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Sequence 9: Spectator[]

New Abilities[1][2]

  • Enhanced Mental Attributes: A Spectator's Body of Heart and Mind would receive great enhancement, mostly on their inferential, analytical, observational, and identification abilities along with their memory.
    • If an animal drinks this potion, it will gain intelligence and the ability to speak in human language.
      • When Susie accidentally drank the potion, she started to become more human-like and eventually learned how to speak the human tongue in a couple of days.
  • Body Language Analysis: Spectators possess keen powers of observation when it comes to observing individuals in either an individual or group sense. [3]
    • They can look at a person strictly from a bystander's perspective, discovering their true thoughts from their expressions, their manners, and their subconscious actions.
      • Through this, they can accurately figure out connections and draw conclusions from the details they gathered to form an accurate mental model of the target.
  • Enhanced Vision: Upon drinking this potion, a Spectator will also possess the sharpened eyesight needed to analyze a target's body language.
    • Even though Audrey Hall was in the corner of a ballroom party, she could still accurately notice the subtle movements of other people from afar.

Sequence 8: Telepathist[]

New Abilities[1]

  • Mind Reading: Telepathists are able to read the superficial thoughts of others and are also able to simulate the trajectory of such thoughts to a certain degree.

Strengthened Abilities[1][4]

  • Body Language Analysis: A Telepathist's observation is not only limited to superficial details, but deeper into one's aura, Ether Body, or other mysterious domains.
    • They also know what kind of emotional reaction to show in the appropriate situation and know in detail what kind of expression and body language to react with.
  • Enhanced Vision: Their eyesight has been further enhanced, being much clearer then before.

Sequence 7: Psychiatrist (Psyche Analyst)[]

Description

On the basis of the Telepathist, they have gone a step further and started to directly affect their target.

New Abilities[5][6][7]

  • Frenzy: Psychiatrists can trigger the emotions and mental state of their target, throwing the target into a Frenzy, suffering intense psychological damage, and might even cause a direct loss of control at times.
  • Telepathy: Through mediums like candlelight and extracts, they can put their target in a partially hypnotic state. From there, they'll be able to directly communicate with their Body of Heart and Mind.
    • This also allows the Psychiatrist to enter the deepest part of the target’s Soul, or in other words, the bottom of the target’s dreamland. There, a corresponding scene will materialize.
  • Psychological Cue: Through the use of specific methods, words, and a medium, a Psychiatrist can Cue a target, letting them abide by their arrangements without them even realizing it.
    • They can also enter the Sea of Collective Subconscious using Psychological Cue on themselves.
    • They can make a target strongly abide by a particular promise from the bottom of their hearts.
  • Awe (Dragon's Might, Mass Chaos): Psychiatrists can cause target(s) within a certain range to instantly panic, freeze, and turn chaotic, as though they’re facing a dragon.
    • This can be resisted against if the corresponding target possesses a strong mental resistance or knows in advance that the attack is coming.
  • Placate (Psychoanalysis): Psychiatrists can help Beyonders or mortals on the brink of losing control and becoming unstable regain their reason and escape danger.
    • The higher their Sequence compares to their "patients", the more easily Placate will succeed.
    • Psychiatrists are also able to use Psychoanalysis in 2 other ways:
      • They can calm down various psychological instabilities and allow for communication.
      • They can awaken a feeling and memory, causing an unstable target to be Placated.
  • Physical Enhancements: Psychiatrists will experience a slight increase in their physical attributes. This is no longer just limited to their eyesight.
    • Their strength and speed have become much stronger than before, while their enhanced eyesight will allow them to clearly see in the dark. They are also more healthy.
    • Their sense of smell is able to distinguish even more subtle smells, thus allowing them to grasp a target’s truest emotions and thoughts.

Strengthened Abilities[1][6]

  • Body Language Analysis: Their analysis of a person can now be done indirectly.
    • A Psychiatrist can now analyze someone's body language in a picture to figure out their true emotions and thoughts, allowing them to form an effective mental model for the target.

