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I’ve realized another fact today. The Sealed Artifacts are an important component of a church’s overall strength, even though some of the sealed items are very, very dangerous.

Roselle Gustav in his Diary
on Lord of Mysteries, Chapter 93

Sealed Artifacts or Mystical Items are extraordinary items that are often combined with Beyonder characteristics, but not always; some mystical items are dangerous enough to be considered as Sealed Artifact. They grant the user all kinds of strange and powerful abilities, albeit at the cost of a significant drawback.

About[]

Sealed Artifacts are items that offer a wide variety of powerful effects at the cost of a significant drawback. The drawbacks occur because sealed artifacts are in a state of "having lost control." They are either man-made or natural.

Their powers often correspond to certain sequence abilities, such as the Blood Vessel Thief's correspondence to the Error Pathway's Sequence 6 Prometheus. They often have abilities of the lower sequences too, like the Hand of Horror which has abilities from sequences 7, 6 and 5 of the Black Emperor Pathway.

Although Sealed Artifacts’ main powers and negative effects mostly adhere to the Sequence traits of the 22 pathways, just like how people have different personalities, each Sealed Artifact is unique. It might be due to fusing with an object, the environment when formed, the possible existence of a High-Level’s aura, or a curse from the original owner; all kinds of strange traits manifest as a result. No one can imagine the different permutations and list them all out.[1]

Because they can augment the user with abilities outside of their own sequence, they are very valuable and prized; sometimes sold for exorbitant prices, if at all. However, some negative effects might stack and synergize into something worse, which makes it dangerous to transport several of them.[2]

Sealed Artifacts usually come about in one of two ways: as a result of the death of an out of control Beyonder, or through craftsmanship by a Machinery Specialist or higher of the Paragon Pathway. A few, like the Biological Poison Bottle, are a result of an experiment gone horribly wrong. In each case, they require a Beyonder Characteristic or the main material of a pathway potion to form; hence all sealed artifacts, if purified or destroyed, will result in the original Beyonder Characteristic or main material. The downside of the sealed artifact could be reduced depending on the sequence level of the Machinery Specialist who crafted it, or with the power of a Sequence 4 or higher of the Death Pathway, but there will always be some of downside.

If someone has an affinity with a Saint/Holy Artifact (Sequence 4 or above), it can reduce the negative effects by deceiving it to a certain degree. The so-called affinity is the similarity between one’s psyche and the remnant High-Sequence Beyonders psyche mark on the Sealed Artifact.[3][4]

The Grades of Sealed Artifacts[]

Many mystical items have rather obvious side effects that can cause certain harm. Therefore, the seven orthodox Churches would seek them out and seal them. They’re called Sealed Artifacts and are distinguished using numbers as code names.

Eye of Wisdom
on Lord of Mysteries, Chapter 257

Sealed Artifacts are classified into four grades by the seven churches, from grades 0 to 3. The classification refers to its danger, power, and sealing method. Generally speaking, the higher the grade, the more powerful its ability, but also the more dangerous its downside. This manner of classification was officially established after the seven churches truly ruled over the world, which was the late Fourth Epoch or the early Fifth Epoch.[5]

Grade 2 and 3 artifacts can have repeating codes in each of the seven churches, but the codes of Grade 0 and 1 artifacts are shared and known among the churches due to their danger. [5] However, the information regarding grades 0 and 1 artifacts are not shared; only the codes. For example, Arrodes was able to receive treatment as a Grade 1 artifact from the Church of the God of Steam and Machinery, but they didn't change its grade because they didn't want share information about it.[6]

The City of Silver also has the concept of Sealed Artifacts, but they have referred them to as "God-level" and "Saint-level" instead of Grade 0 and Grade 1 since before the Third Epoch. In some organizations, they only generally correspond to the danger level deemed by Orthodox Churches according to its abilities, and there is no real code.

Grade 0[]

Extremely dangerous, most important, and most confidential. They are not to be inquired, disseminated, described or spied on. Their abilities and power level are equivalent to an Angel (Sequence 1 or 2 Beyonder). Although Grade 0 Sealed Artifacts are numbered in order of appearance, the Churches already possessed a large number of Grade 0 Sealed Artifacts before the numbering procedures was established in the late Fourth Epoch and early Fifth Epoch. As such, for the first portion of sealed artifacts, the ones with smaller serial numbers are usually more powerful or terrifying than their higher numbered counterparts. Then, the rest were labeled based on the order of appearance.[7]

