn to a corpse. Then the user will be enslaved by the mask.|
Grade 1 Edit
Highly Dangerous. They can be used in limited ways. Their ability and power levels are equivalent to a Saint (sequence 3 or 4 Beyonder).
According to the rules of the Church of the Evernight Goddess, their security clearance is limited to Diocesan Bishops or Nighthawk deacons and above. The central cathedral of diocese headquarters like Backlund can store one to two artifacts.
|Antigonus Family’s Notebook||9||A Black Notebook||Contains the legacy of Antigonus family||Secretly corrupted a person who flipped through its content|
|167||Pure white bone sword laced with layers of symbols and icons||Similar to sequence 4 Night Watcher|
|1-63||285||Ancient silver coated mirror||Shifting all Beyonders into the world reflected by the mirror|
|1-42||Berserker’s Armor||419||A Suit of Armor||Gives user extreme strength and sensing ability||Creates silvery ice that attached to the user body, cannot be worn too long|
|1-29||474||When used it can erase the selected memory from the target||Can turn user and target into an Amnesiac (Uncontrollable)|
|Sea God Scepter||549||A Scepter||Similar to sequence 3 Sea King||Makes user angry, drains all blood in a certain radius periodically, automatically receives overwhelming prayers of believers|
|Lilith's Ring||803||A Ring||Similar to sequence 3 Master Summoner||The user must drink human blood or else the user's blood will boil|
|1-80||846||Able to seal 0-017 when used in conjunction with 1-29||Shifting target(either physical body or mind) into a dream between reality and illusion|
|Unshadowed Crucifix||1021||Copper-green Thorned Cross||Similar to sequence 4 Unshadowed||Cannot be worn with other Beyonder item, slowly degrading the user sequence (Angel excluded), will make the user into a pious Sun believer|
|Concerto of Light and Shadow||1025||An Iron-skinned Pocket Watch||Similar to sequence 4 Imperative Mage's ability Restrictions and sequence 4 Earl of the Fallen's ability Bestowment||When the user enters combat state, a random mutation that affects Beyonder abilities will uncontrollably occur within its range|
|Rotting Meteor||1052||An Ice-Blue Metal Cylinder||Launch a projectile that could poison and rot enemy physical and spiritual body instantly, effective against Demigod.||Unknowingly being corrupted, a certain chance of sudden death or produce a certain mutation every time they use this item|
|Sword of Silverdawn||1077||A Silvery-White Straight Sword||Similar to sequence 4 Demon Hunter||User needs to be sufficiently tall, a living artifact that is unpredictable and increases the chance of losing control|
|Twilight Mask||1077||A Mask made of Skull||Similar to sequence 3 Ferryman||People around it will mysteriously and suddenly die, the user will suffer powerful mental attacks, wearing too long turns the user into the artifact's slave|
|Life's Cane||1077||A Cane||Similar to sequence 4 Antiquity Alchemist||User has a chance of randomly mutating|
|Fallen Flute||1077||A Plain-Looking Silver Flute||Similar to sequence 4 Demon||The user loses normal emotions and becomes dominated by their desires|
|Vision of Pure White||1234||An eyeball-shaped glass ball||Similar to a few abilities from sequence 4 Unshadowed||The holder would feel the heat of being exposed directly to a blazing sun unless it is sealed properly.|
|Pupilless General||1234||A palm-sized exquisitely crafted male puppet.||Similar to sequence 4 Puppet||Needs to be fed with the holder flesh or it will grow its eyes back, turn into an evil spirit, and chase its holder crazily.|
|Devil's Oil Painting||1293||An oil painting painted with abstract and incomprehensible shapes||Similar to sequence 4 Secret Sorcerer's banish ability||Keep Staring at the painting will make people dizzy, sick, and cause mental deterioration.|
Grade 2 Edit
Dangerous. They can be used with care and moderation. Their ability and power levels are equivalent to a mid sequence Beyonder (sequences 5, 6, or 7).