Sequence 6: Hypnotist[]

New Abilities
  • Psychological Invisibility: With a Hypnotist's control of their target’s Body of Heart and Mind, they could remain in the blind spot of one’s consciousness, achieving Psychological Invisibility.
    • This won't change even if the target employs Spirit Vision. Even a Hunter's Danger Intuition will not react until the user is prepared to strike. By comparison, a Shadow Ascetic's Shadow Lurking occasionally evokes the sensation of being watched by the darkness.[8]
      • Psychological Invisibility also prevents the target from perceiving the user, even when the user is standing right before them and numerous others had already witnessed their presence.
      • In this state, Hypnotists can also carry items such as scented candles and still not be noticed by the target in the darkness; however, this effect will take all of their focus to maintain.
      • The target will still notice interactions with the surroundings, but the sense of their existence will be eliminated eliminated, and they will still be in the target's blind spot.
        • Once that interaction becomes stronger to the point where the target can't ignore them, Psychological Invisibility will inevitably be broken.
Strengthened Abilities[9][1]
  • Hypnosis: Their Psychological Cue ability would undergo a qualitative change, becoming Hypnosis.
    • Non-Combat Hypnosis: Hypnotists can open the door and enter their target's Body of Heart and Mind by getting them to concentrate on something, which allowed them to directly alter their target's consciousness and subconscious.
      • If the suggestion directly harms their life, the things they most value in its subconscious, or if the target had a strong Soul and a firm body and mind, they can resist to a certain extent.
      • In this way, the target wouldn’t notice that they were abiding by the Hypnotist's arrangements, and would not realize they were taking actions that didn’t match their true intentions.
    • Battle Hypnotism: Besides Non-Combat Hypnosis, they could just forcefully Hypnotize an enemy, making their enemies do something abnormal, such as Hypnotizing them to attack their companions or avoid them.
      • Similar to Non-combat Hypnosis, Battle Hypnotism us unable to harm the target’s life or make the enemy directly commit suicide.
      • Such Battle Hypnotism could only last for short periods of time, and the target would quickly snap awake and sense the problem.
  • Physical Enhancement: Be it their strength or agility, it would exceed an ordinary person’s.
    • Dragon Scales: Besides their physical enhancements, Hypnotists could also form a layer of Dragon Scales over their skin, allowing them to largely resist and reduce any physical damage.[10]

Sequence 5: Dreamwalker[]

New Abilities[11]
  • Alteration: Dreamwalkers can modify their target's Dreams, influencing them over a long period of time and making them do things they usually wouldn't do without them realizing it.
    • The principle behind Alteration, is to use a dream as the incisive point and the Astral Projection as a point of leverage, slowing and contaminating the target’s Spirit Body before affecting the Body of Heart and Mind, planting it deep in the subconscious.
      • Most scenarios involving love at first sight may include some hidden cases where it's a result of Alteration, where a person might have a Dream about an individual and spend romantic time with them. When they finally meet in real life, it won't take long before that love blossoms.
    • Compared to Hypnosis, Alteration is more mild and furtive, making it difficult to be noticed and suitable for targeting targets at a higher level. This control is so mild that it can be done to even Demigods with sufficient preparations.
  • Guidance: While perceiving the target's Dreams, a Dreamwalker could cause different changes within it, Guiding their target into subtly revealing their deepest secrets.
    • This ability is similar to a Nightmare. The difference was that a Nightmare could forcefully pull a person into a Dream. However, Dreamwalkers weren’t capable of doing so unless they combined Guidance with Hypnosis to make the target enter a dream-like state.
  • Dream Traversal: Their physical and Spirit Body would turn incorporeal, allowing them to not only directly hide in someone else’s dream but to also jump from one dream to another.
    • The restriction on a Dreamwalker's Dream Traversal was that the distance between two dreams couldn’t exceed 500 meters, and they had to belong to intelligent creatures.

