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Sequence 9: Bard[]

New Abilities

  • Enhancement: Bards can imbue courage, strength, and agility for themselves and their allies through their singing, a "job" that brought about devotion and submission.[1]

Sequence 8: Light Supplicant[]

New Abilities

  • They can use a limited number of spells from the Sun Domain, consisting of Light and Fire, that are effective against the undead and other Evil Spirits.[1]
    • They can light two "miniature Suns" in their eyes to directly see through darkness.[2]
    • They can summon clean, pure Light from their bodies to disperse darkness.[3][4]
    • They can summon a pure beam of Firey Light to descend from the sky.
    • They can summon a truly instant blinding white Light to blind.

Sequence 7: Solar High Priest[]

New Abilities

  • They gain numerous theurgical abilities of the Sun Domain that can truly Purify depraved influences.[5]
    • Sun Halo: They can form a golden halo around their head that enhances the courage of their companions within a 20 meter distance as well as Purifies the Evil energies in them.
    • Sun Holy Water: Solar High Priests can imbue ordinary water with this spell to turn it into Sun Holy Water that can Exorcise Evil Spirits, drive away the cold, and Purify wraiths.
    • Holy Light Summoning: Solar High Priests can summon a holy beam of Light from the sky to Purify the undead and inflict certain damage on other normal targets.
    • Cleave of Purification: They are able to imbue their physical attacks, weapons, and bullets with this Purification effect that is especially effective on wraiths.
    • Fire of Light: Solar High Priests are able to instantly produce dense, golden, and holy flames instantaneously at a target location.
    • Holy Oath: A Solar High Priest can temporarily strengthen one’s own strength, agility, fire damage, and holy damage.
  • Despite their expertise in Purification and Exorcism, those effects are not omnipotent.[6]
    • The power of Purification and Exorcism works in the category of Evil, which includes the aura of depravity but not the undead. The latter isn't necessarily Evil, but can be Purified and Exorcised because it is incompatible with the real world and needs to return to the Spirit World.
      • Therefore, Purifying and Exorcising the undead will have less of an effect than doing it on distinctly Evil influences; however, in most cases it hardly makes a difference.
  • Horror Immunity: A Solar High Priest possesses an immunity and resistance to fear and horror effects.
    • Horror Immunity works both on passive influences and also on active mental attacks done by Evil influences that aim to hurt one's psyche and/or cause one to falter.
  • Physical Enhancements: A Solar High Priest's body becomes stronger as well as gains considerable resistance against ailments and treacherous environments.[5]

Sequence 6: Notary[]

New Abilities

  • Notarization: By utilizing a language that stirs the powers of nature along with the relevant words, a Notary to either achieve Authentication, Amplification, and Nullification.[7]
    • Authentication: Through their Notarization, a Notary is able to determine the authenticity of various things such as potion formulas, as well as enforce Contracts.
      • Once a signature is provided as confirmation, even a Sequence 5 Beyonder cannot violate it, and a Sequence 4 Demigod would have great difficulty breaking the Contract.[8]
        • If a Sequence 4 Demigod tries to forcefully violate it, they will have to pay quite a price.
        • Those who lie or break the Contract would be engulfed in burning golden flames.[9]
    • Amplification: By proclaiming with words like "God says it's effective!" and if the Notarization is valid, they can temporarily enhance the targeted Beyonder power.
      • Notaries can do this to their own Beyonder abilities as well, greatly enhancing the potency of their Purification and Exorcism capabilities.
    • Nullification: By proclaiming with words like "God says it's ineffective!" and if the Notarization is invalid, they can forcefully disperse the targeted Beyonder power.

Strengthened Abilities

  • Physical Enhancements: Notaries receive a massive boost in their already strong physical attributes.

Sequence 5: Priest of Light[]

Strengthened Abilities

  • A Priest of Light's previous theurgical abilities has been greatly enhanced.
    • Light of Purification (Purification Halo): Produces a halo-like effect, Purifying all undead and foul creatures within a certain range. This is the stronger version of Sun Halo.
    • Light of Holiness: Calls forth a pure and blazing hot pillar of Light, which is extra effective against the undead. This is a stronger version of Holy Light Summoning.

Sequence 4: Unshadowed[]

