Sequence 9: Warrior (Divine Blood Warrior)[]
- Physical Enhancement (Divine Blood): Upon drinking the Warrior potion, they will possess supernatural strength and agility that greatly transcends those who are not Beyonders.[4]
- Combat Proficiency (Equipment, Martial Arts): Warriors will become proficient in the 2 fields of combat upon entering this Sequence: equipment utilization and martial arts.
- Just like a Seer's Divination Arts, Warriors only have the talent and ability in these fields of combat and therefore require time learning to acquire mastery.
- They are proficient over various kinds of weaponry and armor to the point that they can use weapons and armor that most ordinary folk are unable to utilize.[1]
- They have a mastery of various martial arts. With their enhanced physique and affinity towards fighting, there are no fighting styles impossible to master.[1]
- Just like a Seer's Divination Arts, Warriors only have the talent and ability in these fields of combat and therefore require time learning to acquire mastery.
- Spirituality: Their Spirituality is slightly enhanced as a Beyonder, but weaker than most Sequence 9s if they did not already possess heightened levels of Spirituality before becoming a Warrior.
- Ritualistic Magic: They can learn and cast only the most basic of Ritualistic Magics.
Sequence 8: Pugilist (Gladiator)[]
- Supernatural Resistance: Their body's superb physique and defensive capabilities can reduce the negative effects of certain supernatural powers.
- Unlike other Sequence 8's, Supernatural Resistance is their only extraordinary ability.[5]
- If the source is above the Mid Sequence level, they cannot diminish it's effect at all.[6]
- They can momentarily touch non-physical (incorporeal) existences with this ability.
- They can slightly sense supernatural activities at work if they are attentive.
Strengthened Abilities[1][2][5]
- Combat Proficiency (Gladiatorial): They are gifted with the ability and talent to become experts of combat that specialize in close quarters battles.
- However, just like the Combat Proficiency of a Warrior, a Pugilist requires training time and combat experience to reach the expert level of close combat.
Sequence 7: Weapon Master[]
- Weapon Mastery: As long as it can be used as a "weapon" in the Weapon Master's hands, it can be used in tandem with their Physical Enhancement to instantly grant them a grandmaster's level of familiarity and effectiveness when using that "weapon" in combat.
- This includes but is not limited to their body, Beyonder weapons, any forms of swords, firearms, other types of weaponry, etc, Mystical Items or Sealed Artifacts.[1]
- Strengthened Abilities
- Physical Enhancement (Divine Blood): They possess extremely powerful strength, constitution, and agility that is much greater than any Sequence 7 Beyonder from any other Pathway.
- This helps them exert Their Weapon Mastery.
- Supernatural Resistance: They can greatly reduce the negative effects and damage caused by using weapon-shaped Sealed Artifacts/Mystical Items via their enhanced physique.[1]
- Spirituality: Their Spirituality as a Weapon Master has enhanced to a high enough degree that allows them to gain the ability to conduct more advanced Ritualistic Magic.
- Spirit Vision: Their Spirituality becomes strong enough to initiate this standard ability. Exceptions are natural possessors of high Spirituality before this Sequence, such as Gandalf.
Sequence 6: Dawn Paladin[]
- Giant's Physique (Strength of Giants): Upon drinking this Sequence 6 potion, a Dawn Paladin will possess the body and strength akin to that of common Giants.[10][11]
- By now, their bodies are muscular, well attuned to combat and their height is further increased.
- Aside from them becoming taller, Dawn Paladins can further temporarily increase their height.
- Descendants might be born with grayish-blue skin possessed by common Giants.[12]
- Light of Dawn (Sunrise Gleam): Centered on oneself, they can bask a radius of up to 40 to 50 meters in the bright Dawn rays that dispel Illusions, Exorcise and even weaken Evil Spirits.[7][8]
- It can dispel powers (negative energies) of Evil, Corruption, and Degeneration, but in the Domain of the Holy and Light, the Light of Dawn is still inferior to a Light Supplicant's powers.[13][1]
- A Light of Dawn can erase Shadows and nullify Concealment effects, such as Witches' Invisibility. For Wraiths and Shadow Ascetics, their peculiarities are diminished.[9]
- Dawn Armor : They can conjure a silver Armor of Dawn around their bodies which would be equivalent to specially forged full-body armor that doesn’t weigh anything or inhibit their motion in any way.
