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Sequence 9: Sailor (Keeper of the Seas)[]

New Abilities
  • Phantom Scales (Scale Armor): Sailors will gain illusory scales under their skin that make them slippery and can be used to cover the surface of their skin in order to form armor that reduces damage.
    • These Phantom Scales grow stronger as they progress through the Sequences. At Sequence 9 their Phantom Scales can block the shot of a double-barrel shotgun.[1]
  • Aquatic Attributes: Sailors possess certain attributes common to sea creatures.
    • Even without any equipment they are able to easily submerge underwater for at least ten minutes.
    • Sailors can swim in the sea like a fish and move agilely underwater just like marine animals.
  • Night Vision: Sailors possess the ability to see in the darkness.
    • This ability works in both above ground and underwater areas.
  • Physical Enhancements: Sailors possess immense strength and powerful balancing capabilities.
    • Even if a Sailor were to be on a boat in a rainstorm, they would be able to walk around freely as though they were on solid, stable land.[2]

Sequence 8: Folk of Rage (Guardian of the Storm)[]

New Abilities[3]
  • Raging Blow: They can release several critical strikes that exceed ordinary thresholds when enraged.
    • Folks of Rage must accumulate 'hits' first in order to activate this ability.[4]
    • Being intoxicated can help aid in the process of accumulating 'hits'.[4]
    • Folks of Rage will experience some sequela after a Raging Blow.[5]
Strengthened Abilities
  • Physical Enhancements: A Folk of Rage's strength, speed and resistance capabilities have all been greatly enhanced - facing them is like facing a storm.

Sequence 7: Seafarer (Storm Priest)[]

New Abilities[3]
  • Navigation: They are scholars of astronomy and geography. They have an intuitive grasp of magnetic fields, ocean currents, wind direction, and clouds, while also possessing great sailing capabilities.[3]
    • They can accurately judge distances, which allows them to precisely throw weapons at their target with their eyes closed after determining their location.[6]
    • A boat with a Seafarer onboard will never get lost at sea as a result of their newfound grasp and affinity towards these fields of Navigation.
  • Water Manipulation: A Seafarer is able to manipulate water freely, moving it around their surroundings and bunching it up into various shapes.
    • Besides manipulating water, Seafarers can cast a limited number of water-related spells. Some are a result of their own capabilities and some are a bestowment from the Tyrant.[3]
      • They can create a water film that covers a person's face and suffocate them.[7]
      • They can form an aqueous light that can be used to clean surfaces.[8]
      • They possess certain restorative spells from the water domain.[9]
  • Enhanced Memory: Seafarers will possess an enhanced memory.[10]

Strengthened Abilities

  • Aquatic Attributes: Seafarers are even more beloved by the oceans and gain an overall enhancement to every part of them when they are at sea.
    • They can act and move freely underwater for more than half an hour.

Sequence 6: Wind-blessed[]

New Abilities
  • Wind Manipulation: A Wind-blessed can create strong gales and manipulate the wind in many ways.
    • They can use the winds to Fly for short durations and distances, or to Propel themselves.[11]
    • They can still use the winds to Glide through the air if Flight was Prohibited by a Judge.[12]
    • They can produce howling, invisible, sharp Wind Blades to slice their targets from afar.[13]
    • They can Imbue their hands with twirling winds to increase their penetrative power.[14]
    • They can Eavesdrop on people's hidden conversations using the wind.[6]
    • They can create air cushions to Cushion damage taken from impact.[15]
    • They can create spiraling winds to Bind a target's actions.[16]
  • Irascible Temperament: They are irascible at times, matching the characteristics of a gale.[17]

Sequence 5: Ocean Songster[]