New Abilities

  • Unshadowed Domain: They can let a bright blazing Light illuminate every corner in a region, removing all darkness and revealing all Concealed objects within it. It also has Purification effects, weakening the Beyonder powers of Corruption, Degeneration, and Darkness.[10]
    • It is effective at revealing the invisibility created from a Silver Knight's Light Concealment.[10]
  • Flaring Sun: An Unshadowed can call forth a huge ball of pure Light condensed by countless sacred flames instantaneously at a target location, shrouding and setting their enemies ablaze.
    • It is able to inflict great damage to those with Corruption, Degeneration, and Undying attributes.[11]
    • The damage of Flaring Sun is powerful enough to even melt the Silver Armor of a Silver Knight.[11]
  • Holy Eye: They can infuse power into their eyes, allowing them to directly seek out shadows of cold, crimson, or fallen Evil in their surroundings through any physical obstructions.[12][13]
    • The Light of their Unshadowed Eye allows them to shoot out a burning Light that Purifies.
  • Holy Equipment: An Unshadowed can cause a golden glow to surge out of their bodies, condensing a layer of armor made of pure Light, forming a full set of Holy Armor.
    • A corresponding Holy Weapon of choice can be manifested, such as a huge mace of Light.[11][14]
  • Purification: This is the core power of an Unshadowed, allowing them to directly Purify all sorts of things without needing the relevant theurgical abilities.[15][16][11]
    • An Unshadowed can directly Purify any kind of Degeneration, Corruption, Corrosion, Darkness, Evil, Aliments, and other Domains that influences a person or area.[15]
      • This Beyonder power is extremely effective against wraiths, the fallen, and the unlcean.
    • Since Beyonder Characteristics are not a distinctly original part of a Beyonder, an Unshadowed can directly Purify Beyonder Characteristics from them.
      • They can completely separate the highest sequence Beyonder Characteristics from a whole Beyonder Characteristic, making it two separate Beyonder Characteristics .
      • An Unshadowed can directly rid off the mental pollution or unclean influences contained within a Sealed Artifact or Beyonder Characteristic through Purification.
      • They can directly Purify a Beyonder, taking 1 hour to lower their Sequence by 1. With 6 hours, they can turn even a Saint to a normal person.
        • An Unshadowed is able to recover Beyonder Characteristics from Beyonders who have failed to promote but are not yet dead or have lost control, helping them leave the mystical world and become an ordinary person again.
  • Unshadowed Spear: An Unshadowed is able to condense an Unshadowed Spear made out of pure Sunlight to surgically strike their foes from afar.
    • Upon contact or after being thrown a certain distance, an Unshadowed Spear would explode to a mass of brilliant Light like a miniature Sun.[17]
      • This is especially devastating against those who are weak to Purification damage.

Strengthened Abilities

  • Notarization: Their Notarization powers are massively enhanced, its compatibility with their other Beyonder powers allow them to Amplify their already strong Purification capabilities.[11]

Mythical Creature Form

  • As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become a an unknown creature with feathers burning in golden flames.

Sequence 3: Justice Mentor[]

New Abilities

  • Justice: After comprehending the core of their righteousness, the traits and overall goals of the Justice Mentor are fully brought to bear and will manifest in their Beyonder abilities.
    • Their abilities as a Notary and Unshadowed will enhance actions aligned with their own core Justice while weakening or even nullifying actions that contradicted it.[18]
      • Mr. Sun's Justice, which aimed in assisting Lumian in resolving the Demoness Sect and promoting the emergence of a new great existence, made it so that each of his Beyonder abilities will weaken and suppress the opposing enemies who were deemed 'unjust'.[18]
Mythical Creature Form
  • As a Sequence 3 Beyonder, they can listen to prayers within a certain range.

Sequence 2: Lightseeker (Sun Chaser)[]

Strengthened Abilities

  • Spear of Light: "They" can summon a blazing pure white Spear of Light with a Purification ability to strike "Their" foes while blocking "Their" surrounding space with illusory pure white angelic feathers to prevent them from fleeing. This is an upgraded version of Unshadowed Spear.[19] [20]
  • Ocean of Light: "They" can flood the surroundings in a sea of blazing light bringing about endless Purification. "They" can use the shining Light to create a barrier that protects "Themselves" from Beyonder powers. This is the stronger version of Unshadowed Domain.

Sequence 1: White Angel[]

Sequence 0: Sun[]

Authorities

  • Sun: "He" is the embodiment of the Sun, whose blinding Light "He" emits will make it hard for those affected to form proper thoughts, and whose Pathway governs the power of Purification.[1][21]
    • "He" can create countless miniature burning Suns that can intertwine into an abnormally blinding, almost-real golden Sun, emitting a scorching Light that could illuminate an entire Solar System.[22]

References

  1. 1.0 1.1 1.2 Lord of Mysteries, Chapter 140
  2. Lord of Mysteries, Chapter 361
  3. Lord of Mysteries, Chapter 454
  4. 22 Days Trivia, Day 18 Sun
  5. 5.0 5.1 Lord of Mysteries, Chapter 584
  6. Circle of Inevitability ch 77
  7. Lord of Mysteries, Chapter 767
  8. Lord of Mysteries, Chapter 767
  9. Circle of Inevitability, Chapter 218
  10. 10.0 10.1 Lord of Mysteries, Chapter 1254
  11. 11.0 11.1 11.2 11.3 11.4 Lord of Mysteries, Chapter 1255
  12. Lord of Mysteries, Chapter 1233
  13. Lord of Mysteries, Chapter 1326
  14. Lord of Mysteries, Chapter 1264
  15. 15.0 15.1 Lord of Mysteries, Chapter 1032
  16. Lord of Mysteries, Chapter 1033
  17. Lord of Mysteries, Chapter 1256
  18. 18.0 18.1 Circle of Inevitability, Chapter 1138
  19. Lord of Mysteries, Chapter 881
  20. Lord of Mysteries, Chapter 1148
  21. Lord of Mysteries, Chapter 1259
  22. Lord of Mysteries, Chapter 1376

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