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Different pathways had different Uniquenesses. A true god was unique!

Klein Moretti
on Lord of Mysteries, Chapter 440

Uniqueness (唯一性 Wéiyīxìng) is the unique characteristic of a Pathway, and is the most important ingredient for promoting to Sequence 0.[1] Uniqueness is also referred to as the symbolism or authority of the corresponding Pathway,[2][3] and needs to be accommodated in order to become a True God and gain complete authority over the respective Pathway. To become a Great Old One, one has to merge with the corresponding Sefirah and accommodate all Uniquenesses and at least 1 Sequence 1 characteristic of each Pathway in the group.[4]

Description[]

Uniqueness, like the name suggests, has the property of being unique, meaning at any moment in time, there can only be one Uniqueness for each Pathway. For example, a Scholar of Yore cannot summon anything associated with the Uniqueness from the Historical Void.[5][6] Uniquenesses are typically abstract items or concepts.[7] Once the Uniqueness has been accommodated by a Beyonder, "They" can change the Uniqueness' corresponding concepts and symbols over and over, allowing them to change their form forever to the possessor's preferences.[8]

There are certain cases that a fake Uniqueness can be projected by a Dual-Pathway True God with partial control of the corresponding Sefirah:

Accommodation[]

Uniqueness can exist on its own, being made into artifacts, or being accommodated inside a Beyonder. Some Uniquenesses, such as Artificial Death and the Hidden Sage, were able to come to life and acted as fake gods of the corresponding Pathways. Accommodation gives partial control over the authority to which the Uniqueness belongs. Kings of Angels who have accommodated the Uniqueness of their Pathway can be considered half a True God and can shorten their Honorific Names to three lines similar to a God's name. Once a Beyonder has successfully accommodated the Uniqueness at a previous point in time, so long as no one has accommodated "Their" former Uniqueness, "Their" level would not drop and "Their" former Honorific Name would still point towards "Them", even if "They" have perished and become a special existence, such as the Evil Spirit Sauron-Einhorn-Medici.[10]

There are three ways to accommodate the Uniqueness:[11][12]

  1. Born naturally with the Uniqueness, which is equivalent to being a Uniqueness coming to life and imbuing human nature into it.
  2. Make the Uniqueness come to life to a certain extent before forcefully putting it into one’s body. By relying on the power of an existence at the level of a Great Old One to suppress it, it will take some time to slowly wear the Uniqueness down before one gets used to it and achieve a balance.
  3. Concoct the Uniqueness into an incomplete potion and drink it with a simplified apotheosis ritual.

List of Uniquenesses[]

Pathway Appearance First Appeared Current State Possessor
Fool Symbol2 Fool A translucent mask marked with the symbol of the Fool Pathway → A black trench coat Accommodated by The Fool
Error Symbol2 Error A crystal monocle → A pair of black gloves Accommodated by The Fool
Door Symbol2 Door A pair of starlight eyeballs → A cane inlaid with star speckles Accommodated by The Fool
Visionary Symbol2 Visionary A greyish-white object resembling a fusion of brain and mind
Hanged Man Symbol2 Hanged Man A five-headed, dense shadow
Sun Symbol2 Sun A radiant golden sun

Envisioned Version by Adam: A burning, illusory sun

Tyrant Symbol2 Tyrant A raging storm wreathed in lightning
Envisioned Version by Adam: Lightning, squalls, and waves forming a supercilious phantom
White Tower Symbol2 White Tower An illusory white tower of books
Envisioned Version by Adam: A white tower with numerous brass eyes
Darkness Symbol2 Darkness A black, night-like scythe Accommodated by Amanises
Death Symbol2 Death A feathered serpent
An illusory book formed of coiled feathered serpents
Accommodated by Amanises
Twilight Giant Symbol2 Twilight Giant An exaggerated longsword covered in orange-red light Accommodated by Amanises
Demoness Symbol2 Demoness Original White Primordial Demoness Figurine → ? 1140 Accommodated by Lumian Lee
Red Priest Symbol2 Red Priest A charred and bloodstained banner on an iron-black metal flagpole 494 Accommodated by Lumian Lee
Hermit Symbol2 Hermit A dull, apathetic, eyelashless ethereal eye 1072 Held by the God of Steam and Machinery after Hunting Hidden Sage
Paragon Symbol2 Paragon Accommodated by the God of Steam and Machinery
Wheel of Fortune Symbol2 Wheel of Fortune An ordinary six-sided white die with red pips on each of its faces 601 Accommodated by Will Auceptin[14]
Mother Symbol2 Mother A mass of brown soil sprouting grass, grains, trees, mushrooms, and numerous reproductive organs 1150
Moon Symbol2 Moon A crimson moon 1266
Abyss Symbol2 Abyss
Chained Symbol2 Chained A tiny illusory figure wrapped in layers of bandages, thorns, and roses 1169
Black Emperor Symbol2 Black Emperor A crown inlaid with many dark gems 884 Black Emperor's Crown (Sealed Artifact)
Justiciar Symbol2 Justiciar A book bound by thin brass sheets 1282 Trunsoest Brass Book (Sealed Artifact)

See also[]

References

  1. Lord of Mysteries, Chapter 440
  2. 2.0 2.1 Lord of Mysteries, Chapter 1376
  3. Lord of Mysteries, Chapter 1379
  4. Lord of Mysteries, Chapter 1347
  5. Lord of Mysteries, Chapter 1147
  6. Lord of Mysteries, Chapter 1165
  7. Lord of Mysteries, Chapter 736
  8. Lord of Mysteries, Chapter 1387
  9. Lord of Mysteries, Chapter 1385
  10. Lord of Mysteries, Chapter 1086
  11. Lord of Mysteries, Chapter 1125
  12. Lord of Mysteries, Chapter 1388
  13. 13.0 13.1 13.2 Circle of Inevitability, Chapter 1173
  14. 14.0 14.1 14.2 Circle of Inevitability, Chapter 1150

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