The more powerful a Grade 0 Sealed Artifact was, the more terrifying the negative effects would be. It was even more so for those that could produce effects at the level of a deity. Even a Sequence 0 true deity might not be able to withstand it for too long. Therefore, true deities wouldn't unseal them unless it was necessary; otherwise, this would bring about an even greater disturbance to "Them," causing them to suffer a net loss.[8]

According to the rules of the Church of the Evernight Goddess, they can only be sealed in the basement of the Holy Cathedral.[9]

Code Name Appearance Function Downside Status
0-62 Staff of the Stars A black cane with embedded gems.
  1. While holding the staff, using corresponding scenes in your mind, holder will directly descend to their desired destination. The prerequisite was that the outlined scene had to be absolutely correct.
  2. While holding the Staff, if some Beyonder powers or figures appear in your mind, this cane will reenact the corresponding powers and person.
  3. Any foes struck by it will randomly mutate or encounter various strange effects.
If the staff is left unsealed with no one holding it, various anomalies would appear around it unpredictably.
0-61 Box of the Great Old Ones A three-layered old jewelry box.
  1. The first layer of the box can turn everything in a targeted place into toys and swap it with its own internal space.
  2. The second layer recorded different locations. Once it was released, the holder and the living beings within its effective range would randomly head directly to the corresponding region. Depending on their luck they could end up in places like the Abyss or the Cosmos.
  3. The third layer of the box seals something extremely powerful, horrible, and dangerous.
The holder of the box will disappear randomly, die, or change to a new holder.
0-59 The Divine Kingdom Without People Turn living beings into undead
0-36 Thorned Crown A thorned crown. Similar to Sequence 2, Lightseeker. Needs to be supplied with blood to activate its power.
0-32 Theater With Curtains That Never Draw Unknown Similar to Sequence 2, Miracle Invoker.
0-17 Angel of Concealment An expressionless woman with black eyes. Erases people. Descent vessel of the Darkness Pathway Deity. Cannot be controlled. The range of abilities randomly fluctuates. Released from 'Secret' Seal
0-15 The Fourth Sun
0-13 The Last Banquet Unknown Based on a Sequence 2 Miracle Invoker.
0-08 Quill of Alzuhod A common quill.
  1. Can make what it writes happen if it is possible and without the participants knowing, except if they notice the coincidences.
  2. The more you know about 0-08, the more it knows about you and everyone around you.
Tries to kill user, causes a backlash when used. Destroyed
0-05 Magic Wishing Lamp A golden lamp covered with mysterious and complicated symbols Able to grant up to 10 wishes of its holder. The granted wish would always come in a distorted and horrible manner and accompanied with terrible consequences. The holder can avoid the harm brought by the first two wishes, through proper wording and preparations, but the third wish will have terrible consequences. Damaged by Chaos Sea
0-02 Trunsoest Brass Book A book bound by thin brass sheets. Introducing laws, offenders of the law will automatically be punished accordingly or the action itself will become impossible to do. It cumulatively writes new laws, eventually creating a system wherein one would be punished regardless of what they do, that includes the user himself, unless he could negotiate immunity with it. Contaminated by Nation of Disorder
0-01 Salinger's Blood Banner A charred banner. The flagpole is iron-black metal, and there are a large number of dangerous blood spots on the banner. Accommodated by Lumian Lee
Scroll of God An ordinary oil painting in a brass frame, but the content depicted inside will change from time to time. There are various effect corresponding to each scene depicted by the painting. If the oil painting is left unattended and unappreciated, the characters in it will come alive, comes out from the oil painting, and enter the real world.
Gift of the Land A giant, withered tree trunk. Various High-Sequence abilities of the Mother Pathway.
  1. User has high chance of death if certain conditions are not met.
  2. Dying people within a 50km vicinity will turn into an Evil Spirit unless killed by a family member or if they can leave the range of the artifact.
  3. Will randomly cause the land within a 300-kilometer range to become desolate.
Destroyed
Pale Death A pale mask with glittering metallic lustre. The wearer's surroundings "die", even lifeless objects. Slowly turns the user into an undead and enslaves them.
Sage Frontlet A frontlet with a vertical diamond eye in the centre. Allows the wearer to turn into an immaterial illusory knowledge form. Wearing it too long is the equivalent of taking a Sage potion. One will either successfully advance or lose control and become a monster. Destroyed
Proof of Glory A crown that seemed to coalesce from dawn's light. Its ancient design exuded splendor, majesty, pride, and resilience. Create defensive power in form of a cage. destroyed
Book of Calamity A yellowish-brown book.
Shadow of the Beauty Goddess A blurry figure formed from crimson moonlight. destroyed
Black Emperor's Crown A crown inlaid with many dark gems
Destined Madness Long-necked silver flask. (Unknown) (Unknown)
Cloak of Stars A deep black Warlock Robe. destroyed
Solomon's Mask An asymmetrical black and gold mask.
Post-Apocalyptic Scripture An ancient book made of sheepskin parchment.
Love's Dread A glass ring with an extending sharp crystalline spike.
Calamity of Crimson A crystalline, queen's crown.
The Setting Sun Rooster A black, three-headed rooster. Destroyed
Eye of God A vertical eye-shaped tiara.
Tamara's Everchanging Card A card with changing images on both sides.
Pillar of Severity A blackened stone pillar with a faint bronze hue. destroyed
Robe of Divine Blood A crimson robe.
Groselle's Travels Ordinary looking book with a brown goatskin cover. Collecting information from the recreated subconscious of those who had died under the influences of the book. Those who had a long contact, or had their blood dropped into this book, would inevitably be transported into the minor world inside the book.
Die of Probability An ordinary die with red pips on each of its faces. Uncontrollably affects the luck of the user. Uncontrollable. Accommodated