According to the rules of the Church of the Evernight Goddess, the security clearance requires one to be a bishop or a Nighthawk team captain and above. The central cathedrals in the various cities can store three to five artifacts.
|2-049||Antigonus Family Puppet||70||A Puppet||Similar to sequence 5 Marionettist puppet control abilities||Affects the user as well|
|Creeping Hunger||146||A Glove||Similar to various abilities of sequence 7, 6, 5 of the Hanged Man Pathway||Consumes a soul when used if sealed, otherwise consumes a soul every other day|
|2-030||Inexhaustible Poison||206||A Clear Liquid||Tempts the user to drink it, which will kill the user||Tempts everybody to drink it|
|2-078||Door of Death||206||A Door||Anything that passes through it will die||Will try to escape user and disguise itself as a normal door|
|2-105||Blood Vessel Thief||206||A Blood Vessel||Similar to sequence 6 Prometheus||The user will gradually have his life get stolen|
|Notary Certificate||251||A Paper with Sun Symbols||Can enforce contracts after somebody signs their name on it||If the notarization is fake, the Beyonder powers will be forcefully dispersed|
|2-081||257||A Ring||Similar to sequence 6 Polymath||Overworks the user's brain, leading to retardation if used for too long|
|Sun Brooch||257||A Brooch||Similar to sequence 7 Solar High Priest||Makes the user feel extremely hot|
|Unknown (see Shapeshifting Hat)||257||A Hat||Similar to sequence 7 Seafarer||You will desire water; on land, you will gradually weaken|
|Mental Terror Candle||307||A Candle||Similar to sequence 7 Psychiatrist's mental suggestion and mental calming abilities||If you use for 5+ minutes, your mind will never be able to return to your body|
|Scarlet Lunar Corona||331||A Moon-Shaped Accessory||Similar to sequence 5 Scarlet Scholar||The user's blood starts to freeze|
Unknown Grade 1
|Arrodes||351||A Mirror||Answers questions||Forces questioner to receive punishment or answer embarrassing questions|
(see Gold Mask)
|449||Gold Mask||Similar to sequence 6 Devil's enhanced physical attributes and curse and black magic||Lose your humanity|
|Lie||514||Mask, Hat, or Earring||Similar to various abilities of sequence 9, 8, 7, 6 of Fool Pathway||The user's emotions will be amplified|
|Flying Carpet||525||A Carpet||Similar to sequence 6 Windfarer|
|2-37||Dream of Eternity||526||A Heart||Similar to sequence 7 Nightmare||Leaves strong mental trauma|
|Shadow Cloak||526||A black cloak||Similar to sequence 7 Shadow Ascetic shadow hiding ability|
|2-166||526||A Gold Box||Maintains the box's internal temperature||Long contact turns a person into Eternal Blazing Sun believer|
|Whip of Mind||591||A Ring||Similar to sequence 7 Interrogator||Causes the user headaches|
|Tinder||612||Red Gloves||Similar to sequence 6 Prometheus||The user temporarily loses an ability when used; increased risk of losing his possessions|
|Leymano's Spellbook||646||A Notebook||Similar to sequence 6 Scribe||Makes the user lost and encounter danger after every use|
|Death Knell||707||A Revolver||Similar to sequence 5 Reaper||The user gains a phobia or weakness that the user previously didn't have, phobia lasts for 6 hours.|
|Scales of Luck||731||A Necklace||Similar to sequence 5 Winner||After being lucky, the user will become unlucky|
|Thunder God’s Roar||768||A Hammer||Similar to sequence 5 Ocean Songster's lightning and singing abilities||The user has 100% chance of getting attacked in the dark; makes user irritated|
|Cardi's Ring||768||A Ring||Similar to sequence 7 Psychiatrist's frenzy and shock abilities||The user develops a split personality|
|Black Boxing Glove||A Boxing Glove||Similar to sequence 5 Guardian||The user becomes more rash and often act without thinking|
|Flower of Blood||781||A Ring||Similar to sequence 6 Rose Bishop||The user randomly loses thinking and reasoning ability|
|Hand of Horror||829||A Glove||Similar to various abilities of sequence 7, 6, 5 of the Black Emperor Pathway||The user becomes more corrupt and dishonest; makes user confused when worn too for too long|
|Gargoyle Glasses||922||Glasses||Similar to sequence 5 Marionettist's puppet control abilities||The user will become petrified if he sees himself in the mirror, the user loses agility|
|Word of the Sea||923||A Cane||Similar to various abilities of sequence 7, 6, 5 of Tyrant Pathway||The user attracts lightning, a living artifact that likes to hit the user, sings annoying songs|
|Wintry Blade||1021||A Triangular Blade||Similar to sequence 5 Wraith's possession ability||Slowly losing body temperature, once the limit is exceeded (3/4 hours), the user would die|
|Lucky Grass||1033||Four-Leaf Clover||It allows the user to accumulate luck after each failure.||Magnify's the user's shortcoming|
Grade 3 Edit
Considerably Dangerous. They have to be used carefully. It can only be applied for operations that require three or more people. Their abilities and power levels are equivalent to a low sequence Beyonder (sequences 8 or 9).