Sequence 4: Manipulator[]

New Abilities[12]
  • Manipulation: Their Body of Heart and Mind can pass through the Sea of Collective Subconscious and enter another person’s Mind Island, allowing them to directly change the target's subconscious and read their thoughts, silently Manipulating them to do all sorts of things.
    • Manipulators can bury psychological hints deep inside the target's Mind Island. From there onwards, their victims will orderly and accurately attempt to carry the hint out.
      • They can manipulate groups of people like this, as if it were a mass mind control.
      • Even after recovering, most victims will not realize they were manipulated.
  • Mental Plague: They can secretly implant seeds of Mental Plague in the target’s Mind Island, which would quietly infect the surrounding Sea of Collective Subconscious, forming an environment of "contagious mental diseases" without anyone within the area noticing.
    • This causes countless mental illnesses and extreme madness. Moreover, the madness and mental illnesses from a Mental Plague can also be transmitted through Spirit Body Threads.
    • Since Mental Plagues originate within oneself, it cannot be isolated by the blessings of an Angel. At best, the Mental Plague will be weakened, and their onset will be delayed.
    • This belongs to the erosion and infection of the Mind Island and the Spirit World, it's not a direct attack, and it's difficult to offset it by a Virtual Persona.
  • Virtual Persona: They can create up to 13 Virtual Personas (at the start) that have a corresponding Body of Heart and Mind. In this way, they can defend from a lot of influence in the Mind Domain and invade another person's Mind Island without any signs.
    • Hermes used "His" Virtual Personas to elevate Klein Moretti's Mind Island, suppressing his consciousness to fight back and make him unable to take multiple things into consideration.
  • Mind Storm: They can transform their designated thoughts into a Mind Storm and sweep the surroundings, which would affect the surrounding Sea of Collective Subconscious, causing all sorts of negative effects to those within its range.
    • It can cause the surrounding creatures to hear thousands of voices whose words contained corrupting knowledge, causing them to have a higher chance at losing control.
    • This Mind Storm will hit the enemy's Mind Island continuously, causing the target(s)' Spirituality to be strongly disturbed, effectively destroying their mind barrier.
Strengthened Abilities
  • Mind Deprivation: A qualitative change in Awe causes it to become Mind Deprivation. When activated, all creatures within it's range wil inevitably experience all sorts of abnormal conditions.
    • Among such abnormal conditions include the following:[13]
      • Revealing their most fervent expressions and crowding around the Manipulator like attendants.
      • Varying degrees of losing control as their knees would buckle as they slumped to the ground.
      • Standing rooted to the ground in a daze or attempting to blindly escape the area.
      • Some victims would even faint immediately and fall into a coma.
  • Psychological Invisibility: It's potency has been enhanced, allowing them to evade the perception of most Demigods, so long as they don't directly come into their field of view.
  • Mind Dragon Breath: This Beyonder power that stems from their Mythical Creature Form as Mind Dragons is the upgraded version of Frenzy.
    • It is an attack that can directly stimulate and harm the target's Body of Heart and Mind. It deals damage in an area-of-effect manner.
  • Consciousness Stroll: A Manipulator's Dream Traversal ability has evolved when it comes to its scope, becoming Consciousness Stroll.
    • It allows their consciousness and their Spirit Body to easily swim and wander in the Sea of Collective Subconscious; however, they cannot bring their physical body into it.
      • They still have to use dreams to traverse around areas.
  • Physical Enhancement: As Demigods, their physical attributes are strengthened greatly.
    • They possess extraordinary strength and exaggerated dragon scale defenses, enough break through a block of steel with one punch and run faster than a steam train.
Mythical Creature Form
  • As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become an incomplete Mind Dragon.
    • Their incomplete Mythical Creature Form looks like a Mind Dragon that has yet to fully evolve. Their head remains in the form of a human and their back is covered in gray-skinned wings. Their limbs and thick and the grayish-white Dragon Scales they possess will be engraved with complicated three-dimensional, mysterious symbols that extends into the flesh and out to the void. It appears that these symbols are a mesh of objects that didn’t belong to the real world.
      • Anyone who laid their eyes upon their incomplete Mythical Creature Form would suffer a form of mental confusion as their thoughts warped. Even one’s Spirit Body would be tainted with all kinds of thoughts that came from deep within one’s heart, eager to rip apart themselves.
    • When in this incomplete Mythical Creature Form, they gain the strength and defense of dragons. Although they would be strong in melee combat, they still lack the necessary, powerful offensive Beyonder powers that make them excel in it.
    • Through the use of Psychoanalysis and Hypnosis, a newly advanced Manipulator will be able to manifest and maintain full control over their incomplete Mythical Creature Form for about 1 minute before they suffer negative effects.