Grade 1[]

Highly Dangerous. They can be used in limited ways. Their ability and power levels are equivalent to a Saint (Sequence 3 or 4 Beyonder).

According to the rules of the Church of the Evernight Goddess, their security clearance is limited to Diocesan Bishops or Nighthawk deacons and above. The central cathedral of diocese headquarters like Backlund can store one to two artifacts.[9]

Code Name Appearance Function Downside Status
Unknown Rotting Meteor An ice-blue metal cylinder. It is able to launch a dark-green projectile that could instantly poison and rot the enemy's physical and spiritual body instantly. It is effective even against a Demigod. The holder has the probability to be watched by certain existence in The Cosmos, and unknowingly being corrupted. The user had a certain chance of sudden death or produce an anomaly.
Unknown Concerto of Light and Shadow An iron-skinned pocket watch, half of the watch's face is filled with neatly arranged symbols, while the other half is chaotic.
  1. It can restrict certain actions in the area, and strip certain Beyonder powers from the target.
  2. It can also gift certain negative effects to the target, making him sluggish; eager; avaricious; or lose their fighting spirit.
  3. It could distort the target's speech, actions, intentions, and attacks, reducing a lethal blow into a serious injury, or it could repel an attack, turning progression into retrogression, escaping into leading a charge.
When the user enter combat state, random change that affects Beyonder abilities will uncontrollably occur within its range.
Unknown Antigonus Family's Notebook A black hardcover book. Contains the legacy of the Antigonus family. Secretly corrupts the person who flipped through its content.
Unknown Golden Sundial A sundial made of gold. Manifesting the sun, directing all the light and heat to the desired target. Unknown
Unknown Sword of the Sun A golden sword. Destroyed
2-111 (Former) Arrodes A silver mirror with ancient patterns on the back and an eye-like pattern on each side at the front. Powerful divination capabilities. Forces user to answer embarrassing questions or receive a punishment. Must be used in the presence of others.
1-82 Ullamos Statue A milky-white stone statue half the height of a person. It portrayed a beautiful half-naked woman, her dress torn away to the waist. It would entice nearby creatures to obsess over it, spreading various illnesses, some common and others mystical in nature. It would transform its surroundings into a nightmarish landscape of agony — living beings wailing, writhing, and perishing in horrifying ways.
1-80 1-80 Unknown Unknown Shifting target (either physical body or mind) into a dream between reality and illusion.
1-63 1-63 An ancient silver-coated mirror. Everything that is reflected will become a mirror world that only targets Beyonders. Unknown
1-42 Berserker's Armor A silver full-body armor with dark-red bloodstains. Gives user great strength, defense and tracking ability. The user cannot use for too long without being infected with a sort of icy silver.
1-29 1-29 Unknown When used, it can erase the selected memories from the target. Can turn user and target into an amnesiac (uncontrollable).
1-147 1-147 A young woman wearing a nun's attire. * Manipulator Sometimes enters a state of madness during which surrounding people get infected with "Derangement".
Fallen Flute A plain-looking silver flute. Once the wielder blows it, the living around it will fall into an unavoidable illusion as their emotions and desires would rapidly swell.
The wielder will be extremely sensitive to danger and sometimes can even predict a threat to its life one to two days earlier.
Wherever this artifact is, one's humanity will gradually degenerate.
The user would become colder, the longer used the deeper it becomes.
Life's Cane An ordinary wood-colored cane. Controls spiritual creatures, mutates other creatures, create artificial golems and humans, powerful healing abilities. The user would have a high chance of mutation. The longer they hold the cane, the higher the chance. This will result in additional organs, or even having body parts being replaced by various plants.
Twilight Mask A skull mask. Death by eye contact, powerful death attack, high resistance to everything except purifying attacks, allows user to hide intentions. People around it will mysteriously and suddenly die unless sealed, user assaulted with powerful mental attacks, becomes the artifact's slave if worn for too long.
