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The Circle of Inevitability," is complete, and many articles include updates about its events and developments, which contain major spoilers. It's recommended to leave this wiki if you haven't finished reading.

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Sequence 9: Patient (Rotting Patient)[]

New Abilities
  • Disease Constitution: Upon advancing, Patients will find themselves gaining traits beneficial to transmitting pathogens and diseases across a small area.[1]
    • Their bodily fluids possess the ability to carry pathogens that spread through direct contact.
      • They can also actively create ulcerous wounds on themselves to release those pathogens, infecting enemies in a small area around them without need for direct contact.
    • A Patient's physical attributes and resistance against diseases are greatly enhanced.
      • This essentially allows a Patient to carry their pathogens inside them without being negatively affected by any possible side effects that might occur by doing so.

Sequence 8: Secretary[]

New Abilities[1]

  • A Secretary's abilities revolve around the concept of bureaucracy.

Sequence 7: Vermin (Corruptor)[]

They tend toward infiltrating the upper and middle classes, gradually corrupting the entire system.[2]

Sequence 6: Disease Envoy[]

New Abilities[1]
  • Disease Bestowment: Similar to that of a Demoness of Affliction, a Disease Envoy is able to Bestow pathogens and illnesses onto targets within a certain range.
    • However, unlike a Demoness of Affliction, the diseases being Bestowed are more personal in nature and stem from personal failings, such as, but not limited to:
      • Degradation
      • Corruption
      • Laziness
      • Obesity

Sequence 5: Child of Decay[]

New Abilities[1]
  • Avatar of Pathogen: A Child of Decay is the embodiment of the concept of pathogens.
    • The diseases they Bestow are more varied and have an increased intensity compared to that of the ones of a Disease Envoy.

Sequence 4: Doomed One[]

New Abilities[1][3]
  • Certain Death: They have the ability to apply an effect of Certain Death after certain conditions are met.
    • When hit, even a Saint-level Beyonder would be critically injured and gradually die.
    • Those below demigod level would die instantly unless they had a substitute.
  • Sure Hit: They have the ability to make attacks inevitably hit, unable to miss.
    • Their targets have to use a substitute before the attack or have other special abilities to avoid Sure Hit attacks.

Sequence 3: Left Hand of Decay[]

New Abilities
  • Left Hand of Decay: They have the ability to use partial Mythical Creature Form in their left hand which has the near status of a deity. Any Saint-level Beyonders or below who look at the left hand will certainly die due to Decay.[4]
    • It can be used to suppress other Beyonder powers.
    • It can stun enemies, cause their thoughts to Decay, and significantly affect their thinking and actions.[2]

Strengthened Abilities

  • Certain Death: if they hit their target, unless the target had previously used a body double ability, their original body would inevitably decay and move toward death.[2]

Downsides

  • As a price for their divine ability, their other aspects became quite ordinary, even inferior to the Sequence 4 Demigods of the same pathway, also their thinking and reactions have decayed to some extent.[4]

Sequence 2: Time Giant[]

Authorities

  • End of Time: Time Giants have some control over the End of Time, able to slow time around "Them". [5]

Mythical Creature Form

  • "They" seemed composed of water-colored time, "Their" massive forms slowing everything around "Them".[5]

Sequence 1: God of Decay[]

Mythical Creature Form

  • "They" were hunched, ancient to the point of decrepitude, with loose, wrinkled skin blotched with decay. Aside from "Their" mountainous size, "They" appeared unremarkable.[5]

Sequence 0: Second Law[]

Second Law is the conceptual representation of the Second Law of Thermodynamics and Ragnarök.[1]

References

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