- Dawn Weaponry: They can use the Dawn to materialize different kinds of weapons, such as a massive two-handed axe, a disposable arm-thick spear, or their strongest weapon - Sword of Dawn.[16][17][18]
- Sword of Dawn: A Dawn light emitting, two-handed broadsword, greatsword, or dagger that is solid and sharp. Each strike from it is imbued with a Purification effect and it is the medium that allows a Dawn Paladin to use their strongest attack - the Hurricane of Light.[8]
- Hurricane of Light: This is the strongest attack of a Dawn Paladin whose full power is only usable with the Sword of Dawn. They can release rays of light from their Sword of Dawn that quickly transforms into a Dawn Hurricane; it can directly destroy a person's body, eliminate Wraiths, and even heavily wound Evil Spirits. It possesses a unique strength that can more easily destroy creatures of the Evil and Undead Domain.[19]
- This attack is so powerful that some Dawn Paladins have difficulty controlling it to prevent implicating their allies. In addition, a Dawn Paladin would need at least more than 2 minutes of recovery before they can form another Hurricane of Light.[20][21]
- Evil creatures like a Devils or Zombies would be subjected to the effects of Purification and the damage of a Fragmentary Blade. The combination of these aspects causes their Hurricane of Light to become excellent at purging Evil.
- Purification weakens defense and inflicts harm on the Evil creature's spirit and flesh, while the Fragmentary Blade utilizes Purification to weaken defense and cut flesh. The more wounds and the deeper they were, the better the Purification effect.
- Hurricane of Light: This is the strongest attack of a Dawn Paladin whose full power is only usable with the Sword of Dawn. They can release rays of light from their Sword of Dawn that quickly transforms into a Dawn Hurricane; it can directly destroy a person's body, eliminate Wraiths, and even heavily wound Evil Spirits. It possesses a unique strength that can more easily destroy creatures of the Evil and Undead Domain.[19]
- Sword of Dawn: A Dawn light emitting, two-handed broadsword, greatsword, or dagger that is solid and sharp. Each strike from it is imbued with a Purification effect and it is the medium that allows a Dawn Paladin to use their strongest attack - the Hurricane of Light.[8]
- Strengthened Abilities
- Dawn Paladins experience a qualitative change.[8][9]
- Each of a Dawn Paladin's combat related abilities, whether it be Combat Proficiency or Weapon Mastery, will be enhanced massively.
Sequence 5: Guardian[]
- Protection: For defense in an area. They can enter a defensive state by stabbing their Sword of Dawn into the ground, releasing Dawn-like light that blooms into illusory walls. This creates an invisible barrier that can defend not only themselves but also their comrades within a limited range.[18]
- Protection can isolate certain supernatural powers, preventing them from getting inside the barrier. This state leaves them passive and unable to attack, when they attack, their corresponding defense will decrease significantly, but it will still be stronger than full-body armor.
- Few can break through their defenses below that of the High-Sequences, regardless of the types of damage they can inflict and their corresponding effects.
- Reapers are one of the few non High-Sequence Beyonders that can penetrate a Guardian's defenses (Protection).
- Few can break through their defenses below that of the High-Sequences, regardless of the types of damage they can inflict and their corresponding effects.
- Protection can isolate certain supernatural powers, preventing them from getting inside the barrier. This state leaves them passive and unable to attack, when they attack, their corresponding defense will decrease significantly, but it will still be stronger than full-body armor.
- Damage Transference: Within a certain range, they can bear the damage of their allies.[2]
- Strengthened Abilities
- Giant's Physique (Strength of Giants): The strength of their physique has been enhanced, and as such they seldom suffer damage as a result of their heightened defenses.
- Compared to a Guardian, a Dawn Paladin's defense is like that of a child versus an adult.
- Guardians could withstand steam rifle bullets and in wars of the Age of Steam.
- A Guardian wouldn't die unless focused by large-caliber cannons.
- Supernatural Resistance: They are unable to be confused or misdirected by Illusions.
- Spirituality: Their Spirituality enhances to a degree to fortify their Cogitation.
Sequence 4: Demon Hunter[]
- Eye of Demon Hunting: Demon Hunters can make complex dark green symbols appear in their eyes, allowing them to identify targets' characteristics, weaknesses, and current status.
- They become sensitive to any traces of Evil, Degeneration, and Corruption. They can also rely on their sixth sense, Spiritual Intuition, and life experiences to judge the situation.[23]
- Veteran Demon Hunters can use the Eye of Demon Hunting to judge whether a target is lying.
- This isn't just a Beyonder power enhancing their perception, but a generalized term to describe a Demon Hunter's terrifying prowess in observation and judgement.
- This makes Demon Hunters good at discovering the weaknesses of different enemies.