Sword of Silverdawn A sword with a single-eyed, huge-mouthed head engraved at the tip of its hilt. Hides wielder's intentions, show various effect when fed with corresponding ingredients, enhances defense, creates storms of dawn light. Requires certain height to use, living artifact that could capriciously fail or make user lose control.
Unshadowed Crucifix A bronze thorned cross. By sacrificing some blood to it, it will exude a bright light that purifies any evil influences, it will purify beyonder characteristics too.
In addition to its purifying effects, this item also has Demigod abilities in the field of 'Sun', such as "Sun Flare."
Cannot be worn with other Beyonder item, slowly degrading user sequence if user is not an angel, will turn the user into a pious Sun believer. Destroyed
Sea God Scepter A short white scepter, its tip is embedded with many tiny blue gems. Controls weather, Sea, Sea Creatures, Lightning, Wind and enchanting items. Makes the user angry, drains all blood in a radius periodically, receives overwhelming prayers of believers. Destroyed
Vision of White An eyeball-shaped glass ball. The user can use it by looking through it to seek for a trace of evil and contaminated beings.
It can send a pure white blazing ray of light, filled with purification power to cleanse the locked target in its sight.
The holder would feel the heat of being exposed directly to a blazing sun, unless it is sealed properly.
General of the Pupil-less Eye A palm-sized exquisitely crafted male puppet and wearing a dark red gold-encrusted dress. Only two black holes left on its eye sockets. This item could could possess a target and control every non-living thing within a certain radius according to the holder's thought. It has a living characteristic. User needs to feed it with their own flesh or it would grow its eyes back gradually. Once its eyes are intact and left unsealed, it will turn into an evil spirit that hate all human beings and would chase their owner crazily.
Devil's Oil Painting An oil painting painted with abstract and incomprehensible contents.  It can seal and release creatures at demigod level. Just looking at it would make one feel dizzy and mentally weak.
Saint Selena's Ashes Shining sand in an urn box. Darkening surroundings and producing black threads to restrain people. Destroyed
Death Announcer A sailboat
Goddess's Sword A sword destroyed
Sword of Courage A dark, iron-black broadsword. *This sword fills its bearer with courage.
  • It's extremely durable and sharp, capable of blocking direct attacks from demigods and significantly impacting their defences.
  • It can also enable the user to perform Cull at the level of an Iron-blooded Knight.
  • If the sword is coated with the target's blood or if they've been scorched by its flames, the user can throw it up to five kilometres into the sky. It will wrap itself in flames, fly toward the target and then crash down, creating a violent explosion.
*Excessive courage can lead to people losing their their ability to judge and analyse, leading to a swift demise.
  • The user will need to prepare at least thirty ordinary broadswords to place around it. Otherwise, it will start attacking everyone nearby indiscriminately.
Black Tear A black teardrop-like ornament. *It continuously produces mystical pathogens that spread it around without stopping.
  • It can help its wearer master some mirror magic, including passing messages through the mirror world, Mirror Traversal, and mirror illusions.
*The wearer also gets infected with the mystical pathogen, with Demonesses of Affliction being less affected and more resistant.
  • The wearer experiences intermittent Pleasure, every 45 to 90 seconds.
  • Having Black Tear increases the likelihood of unwanted romantic encounters.
Destroyed
Merumu's Spellbook A thin book bound in human skin, with many mysterious patterns and symbols on the cover.
Eye of Omniscience A transparent, pure gemstone eye, with different brilliance flashing from each facet.
Face of the Arcane A mask with only the left side.
Creator's Hammer
Flog A boxing glove *It induces a surge of desire or emotion of the target. The user can predict and influence the target's reaction, with a success rate of 70-80%.
  • It possesses unparalleled sturdiness, capable of withstanding an assault from a Reaper without sustaining damage.
*Carrying the boxing glove will have a negative impact on one's self-control.
  • Wearing the boxing glove will draw the attention of a hidden entity.
Destroyed

Grade 2[]

Dangerous. They can be used with care and moderation. Their ability and power levels are equivalent to a Mid-Sequence Beyonder (Sequences 5, 6, or 7).