New Abilities[18]
  • Lightning Strike: They can summon Lightning Strikes to smite their targets. An Ocean Songster's Lightning Strikes inflict heavy damage as well as stun and paralyze their enemies.[19]
    • If their Lightning Strike doesn't hit the enemy, it can spread out towards more conductive objects.
    • Their Lightning Strikes contain Purification attributes that can damage undead and Evil Spirits.[20]
    • They can infuse weapons such as bullets, and daggers with Lightning Strikes to augment them.[21]
    • They can condense a solid arrow from Lightning that deals massive damage to enemies hit by it.
  • Siren Song: Their singing possesses mystical attributes that can affect their targets.
    • This ability will be different because of every person’s uniqueness, producing different branching paths. These are just a few examples of what their songs can do:
      • They can sing a beautiful song that interferes with an enemy's Spirit Body, making them dazed.
      • They can sing a melody of death to weaken their enemy's strength and mental resistance.
      • They can sing an unpleasant song that leaves enemies frustrated and irrational.
      • Their voice can stimulate a thunderous boom to leave others in awe.
      • They can sing a violent song to raise their own explosive strength.
    • Blocking one's ears and converging one's Spirituality cannot fully eliminate the negative effects of this ability, even a deaf person hear it, this is because this includes an "exchange" at the spiritual level, making it difficult to defend against.[22]
    • They can transform their own voice into a bolt of silver Lightning that can be sent to an ally nearby, easily passing through various obstacles. Upon reaching the target, it will turn back to their voice, relaying the message contained within.[23]
Strengthened Abilities
  • Water Manipulation: A Ocean Songster's ability to control water has been greatly improved.[24]
    • They can now create enormous water spheres and corrosive rainwater.
  • Wind Manipulation: Their ability as a Wind-blessed has been moderately enhanced.
    • They can now Fly for longer periods of time.[24]
  • Aquatic Attributes: They now possess the full basic attributes of marine life.[18]
    • They can now move freely underwater for even longer periods of time.
    • They can understand and communicate with aquatic animals.
    • They can freely extract oxygen from the water.

Sequence 4: Cataclysmic Interrer[]

New Abilities
  • Calamity Creation: A Cataclysmic Interrer is able to quickly generate and precisely manipulate some of the most common but extremely destructive Calamities.[25][23]
    • Earthquake: They are able to easily create an Earthquake on any land, and in doing so, make the land split into two and have lava erupt from within the fault line.
    • Torrential Downpour: They are able to quickly form a Torrential Downpour across an extremely large area, obstructing any perception within that area.
    • Hurricane: They can quickly generate and form massive tornados that quickly move ad raze wherever it passes, leaving nothing behind.
      • Their Hurricanes can destabilize the surrounding area, interfering with mystical connections and causing Curses to be cancelled.
      • The strength of the Hurricane depends on the potion digestion of the Cataclysmic Interrer and the environmental factors.
      • A Cataclysmic Interrer is able to choose to control the directions of their Hurricanes or let it spiral out of control.[26]
    • Tsunami: They are able to call forth huge water waves to crash down on their targets, washing everything away in a powerful torrent.
      • Sealing: The Tsunami waves that surge, along with other oceanic Beyonder powers of a Cataclysmic Interrer can be used to Seal their targets.
  • Roar: A Cataclysmic Interrer's vocal cords have enough strength to produce a roar with enough intensity to create a sound wave that can topple a ship.[27]
Strengthened Abilities
  • Lightning Strike: This power is enhanced, making it so that a Lightning Strike hitting their target will have more intensity and accuracy, instantly scorching them and dealing heavy Purification damage.[27]
Mythical Creature Form
  • As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become a an unknown sea creature with tentacles.

Sequence 3: Sea King[]

New Abilities
  • Lightning Storm: They can generate large Lightning Storms from the sky or thin air that spread into "branches" creating a silver Lightning 'forest' that can span hundreds of meters.
    • These Lightning Storms bring forth a destructive aura and a sense of destruction that stuns enemies in place and interferes with their thinking.
  • Sea Ruler: Sea Kings are equivalent to rulers of an entire expanse of the sea.[28]
    • When fighting in the ocean, a Sea King can unleash their fullest potential and absolutely overwhelm any and all Demigods at the same level.
    • A Sea King is able to sense what happens in the waters they control and have scenes of the overall situation would appear in their mind.
  • Thunderclap: A Sea King can produce a Thunderclap to stun enemies.
Strengthened Abilities
  • Physical Enhancement: Their physical attributes and balancing capabilities have become greatly enhanced, making them possess sea monster-like strength and unimaginable levels of balance.
    • Their physical attributes allow them to break the sound barrier, traveling faster than the speed of sound which cause Sonic Booms that travel very far and cause high damage.
  • Calamity Creation: The capacity and use of Calamities for a Sea King has increased.
    • A Torrential Downpour could spread their Spirituality, making each raindrop become their eyes.[29]
    • A Sea King can set off large Tsunamis wantonly as well as raise the sea level of an entire region.[30]
    • A Sea King can now create Lightning Calamities, such as balls of Lightning.
  • Aquatic Attributes: They possess even greater attributes for the sea.
    • They can drive many sea creatures to do their bidding.
    • They are able to freely walk on the ocean seafloor.
  • Navigation: A Sea King can never get lost.
Mythical Creature Form
  • As a Sequence 3 Beyonder, they can listen and respond to prayers within a certain range. A Sea King's range for responding to prayers is relatively far-reaching compared to other Sequence 3 Beyonders.[31]