- They become sensitive to any traces of Evil, Degeneration, and Corruption. They can also rely on their sixth sense, Spiritual Intuition, and life experiences to judge the situation.[23]
- Alchemy: Every Demon Hunter is an expert at making supernatural medicines. They can enter a unique Cogitation state to create concoctions corresponding to their enemies' weakness.[24]
- Demon Hunters innately possess knowledge on the efficient utilization of different monster parts and herbs. By utilizing different combinations, they can create powerful ointments, holy paste, mystic smears, glyphs, and herbal potions or drugs with many effects.
- They can rely on these mixtures to obtain Beyonder effects of different kinds that can be used as a coating on weapons. This allows Demon Hunters to take advantage of their target's weakness with pinpoint accuracy and achieve effective targeted suppression.
- Some effects include Lightning Strike, Freeze, Purification, Burning, Decay, and Exorcism.
- Mind Concealment: Demon Hunters are able to Conceal their desires and intentions, preventing others from reading their actions and guiding their thoughts down an ordered path.
- This effectively makes them the nemesis of Devils, Desire Apostles and Demons; as well as helps interfere with any form of Divination and Prophecy.[25][26]
- Tracking: They are good at tracking targets across various landscapes.
- Strengthened Abilities
- Their Beyonder powers from all their previous Sequences will undergo a qualitative improvement as their strength and mental fortitude will have been enhanced to a terrifying degree.
- Spirituality: Their Spirituality will be enhanced significantly.
- They will possess a strong Spiritual Intuition.[23]
- Spirituality: Their Spirituality will be enhanced significantly.
Mythical Creature Form
- As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become an incomplete one-eyed Giant.[27]
- Their incomplete Mythical Creature Form looks like a 4 meter tall Giant. Their skin turns bluish-black and muscular, and along with its pores and flesh, seemingly violating the normal confines of a human body. Their head swells up significantly, with the area from their forehead to nose cracking open to reveal a black vertical eye-like rift. On their body's surface contains symbols and the corresponding effects of immense power, infinite mystery, and a strange psychic influence.[27]
- If those under Sequence 4 saw this form, they will suffer a strong backlash. Their brains might suffer an excruciating pain that would cause them to lose their minds, even their Spirituality would be corrupted. And if they couldn’t withstand such an influence, going crazy, losing control, or even sudden death were certain outcomes.[28]
- On one hand, manifesting this incomplete Mythical Creature Form of a 4-meter tall one-eyed Giant will enhance a Demon Hunter's strength and level significantly, on the other hand, it would result in intense madness and provide strong inclinations towards the Demon Hunter losing control and becoming a Rampager.
- Their incomplete Mythical Creature Form looks like a 4 meter tall Giant. Their skin turns bluish-black and muscular, and along with its pores and flesh, seemingly violating the normal confines of a human body. Their head swells up significantly, with the area from their forehead to nose cracking open to reveal a black vertical eye-like rift. On their body's surface contains symbols and the corresponding effects of immense power, infinite mystery, and a strange psychic influence.[27]
Sequence 3: Silver Knight[]
Individual Differences
- Blessing: Silver Knights are very good at frontal assaults. There will be small differences in the abilities between them due to different Blessings during their Advancement Ritual.
- Murskogan had received Blessings from the Giant King Aurmir, which caused the various aspects of his Silver Knight Beyonder powers (Mercurcy Liquefaction, Silver Rapier, and Light Concealment) to be much stronger then normal.
- Colin Iliad, who received Klein's Blessings could occasionally make himself turn into a Silver Rapier and Teleport randomly, bringing along benefical tendencies. In addition, his Mercury Liquefaction had gained some uniqueness.[29]
- Mercury Liquefaction: Silver Knights can melt into a malleable silvery metallic liquid that can restrict enemies and could reconstitute swiftly at a distance to avoid a fatal injury.
- The liquid volume of a Silver Knight's Mercury Liquefaction form is solely based on the Silver Knight's current mass upon ability activation.
- They are also able to turn oneself into a Silver Armor for other targets (to defend an ally or to restrict and suffocate an opponent).
- Silver Rapier: Silver Knights can condense silvery white beams of light out of thin air. These Silver Rapiers tear apart everything around it and are hard to detect.[28]
- These Silver Rapiers can Teleport and bypass most barriers and obstacles, directly attacking their target. They can even erupt from within a target's body to deal heavy damage.
- Their Silver Rapiers are able to manifest without any indication, making it extremely difficult for an enemy to detect and predict as to where they will appear next.