Sequence 3: Dream Weaver[]

New Abilities
  • Dream Weaving: Dream Weavers can Weave out objects, persons, and scenes within a dream that are indistinguishable from reality making the target not even realize that they are in a dream.
    • If the target believes the Weaved scenes, objects, or persons are real, then they are real to the target. Although these Weaved images don't cause physical manifestations when they attacked, it can make the target to die from fright or other mental reasons.
Strengthened Abilities
  • Plague Storm: Through Mind Deprivation and Mental Plague, they can release a storm of thoughts, desires, and wills that affects everyone caught within it in half-illusory and real ways.
    • Within a Dream Weaver's Plague Storm, every affected and eroded creature will experience Corruption and go crazy on the spot.
      • For Angels, this kind of attack is the most dangerous, because "Their" mental state has certain problems, and "They" may lose control because of the tilt of the balance at any time.
  • Enhanced Mental Attributes: With a control over their psyche and spirit, an enemy's intuition can't form a picture in their mind, and it is difficult for others to predict their own behavior.
    • They can effectively avoid the consequences of activating a Blatherer's Danger Premonition.
  • Psychological Invisibility: They can create a mental mirage in a target's mind to mask their existence.
    • This application of Psychological Invisibility is so realistic that it could even fool Demigods who specialize in Spiritual Intuition and the discernment of various illusions.
  • Consciousness Stroll: The limitations regarding this ability have lessened.
    • Dream Weavers are now able to just observe the movement of the Sea of Collective Subconscious around them, and through it, obtain insight into the truest thoughts of others.
    • In addition to their consciousness and Spirit Body, they can now let their physical body enter the Body of Heart and Mind, achieving a form of Teleportation in the process.
  • Hypnosis: Their Combat Hypnosis ability have been enhanced.
    • Battle Hypnotism: Their Combat Hypnosis allows them to interfere with the thoughts passed through Spirit Body Threads. It is closer to the interference of will than the hypnosis of the mind.
  • Virtual Persona: What was now just virtual can become real.
    • They can separate their fake personalities or previous identities and turn them into living people. Even if these identities die it will not harm their true bodies.
      • The living people created form their Virtual Persona can fully interact with the environment and manage things independent from the main body.
Mythical Creature Form
  • The incomplete Mythical Creature Form a Dream Weaver exhibits develops further; there is a certain change in their head, making it closer to a lizard and not a human. In addition to that, their pupils as a Mind Dragon had become golden and vertical while their Dragon Scales that had become intertwined with mysterious patterns that make it cold and warped.

Sequence 2: Discerner[]

New Abilities
  • Dream Maze: "They" are able to create a Dream Maze made up of the Mind Islands of many people. Inside will be doors that lead to the deepest part of someone's mind, where their secrets are kept.[14]
    • Should there be corruption inside the Dream Maze, it will affect the minds of all the people who made up the Dream Maze, leading to a mass loss in control.
Authorities
  • Discernment: "They" are easily able to Discern a target's potential psychic loopholes and their deepest fears, and through that knowledge, be able to utilize "Their" Beyonder powers to accurately attack an enemy's mental weaknesses and destroy their psychic defenses step by step.
    • Through Discernment, "They" can accurately Weave out a nightmare containing specific scenes, and use that to directly destroy the mental defenses of a target.
Strengthened Abilities
  • Dream Weaving: "Their" ability of Dream Weaving has been massively enhanced in 2 ways:
    1. The effects of "Their" Weaving will even more affect the person in reality. Turning the target crazy, becoming a monster, or changing their personality are examples of the effects.
    2. A Discerner's Dream Weaving is now able to exit the Mind World and be Weaved into reality, creating a flawless illusion that is hard to discern as being a Weaved image.
  • Enhanced Mental Attributes: At this level, merely believing in "Their" strength allows "Them" to be powerful enough without being at a disadvantage due to "Their" appearance.
    • Despite being turned into a rabbit through the Transfiguration Curse, Hermes could become the size of half a mountain with the ability to trample one to death.
Mythical Creature Form


Sequence 1: Author (Fairytale)[]