Sequence 2: Calamity[]

Authorities
  • Calamity: "They" hold authority over Calamities.
    • "They" can form an area of extreme coldness that can freeze everything in it within seconds.
Mythical Creature Form

Sequence 1: Thunder God[]

Sequence 0: Tyrant[]

Authorities
  • Tyranny: "He" has authority over the Storms, Seas and Calamities along with Lightning. As such, "He" dominates and can be seen as Omnipotent over the world's Seas, Lands and Sky Domains.[32]
    • "He" is able to exude a terrifying aura, making all target tremble in fear, awe, and submission.
      • "They" can also use their aura to forcefully erase Calamities such as Hurricanes surrounding them. It is as if that Calamity is afraid of "Them"[6]
      • "Their" aura of tyranny is able to awe and stop a Chained pathway Beyonder from possessing them, a testament to their aura of submission.[6]
      • Lord of Storms generated Thunderclaps that awed all living beings, including Angels (except 0-17), interrupting and turning them stiff.[33]
    • "He" can create Electromagnetic Hurricanes that can destroy all information structures.[23]
    • "He" can instantly create tempestuous Lightning that strike down like Torrential Rain.[34]
    • "He" can cause the Seas to surge and rush towards the clouds, intersecting with Sky.[35]
    • "He" can banish others into a never-ending Storm to Seal them.[36][37]
    • "He" can generate enough Electricity to rival a star.
    • "His" Storms contain immense horror.[38]
  • Matter Acceleration: "He" can manipulate the speed of matter.
    • "He" can cause matter to approach the speed of Light, imparting waves that can destroy a planet.[39]
    • "He" can transform into Light and Lightning temporarily and travel at those respective speeds.[40][41]

References

  1. Lord of Mysteries, Chapter 1282
  2. Lord of Mysteries, Chapter 6
  3. 3.0 3.1 3.2 3.3 Lord of Mysteries, Chapter 65
  4. 4.0 4.1 Lord of Mysteries, Chapter 67
  5. Lord of Mysteries, Chapter 129
  6. 6.0 6.1 6.2 6.3 Lord of Mysteries, Chapter 813
  7. Lord of Mysteries, Chapter 157
  8. Lord of Mysteries, Chapter 67
  9. Lord of Mysteries, Chapter 987
  10. Lord of Mysteries, Chapter 221
  11. Lord of Mysteries, Chapter 845
  12. Lord of Mysteries, Chapter 700
  13. Lord of Mysteries, Chapter 190
  14. Lord of Mysteries, Chapter 190
  15. Lord of Mysteries, Chapter 812
  16. Lord of Mysteries, Chapter 1244
  17. Lord of Mysteries, Chapter 634
  18. 18.0 18.1 Lord of Mysteries, Chapter 783
  19. Lord of Mysteries, Chapter 795
  20. Lord of Mysteries, Chapter 926
  21. Lord of Mysteries, Chapter 699
  22. Lord of Mysteries, Chapter 808
  23. 23.0 23.1 23.2 Lord of Mysteries, Chapter 1351
  24. 24.0 24.1 Lord of Mysteries, Chapter 923
  25. Lord of Mysteries, Chapter 1350
  26. Lord of Mysteries, Chapter 779
  27. 27.0 27.1 Lord of Mysteries, Chapter 1228
  28. Lord of Mysteries, Chapter 550
  29. Lord of Mysteries, Chapter 927
  30. Lord of Mysteries, Chapter 541
  31. Lord of Mysteries, Chapter 1139
  32. Lord of Mysteries, Chapter 715
  33. Lord of Mysteries, Chapter 1148
  34. Lord of Mysteries, Chapter 1350
  35. Lord of Mysteries, Chapter 1258
  36. Lord of Mysteries, Chapter 21
  37. Lord of Mysteries, Chapter 1104
  38. Lord of Mysteries, Chapter 1149
  39. Lord of Mysteries, Chapter 1376
  40. Lord of Mysteries, Chapter 815
  41. Lord of Mysteries, Chapter 1066

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