- Light Concealment: Also known as Light Occultation or Hide by Light. A Silver Knight can utilize any light source as a way of dodging, evasion, and movement.
- When combined with Mind Concealment, it will allow for a full Concealment of themselves.
- An Unshadowed's Unshadowed Domain is able to fully nullify Light Concealment.
- Strengthened Abilities
- Sword of Dawn: A Silver Knight is now able to permanently materialize their Sword of Dawn, making it usable as a regular weapon that possesses top sharpness and Purification attributes.
- Colin Iliad had fully materialized his Sword of Dawn for days on end without experiencing any Spirituality expenditure upon advancing as a Silver Knight.
- Silver Armor: This is the enhanced version of Dawn Armor. Their Silver Armor can now be permanently solidified and transformed to be materialized as a silver full-body plate armor.
- Colin Iliad had fully materialized his Silver Armor for days on end without experiencing any Spirituality expenditure upon advancing as a Silver Knight.
- Mythical Creature Form
- Their Mythical Creature Form develops further, They are now a nearly 6 meter tall, one-eyed Giant. Their body is grayish-blue and their muscles are bluish-black. There is a dark crack on their forehead that attracts the Souls around it. Their eyes are missing, replaced by smooth skin.
- Every inch of their skin and flesh contains immense power, infinite mystery, and a strange spiritual influence. It makes everyone who witnesses them inevitably feel a sharp pain in their psyche, transforming them into a rampaging mess that wants to destroy everything.
- These destructive tendencies also include themselves.
- Every inch of their skin and flesh contains immense power, infinite mystery, and a strange spiritual influence. It makes everyone who witnesses them inevitably feel a sharp pain in their psyche, transforming them into a rampaging mess that wants to destroy everything.
- As a Sequence 3 Beyonder, they can listen to prayers within a certain range.
Sequence 2: Glory[]
Authorities
- Glory: "They" have the authority over Twilight, its lesser form called Glory. This form of Twilight controls the Passage of Time and is strong enough to fully destroy high-level Sealed Artifacts.
- "They" are able to rely on Glory to enter the Spirit World by rapidly aging "Themselves" until "Their" physical body turns into rotten liquid that would evaporate in thin air.
- Larrion, after accomplishing "His" arrangements, attempted to evade Arianna and escape through the Spirit World by rapidly aging "Himself" with the power of Glory.[23]
- "They" are able to rely on Glory to enter the Spirit World by rapidly aging "Themselves" until "Their" physical body turns into rotten liquid that would evaporate in thin air.
- Strengthened Abilities
- Twilight Sword: Derived and being the stronger form of Silver Rapier, "They" can instantaneously condense a broadsword formed from the orange-red light of Glory to attack enemies.
- This broadsword can tear through the void and jump out from the spot where the enemy is located ripping through everything around it, destroying the surrounding region.
- Cage: This ability is derived from Mercury Liquefaction and Protection. "They" can create a Cage of liquid light, a pure solid spherical barrier, that divides the inside and the outside.
- "Their" Cages are able to fully Seal off dangerous corruptible Sealed Artifacts (e.g., the Gift of the Land) and Ritualistic Magic, but requires "Their" presence to constantly fuel it.[30]
- Proof of Glory was used during an event to isolate and Seal the detrimental influences caused by deity-related Ritualistic Magic via the formation of a Cage.[31]
- "Their" Cage provides extremely powerful defensive and restraining capabilities, being capable of protecting companions and preventing "Their" enemies from escaping.[32]
- "Their" Cages are able to fully Seal off dangerous corruptible Sealed Artifacts (e.g., the Gift of the Land) and Ritualistic Magic, but requires "Their" presence to constantly fuel it.[30]
- Sword of Dawn: "Their" Sword of Dawn has been greatly enhanced and strengthened.
- Hurricane of Light: "They" possess a Sword of Dawn that possesses the capability of creating entire wastelands through the sheer power of the Dawn Hurricane it creates.
Mythical Creature Form
- "They" become a complete Mythical Creature. "Their" Mythical Creature Form is a dozens of meters tall Giant with elongated limbs, grayish-blue skin, and a single vertical eye on the forehead.[33]
Sequence 1: Hand of God[]
New Abilities
- Divine Right Hand: "Their" right hand will embody certain properties of Twilight.
