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Be careful of the ‘Spectator’.

Mr. Door to Roselle
on Lord of Mysteries, Chapter 1036

The Visionary Pathway is adept at psychological manipulation. Beyonders of this pathway can read minds, discern emotions, hypnotize, and travel between dreams. They are also good at acting, knowing what kind of emotional reaction to show in the appropriate situation and knowing, in detail, what kind of expression and body language to react.[1]

At High-Sequences, they can enter and influence the Mind World, weave out realistic dreams, control others without realization, and even affect reality through their thoughts and dreams.

The title of Above the Sequence of the Visionary Pathway is God Almighty, the corresponding Sefirah is the Chaos Sea, and is adjacent to the Hanged Man, Sun, Tyrant and White Tower Pathways.

Sequence Levels[]

Visionary Pathway Index
Sequence Name
Low Sequence
9 Spectator
8 Telepathist
Mid Sequence
7 Psychiatrist
6 Hypnotist
5 Dreamwalker
High Sequence - Saint
4 Manipulator
3 Dream Weaver
High Sequence - Angel
2 Discerner
1 Author
True God
0 Visionary

Pathway Symbol[]

Visionary Symbol2

A symbol that represented Giant Dragon.[2]

This is the official symbol of the Visionary Pathway.[3] The color is alice blue.

Corresponding Tarot Card[]

Tarot-justice

The corresponding tarot card of the Visionary Pathway is Justice.[4][5]

Justice (VIII or XI) is one of the 22 Major Arcana. It is numbered either VIII or XI, depending on the deck, with the Cards of Blasphemy following the Rider–Waite Tarot (No. XI). The figure on the card holds a scale made of gold in their left hand, symbolizing a balanced decision. The Justice card indicates that the fairest decision will be made. Justice is the sword that cuts through a situation and will not be swayed by outer beauty when deciding what is fair and just.[6]

Corresponding Ingredients[]

Mythical Creature Form[]

Mind Dragon:

They have golden vertical eyes, gray-skinned wings, and thick limbs. Their grayish-white scales are engraved with complicated, three-dimensional mysterious symbols. They extend into the flesh and the surrounding void and look like a mesh of objects that don't belong to the real world.[7]

Trivia[]

  • Unlike other pathways, at Sequence 0, a Visionary can extract two of the three Sequence 1 characteristics and replace them with imagined characteristics. This is why Dragon of Nightmares Alzuhod could be at Sequence 1 while Dragon of Imagination Ankewelt was at Sequence 0.[8]
  • Medici once said that high-level Beyonders of the Visionary Pathway is the hardest to lose control or go crazy, but it's also the easiest to lose control and go crazy.[9]

Notes[]

References

  1. Lord of Mysteries, Chapter 418
  2. Lord of Mysteries, Chapter 58
  3. QiDian Book Settings: Power System
  4. Tarot Card Correspondence
  5. Lord of Mysteries, Chapter 1002 (Rider-Waite's Justice card)
  6. Wikipedia:Justice (Tarot card)
  7. Lord of Mysteries, Chapter 1051
  8. Lord of Mysteries, Chapter 1346
  9. Lord of Mysteries, Chapter 1074

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