According to the rules of the Church of the Evernight Goddess, the security clearance requires one to be a bishop or a Nighthawk team captain and above. The central cathedrals in the various cities can store three to five artifacts.[9]

Code Name Appearance Function Downside Status
2-37 Dream of Eternity A dark heart. Can pull multiple people into the same dream. Using it at its maximum range leaves the user with strong mental trauma.
2-247 Pride Armor A silver-white full-body armor. Grants the user abilities of a Dawn Paladin
  1. Wearer hold disdain for those standing behind them and targets concealed in the darkness or invisible. They may attack them.
  2. It indiscriminately eliminates weak humans within a 50-meter radius. Should the wearer weaken, they too become a target.
  3. The wearer of the armor eventually experiences varying degrees of betrayal, irrespective of whether they still wear the item.
  4. The wearer is vulnerable to its attacks when using other mystical items.
2-217 Tanago Scarecrow A scarecrow, parts of it were made of brownish-green straw, but its arms, chest, and thighs were covered in real skin. Erases people within 30-meter radius. Affects the user as well.
2-166 2-166 A golden box engraved with symbols and magic labels. Maintains the internal temperature inside the box.
  1. Long contact turns the person into Eternal Blazing Sun believer.
  2. Objects placed inside will develop sentience.
2-105 Blood Vessel Thief A thick, stiffened blood vessel. Can steal abilities and let the user use them for 10 minutes, the stolen would need a few days to recover it. Drains the user's lifespan.
2-081 2-081 A ring inlaid with many tiny diamonds. Imitates Beyonder abilities the user has seen, identifies abilities and items. Overworks the user's brain, leading to retardation if used for too long.
2-078 Door of Death Normally a normal wooden door. It can disguise itself into pre-existing doors. Kills whoever walks through. Tries to escape and disguise itself as a normal door.
2-049 Antigonus Family Puppet A puppet covered in an oil-stained brown cloth, its face is painted like a clown in red and yellow. Slows people nearby down, physically and mentally. Affects everybody, including the user.
2-030 Inexhaustible Poison A silver cup filled with a crystal-clear liquid. Tempts and kills the drinker. Affects everyone around it including the user.
Wintry Blade A transparent, nearly invisible triangular blade. Freezes the body and thoughts of those pierced by it. Turns thoughts and movements of enemies sluggish and rigid. Slowly losing body temperature. Once the limit is exceeded (3 or 4 hours), the holder turn into an undead.
Word of the Sea A black silver-inlaid cane. The holder can use lightning, wind, water, acid rain, underwater breathing, and flight. Sings dangerous songs, living artifact that attacks the user, and attracts lightning.
Gargoyle Glasses Grayish-white glasses. Making people turn numb. The user loses agility, user can become numb himself if used in front of mirror.
Hand of Horror A long black glove made of gauze.
  1. Charm Bribe: By giving the target an item, the target will have positive emotions toward the user.
  2. Distortion: By twisting the words, actions, and intentions of their target, they can produce "order.".
  3. Confusion: They can make the target or a specific location "confused."
  4. Majesty: They can display a sense of great majesty, causing others to want to lower their bodies and obey them.
The user becomes dishonest and corrupt.
The user becomes confused when he worn it for too long.
Flower of Blood A gold ring with an inlaid ruby. It gives the user flesh and blood magic, including regeneration. The user randomly loses thinking and reasoning ability. Lost during the George III's Apotheosis Ritual
Thunder God's Roar A heavy, dark blue hammer, surrounded by silvery electric light. Its handle resembles the leg bone of a creature. It can produce sounds that left the enemy in fear and chaos, and destructive lightning when used. Increases the probability of being attacked in the dark to 100%, the holder becomes irritated more easily.
Scales of Luck A silver necklace, it has an ancient coin as a pendant with words carved in ancient Hermes: “You will be as unlucky as you are lucky now.” 1. Make the wearer lucky: in daily life, the user will encounter good things from time to time.
2. In the event of great peril, the wearer becomes absurdly lucky for ten minutes.
3. The wearer can actively give the enemy bad luck.
After having been lucky, the user become likewise unlucky. The luck gained in the battle will be reversed in the same fierce way after ten minutes.
Death Knell An iron black revolver.
  1. Finds and aim precisely the target's weakness.
  2. Increase damages.
  3. Shotgun effect.
Gives the user a random phobia for 6 hours.
The user will also be continuously thirsty.
Leymano's Travels A palm-sized notebook with a hard copper green outer casing. Copies Beyonder abilities it has seen to be reused once. Makes the user lost, this can be avoided by smearing his blood on its cover.
Tinder A glove that can change its color.
  1. Enhance the user’s charm, making his words very convincing.
  2. Can steal a target's ability and allow the wearer to use it for 10 minutes. The stolen would need at least 12 hours to recover it.
  1. Before he can steal someone's ability, the wearer need to let the glove take one of his own power for 12 hours, in exchange he would be allowed to use steal as many time he wants for 12 hours.
  2. The wearer is more likely to lose his carried items.
Whip of Mind A black iron ring with a spiked bulge stained with blood at the top. Cause mental damage to the target.
The wearer becomes more proficient with various weapons.
Gives the user headaches.
Lie Normally a silver-half mask but it can change its appearance. Appearance Morphing, Flame Controlling, Damage Transfer, Improved balance and agility, Danger intuition. The user's emotions will be amplified.
Gold Mask A golden mask with rough facial features. Enhanced physical abilities, curse, and black magic. Lose your humanity the more you use it.