- Having ascended to this Sequence, the Hand of God Dabomachie's Divine Right Hand seemed to be made entirely of glowing orange dusk Twilight.[33]
Strengthened Abilities
- Protection: It is "Their" Guardian's ability at Sequence 1 level. With it, "They" summon pure, dense light imbued with orange hues and added another layer of unyielding radiance outside the targeted area.[33]
- Protection can prevent even an Observer or Dimensional Shadow from crossing through.[34]
- To repair this, "They" must drive "Their" Sword of Dawn into the Protection barrier.[35]
Sequence 0: Twilight Giant[]
Authorities
- Twilight: "He", being the embodiment of the corresponding authorities, possess full control over Twilight that represents the Decay and Passage of Time of all things until the end.
- Passage of Time: "His" Twilight can encompass and possess the property of Passage of Time, freezing everything indefinitely or accelerating everything within to the end.
- "He" can form a Divine Kingdom through "His" Twilight, completely frozen within the Passage of Time. Those inside will find themselves weakened unless acknowledged.
- "His" Divine Kingdom possesses a strong endurance and structure, being able to persist for millennia even after "His" death (eg. Giant King's Court).
- "He" can envelop "His" enemies in the glow of Twilight, freezing them within as their thoughts and actions would slow down, as if they existed in a different world.[36]
- The opposite can also be done, where those below the level of a True Deity will have "Their" strength and lifespan gradually fade in the Passage of Time.
- "He" can form a Divine Kingdom through "His" Twilight, completely frozen within the Passage of Time. Those inside will find themselves weakened unless acknowledged.
- Decay: "His" Twilight can shine upon an area, causing everything within it to return to the dusky Dawn as the surrounding objects and persons inside Decay one by one.
- "His" aura leaking from across the Astral World into reality brings upon a Twilight so powerful that it can Decay a Saint to the point where they will have difficulty raising their arms.[37]
- "His" Twilight Sword, Sword of Dawn, and other abilities would cause even the void to shatter and Decay as things hit would wane uncontrollably and break down.[38]
- Passage of Time: "His" Twilight can encompass and possess the property of Passage of Time, freezing everything indefinitely or accelerating everything within to the end.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Mystery Setting Collection (3) by Cuttlefish
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 LOTM Book QiDian Settings - 设定集 Tab
- ↑ Lord of Mysteries, Chapter 138
- ↑ Lord of Mysteries, Chapter 1284
- ↑ 5.0 5.1 5.2 Circle of Inevitability, Chapter 272
- ↑ Lord of Mysteries, Chapter 385
- ↑ 7.0 7.1 Lord of Mysteries, Chapter 307
- ↑ 8.0 8.1 8.2 8.3 Circle of Inevitability, Chapter 82
- ↑ 9.0 9.1 9.2 Circle of Inevitability, Chapter 477
- ↑ Circle of Inevitability, Chapter 66
- ↑ Circle of Inevitability, Chapter 77
- ↑ Circle of Inevitability, Chapter 630
- ↑ Lord of Mysteries, Chapter 463
- ↑ Circle of Inevitability, Chapter 67
- ↑ Lord of Mysteries, Chapter 308
- ↑ Circle of Inevitability, Chapter 107
- ↑ Circle of Inevitability, Chapter 690
- ↑ 18.0 18.1 Circle of Inevitability, Chapter 587
- ↑ 19.0 19.1 Circle of Inevitability, Chapter 648
- ↑ Circle of Inevitability, Chapter 495
- ↑ Circle of Inevitability, Chapter 68
- ↑ Lord of Mysteries, Chapter 311
- ↑ 23.0 23.1 23.2 Lord of Mysteries, Chapter 1285
- ↑ Lord of Mysteries, Chapter 445
- ↑ Lord of Mysteries, Chapter 400
- ↑ Circle of Inevitability, Chapter 638
- ↑ 27.0 27.1 Lord of Mysteries, Chapter 902
- ↑ 28.0 28.1 Lord of Mysteries, Chapter 1120
- ↑ Lord of Mysteries, Chapter 1176
- ↑ Circle of Inevitability, Chapter 1148
- ↑ Lord of Mysteries, Chapter 898
- ↑ Circle of Inevitability, Chapter 1131
- ↑ 33.0 33.1 33.2 Circle of Inevitability, Chapter 1162
- ↑ Circle of Inevitability, Chapter 1168
- ↑ Circle of Inevitability, Chapter 1168
- ↑ Circle of Inevitability, Chapter 1139
- ↑ Lord of Mysteries, Chapter 1258
- ↑ Lord of Mysteries, Chapter 1379
[]
Pathways |
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List of Standard Pathways | |
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Lord of Mysteries | |
God Almighty | |
Eternal Darkness | |
Calamity of Destruction | |
Demon of Knowledge | |
Key of Light | |
Goddess of Origin | |
Father of Devils | |
The Anarchy |