According to the rules of the Church of the Evernight Goddess, the security clearance requires one to be a formal member of the Nighthawks.
|3-0625||Misfortune Cloth Puppet||108||A Puppet||Brings misfortune, causing people around it to be unlucky and be in danger||Gives misfortune|
|3-0782||Mutated Sun Sacred Emblem||139||An Emblem||Automatically purifies evil spirits around them||Turns the user into an idiot believer of Eternal Blazing Sun if used for too long|
|3-0611||Peaceful Hair Strands||163||Strands of Hair||Direct physical contact with them causes one to lose all desires and emotions and will remain silent and immobile.||Affects anyone who directly touches them, if contact with the hair strands exceeds 2 hours, the effects will be irreversible.|
|3-0217||Spirit Medium’s Mirror||196||A Mirror||People who look in the mirror will encounter danger||Affects the user as well|
|Master Key||309||A Key||Similar to sequence 9 Apprentice||Makes the user lost|
|3-1328||Eye of Crystal||319||A Monocle||Can see the spiritual body directly||Attract monsters like wraiths and shadows to the vicinity|
|Murloc Cufflinks||632||Cuffs||Similar to sequence 9 Sailor||The user becomes more tired in hot or dry places|
|Broken Finger||823||Grayish White Tweezers inlaid with two finger bones||Similar to sequence 9 Marauder's stealing ability||The user develops a habit for stealing|
|Green Essence||910||A Ring||Similar to sequence 8 Doctor's disease and injury curing ability||Attracts mosquitoes|
Unknown Grade Edit
(see Building Blocks)
|320||A Collection of Blocks||Able to establish a connection with the real building||Without external help, it was almost impossible for people or items inside to leave.|
(see Needle and Tube)
|309||A Needle and Tube||Can draw blood, then transfuse back later for healing and increased physical stats||Drawing blood weakens you for 12 hours|
|Band of Light Ring||343||A Band||Can summon blinding light and use several spells in the Sun domain||The user will slowly become a believer of the Eternal Blazing Sun|
|Biological Poison Bottle||349||A Bottle||Similar to sequence 5 Druid's toxic gas ability||Unpredictable, can poison user|
|Unknown (see Trumpet Telegraph)||415||A Miniature Telegraph||Allows the user's voice to sound simultaneously in a radius||The user will hear all sounds in that radius as well|
|Specter Portrait Frame||447||A Frame||It can absorb Spirit Body into the frame and be turned into a portrait||Affects the user as well if not careful|
|Groselle's Travels||576||A Brown Goatskin Covered Leather Book||Collecting information from the recreated subconscious of those who had died under the influences of the book||Those who had a long contact, or had their blood dropped into this book, would inevitably be transported into the minor world inside the book|
|Moon Puppet||740||A Puppet|
|Blade of Poison||923||A Blade||Adds random chance to poison with every hit||The user feels drunk, medicine becomes ineffective on the user|
|Rever's Shout of Despair||1025||A Strange Gray Revolver||Infinite bullets, faster hit rate, enhanced power, and bonus mental attack every shot||The user would also hear the shout of despair, only not so frequent|
|Oath of Rose||1001||A Pair of Silvery-White Rings Embedded with Sapphires||Allows both users to share their senses and transmit their thoughts to each other||Occasionally lets the user's thoughts appear in the mind of the counterpart. Worn for a week, they both would fall in love regardless of their gender and race.|
|Alcohol Nemesis||1001||A Diamond Brooch||Helps the user to maintain energy and thoughts, improve user ability to resist spell that affect spirit body||It will continuously damage the liver and brain. Wear it too long, and the user would lose thoughts and logic.|
|Moonlight Sash||1001||A Leather Belt||It can effectively reduce the damage in the fields of "sun" and "lightning".||User senses become more acute, easily see things that shouldn't be seen, hear the sounds they shouldn't hear, and the wearer will feel itchy intermittently.|
|Die of Probability||601||A 6 Sided Die||Uncontrollably affects the user's luck||Uncontrollable|
|Trunsoest Brass Book||1286||A book made of Brass pages||Accumulatively introducing new Laws, offenders of the law will automatically be punished accordingly.||Uncontrollable|