Scarlet Lunar Corona A dark red moon-shaped accessory. Make the user immune to the influence of the full moon. Simulates the full moon, gives user great speed, rejuvenation, and darkness spells. The user's blood slowly freezes as long as he keeps it active. If he doesn't stop, or drink the blood of a living person, he will ultimately die.
Shapeshifting Hat A hat that can change its shapes. Wearing it allows to move freely underwater for 30 minutes and use some Water and Wind domain spells. You will desire water; on land you will gradually weaken.
Sun Brooch Brooch Gives access to Sun Pathway spells Makes the user feel very hot
Creeping Hunger A thin human-skinned glove.
  1. Can use the stored souls' Beyonder abilities.
  2. Allows the user to hide in shadows.
  3. Turn bodies into flesh bombs.
Consumes a human's soul and flesh for each twenty-four-hour period it is used.
It will praise the True Creator from time to time.
Consumes a human's soul and flesh per day. (Former)
Biological Poison Bottle A translucent bottle. Produces a variety of random poisonous fumes. Affects the user as well.
Traveler Robe A classical black robe with a door-shaped symbol formed with three rubies, three emeralds, and three diamonds. Allows the user to teleport. It gradually tightened the user's body after each uses. Unknown
Boxing Glove An iron-black boxing glove. Similar to Sequence 5 Guardian. The user becomes more rash and often acts without thinking.
All-Black Eye A black, pupil-less eye. User can see Spirit Body Threads, which can be used to find the hidden target. User will hears a illusory raving. Can mutate nearby creatures that have been contaminated by the True Creator. Consumed
Mental Terror Candle A short candle with a black wick. It is wrapped in a layer of something that look like human skin. Entering the deepest part of the target’s soul. There the user would be able to resolve psychological issues, or plant a cue. After using it for five minutes the user will completely lose consciousness, and his mind will never be able to return to his body.
Judge Button An ordinary button. Corresponding Sequence 6 Judge of the Justiciar Pathway. Wearer easily offend people or monsters. Destroyed
Notary Certificate An orange paper with symbols corresponding to the sun on it. Can enforce contracts after somebody pressed his palm against the blank area and make an oath. The person who made the oath have to respect it or pay the price.
Sleep Bugle A human skull bugle. When blown, it produces a melody with the power to cause calmness. Unknown
Clown Mask A thin and soft leather clown mask
Lifeblood An injector made of rubber hoses, a glass syringe, and a thin needle Once injected into the user body, it allows them to control their flesh and blood completely for a short period. With each injection, the user will become closer to the True Creator.
Decency A golden brooch carved into a Scotch Broom
Cardi's Ring An iron-black ring engraved with dark and complicated patterns. Psychologically shock the target or cause the target to lose his reasoning. The user develops a split personality.
Integrity Brooch A gold brooch. Can create Holy sunlight and ignite materials to deal with ghost-type creatures. Wearing it for too long will cause the wielder to become fanatical.
As long someone wear it, he will lose some thoughts.
Needle and Tube A combination of a needle, a tube, and a container with mysterious patterns. Can draw blood of the user, then transfuse it back later for healing and increased physical attributes.
  1. Drawing blood weakens the user for 12 hours.
  2. Using it too often will weaken the user permanently.
  3. If someone carry it around for more than half an hour, he’ll become a little neurotic.
Flog A boxing glove *It induces a surge of desire or emotion of the target. The user can predict and influence the target's reaction, with a success rate of 70-80%.
  • It possesses unparalleled sturdiness, capable of withstanding an assault from a Reaper without sustaining damage.
*Carrying the boxing glove will have a negative impact on one's self-control.
  • Wearing the boxing glove will draw the attention of a hidden entity.
Destroyed
Shadow Bracelet A Bracelet
  1. The user can conceal himself within larger shadows.
  2. It can summon a Shadow Servant with a few special abilities and can bring shadows to life to restrain targets to some extent.
Arrow of the Bloodthirsty A broken obsidian arrow
Ring of Punishment An iron-colored ring with a thick band and slender spikes on its surface. It can pierce a target's Spirit Body within a five-meter range, causing excruciating pain and rendering them temporarily unconscious.
  1. Wearing it for an extended period will make the user, bloodthirsty, cruel, and impulsive.
  2. If used more than three times in an hour, it will cause the wearer's personality to undergo mutation.
  3. If removed, the user will suffer indiscriminate Psychic Piercing damage once he enters in a five-meter radius.
Symphony of Hatred A charred bone flute.
Blade of Poison A short blade. Randomly poisons target on hit. Medicine becomes ineffective on user, feeling of drunkenness.
Fury of the Sea Grayish-white lightning-shaped brooch Underwater mobility and electric shock attack Heightened likelihood of being struck by lightning on rainy days, coupled with increased irritability and anxiety after wearing it.
Blood Gold A golden ring that bears an engraving on its inner loop. It gives the user the ability to control their flesh and blood and some flesh and blood magic. Repeated use may lead to dependence. Ceasing to wear it results in the body collapsing into a pile of flesh and blood, unable to maintain human form. Continual wear may lead to madness and loss of control.
Devil's Whisper A pitch-black bone ring *Devil’s Arm
  • Malice Perception
  • Desire Incarnation
  • Wraith Shriek
*After wearing it, the user’s malice will become more pronounced.
  • Whether worn or not, just carrying it will cause the user’s body to suffer burns from sulphur flames, both internally and externally.
  • People within a hundred meters radius, including the user, will be subtly influenced by the Devil's Whisper, more prone to ill thoughts and impulsive actions.
Flying Carpet A peacock-blue carpet Ability to suspend and fly
Mother of Success A four-leaved clover charm It allows the user to accumulate luck after each failure It would magnify the user shortcomings