New Abilities[15]
  • Meta-Awareness: Whatever is spoken about "Them" will be known; the more a person knows about "Them", the more "They" will know about that person and everyone that person came in contact with, making it more likely for those people to appear in "Their" Prophecies.
    • Meta-Awareness can also be applied to a name or title.
      • Adam would immediately know everyone who has spoken "His" name. This effect applied not only to "His" normal name, but also "His" alternative names as well.
      • If the Twilight Hermit Order is mentioned to the outside world, it will be immediately noticed by Adam and possibly the other members of the organization.
    • However, this effect can be blocked by certain existences.
Authorities
  • Prophecy: An Author can manipulate the fate of every living creature and make them act according to the Author's will without them knowing it, believing that their actions were of their own will as they encounter coincidences over and over again according to the Author's story.[17]
    • "Their" Prophecies have to be within logical boundaries, although sometimes "They" can force even the most improbable events to occur with just vague reasonings such as "inexplicable" and "strange".
      • This will heavily increase "Their" Spirituality expenditure when writing a story and cannot be done repeatedly within short periods of time.
    • The strength of an Author's Prophecy depends on the various factors that influence the story. Involving higher-level begins within an Author's story will lead to more unpredictability.
    • A Prophecy has to be written or spoken by the Author for it to take effect; however, once done it It will be very hard for anyone within the Prophecy to realize that they are in a story.
    • Some examples of this Authority being used are:

Sequence 0: Visionary[]

Description

This is a True Deity. In a sense, "He" is an embodiment of the corresponding Authorities. "He" is a master of thought and imagination, as well as an author who can determine the trends of the times and orchestrate the coming of the world's history.

Authorities

  • Envisioning/Imagination (Psyche): "He" has an authority over the mental Psyche, and is able to manipulate reality and the minds of everyone through “His” thoughts and Imaginations.[21]
    • The Authority of Envisioning contains at least three aspects: [22]
      • The objects that "He" Imagines will be conjured.[22]
        • The objects produced by Envisioning are real enough to function and thus allows "Him" to split "His" Beyonder Characteristics and replace them with Envisioned ones, allowing "His" level and strength to not decrease. At "His" level, "He" can split two Sequence 1 Beyonder Characteristics from "Himself".[23]
        • "He" can create a realistic Dreamscape that connects the world.
        • "He" can give life to everything virtual and immaterial.
      • Prophecy: The future that "He" declares will be staged and become a reality in the real world.[22]
      • A Visionary can Envision "Their" Divine Kingdom to descend upon the physical world.[22]

References

  1. 1.0 1.1 1.2 1.3 1.4 Lord of Mysteries, Chapter 65
  2. Lord of Mysteries, Chapter 35
  3. Circle of Inevitability, Chapter 127
  4. Lord of Mysteries, Chapter 221
  5. Lord of Mysteries, Chapter 519
  6. 6.0 6.1 Lord of Mysteries, Chapter 979
  7. Lord of Mysteries, Chapter 530
  8. Circle of Inevitability, Chapter 200
  9. Lord of Mysteries, Chapter 859
  10. Circle of Inevitability, Chapter 405
  11. Lord of Mysteries, Chapter 1061
  12. Lord of Mysteries, Chapter 1190
  13. Lord of Mysteries, Chapter 1051
  14. Lord of Mysteries, Chapter 1342
  15. Cuttlefish That Loves Diving/Archive
  16. Lord of Mysteries, Chapter 766
  17. "0-08" on Cuttlefish's WeChat, 2018-07-06
  18. Lord of Mysteries, Chapter 210
  19. Lord of Mysteries, Chapter 471
  20. Lord of Mysteries, Chapter 946
  21. Circle of Inevitability, Chapter 1153
  22. 22.0 22.1 22.2 22.3 Lord of Mysteries, Chapter 1072
  23. 23.0 23.1 Lord of Mysteries, Chapter 1346
  24. Circle of Inevitability, Chapter 1108
  25. Lord of Mysteries, Chapter 1343
  26. Lord of Mysteries, Chapter 1322
  27. Lord of Mysteries, Chapter 1344
  28. Lord of Mysteries, Chapter 1380
  29. Lord of Mysteries, Chapter 1351
  30. Lord of Mysteries, Chapter 941
  31. Lord of Mysteries, Chapter 1069

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