Grade 3[]

Considerably dangerous. They have to be used carefully. It can only be applied for operations that require three or more people. Their abilities and power levels are equivalent to a Low-Sequence Beyonder (Sequences 8 or 9).

According to the rules of the Church of the Evernight Goddess, the security clearance requires one to be a formal member of the Nighthawks.[9]

Code Name Appearance Function Downside Status
3-1328 Eye of Crystal A monocle. Allow the wearer to see the spiritual body directly, as well as ghosts and shadows. Attract monsters like wraiths and shadows to the vicinity.
If it was worn for a long time, one's vision would suffer irreversible damage.
3-0782 Mutated Sun Sacred Emblem A badge with a dark gold luster, engraved with the signs of the Sun. Purifies sentient beings in a fifteen-meter radius. Turns the user into Sun worshipping idiot if used for too long.
3-0625 Misfortune Cloth Puppet A cloth puppet wearing a regal gown. It brings misfortune to people nearby, although they have to be near it for a sufficiently long period of time for it to work. Affects the user as well.
3-0611 Peaceful Hair Strands A simple decoration formed with many strands of black hair. Any living creature that came into contact with this artifact would turn peaceful and lose all motivation. Affects the user as well.
3-0271 Spirit Medium's Mirror A mirror, its back is plated in mercury, the front has three minor cracks. Whoever looks into it encounters danger. Affects the user as well.
Mystery Prying Glasses A pair of gold-rimmed glasses with a tea-colored tint.
  1. Allows the wearer to perceive invisible truths.
  2. The wearer can draw paintings with various effects.
  3. The wearer can use cosmetic to achieve an excellent disguise.
  1. Seeing what should remain unseen without adequate protection exposes to unknown dangers.
  2. The wearer will be seized by an uncontrollable urge to paint.
  3. If someone looks too often at his own face while in disguise, he'll be convinced that his disguise is his real face.
Flare A shiny golden button.
  1. It grants additional buffs such as courage and strength through singing.
  2. It enables the user to sense the presence of undead creatures and evil entities.
  3. It allow him to employ spells and rituals from the Sun domain, making it highly effective against undead souls and similar targets.
  1. After wearing it, you'll feel compelled to sing. Darkness and cold become unbearable, and you'll yearn for sunlight and warmth.
  2. If you haven't removed it after half an hour, you'll become a devoted follower of the Eternal Blazing Sun.
Master Key A simple brass key. Let's the user pass through walls and open any lock which is not protected by mystical powers. Makes the user lost.
At the full moon the holder will hear the scream of Mr. Door.
Destroyed
Circus An unassuming white glove. It can conjure a gust of wind, create fog, and use bursts of light to mess with the target's vision. By touching them, the wearer can freeze enemies.
It allows the wearer to open most doors without a key and to pass through solid walls.
By wearing it, the user gets lost more often. And sometimes, getting lost brings misfortune.
Green Essence A golden ring with inlaid emerald. It treats minor diseases and wounds. It attracts mosquitoes.
Broken Finger A grayish white tweezers inlaid with two finger bones. Makes the user better at stealing items. The user is affected by kleptomania when worn. Destroyed
Murloc Cufflink A blue cufflink Breathe underwater, increased mobility underwater. The user becomes more tired in hot or dry places.
Alcohol Nemesis A diamond Brooch. Help the user to maintain energy and lucidity in his thoughts.
Improve user ability to resist spell that affects the Body of Heart and Mind.
It will continuously damage the liver and brain. Wearing it too long, and the user would lose thoughts and logic.
Eye of Truth A peculiar monocle seemingly fashioned from flesh and blood. It has the ability to see through illusions, perceive the truth, and discern the light of spirituality. *If it is worn, the user can hear the voice of some hidden entity at any moment and experience an irresistible negative influence.
  • If it is only carried and not in contact with the body, the user will only experience faint tinnitus and auditory hallucinations.
Ring of Punishment An iron-colored ring with a thick band and slender spikes on its surface. It can pierce a target's Spirit Body within a five-meter range, causing excruciating pain and rendering them temporarily unconscious.
  1. Wearing it for an extended period will make the user, bloodthirsty, cruel, and impulsive.
  2. If used more than three times in an hour, it will cause the wearer's personality to undergo mutation.
  3. If removed, the user will suffer indiscriminate Psychic Piercing damage once he enters in a five-meter radius.

Unknown Grade[]

Name Appearance Function Downside Status
Band of Light Ring Can summon blinding light and use several spells in the Sun domain. The user will slowly become a believer of the Eternal Blazing Sun.
Building Blocks A collection of brightly colored blocks. Able to establish a connection with the real building. Without external help, it was almost impossible for people or items inside to leave.
Moonlight Sash A leather belt. It can effectively reduce Sun and Lightning damage. The user senses become more acute, able to easily see things that shouldn't be seen, hear the sounds they shouldn't hear.
The wearer will feel itchy intermittently.
Oath of Rose A pair of silvery-white rings with a sapphire gem embedded in it. Allows both wearer to share their senses and transmit their thoughts to each other. It occasionally lets the user's thoughts appear in the mind of the counterpart.
If it is worn for a week without being taken off, both people who wore the ring have a great chance to fall in love, regardless of their gender and race.
Rever's Shout of Despair A big gray revolver with six big barrels. Mental at attack every shot.
Infinite ammunition.
Machine gun mode.
The user would also hear the shout of despair, from time to time.
Specter Portrait Frame A brown portrait frame. Seals the soul of whoever looks at it. Can seal the users soul if not careful.
Trumpet Telegraph A golden, palm-sized telegraph with a trumpet attached to it. It allows the user's voice to sound out simultaneously up to a radius of 5 kilometers. All sounds within 5 kilometers will be transmitted to the user's ears for an extended period of time.

Uniqueness[]

Name Appearance Function Downside Status
Black Emperor's Crown A crown inlaid with many dark gems
Die of Probability An ordinary die with red pips on each of its faces. Uncontrollably affects the luck of the user. Uncontrollable. Accommodated
Salinger's Blood Banner A charred banner. The flagpole is iron-black metal, and there are a large number of dangerous blood spots on the banner. Accommodated by Lumian Lee
Trunsoest Brass Book A book bound by thin brass sheets. Introducing laws, offenders of the law will automatically be punished accordingly or the action itself will become impossible to do. It cumulatively writes new laws, eventually creating a system wherein one would be punished regardless of what they do, that includes the user himself, unless he could negotiate immunity with it. Contaminated by Nation of Disorder

See Also[]

Trivia[]

  • According to the author, the Sealed Artifact is based on the SCPs; the anomalies captured, contained and studied by the fictional SCP Foundation.[?]

References

  1. Lord of Mysteries, Chapter 884
  2. Lord of Mysteries, Chapter 640
  3. Lord of Mysteries, Chapter 272
  4. Lord of Mysteries, Chapter 1039
  5. 5.0 5.1 Lord of Mysteries, Chapter 257
  6. Lord of Mysteries, Chapter 1055
  7. Lord of Mysteries, Chapter 1241
  8. Lord of Mysteries, Chapter 1375
  9. 9.0 9.1 9.2 9.3 Lord of Mysteries, Chapter 19

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